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Hardmode Progression Fixes + A Load Of Other Stuff (#334)
* Update random_recipes.js Addition of a chemical reactor Sculk Catalyst recipe to match with Nomi CEu's Dragon's Breath Recipe. Currently there's no way for HM players to get Sculk Compound without killing enough Wardens or looting enough chests for the initial amount for a T7MM afaik. * Update post_tank_wafers.js Modified Hyperdynamic RAM Chip recipe to be more properly gated to UIV as it now requires Holmium. * Buffed Atomic Casing and Sterilized Filter Casing Recipe Atomic Casings use single instead of double plates now Sterilizing Filter Casings now use Iridium Rotors instead of Osmiridium Removed Tritium Ring since it was uncraftable anyways * Added Deep Dark Data Mission Deep Dark Data is unobtainable in HM, this fixes that * Crystallizer fix + Trinaquadalloy Mixer Recipe -made Restonia Empowered Block recipe take the proper amount of redstone (was previously 1) -Gave Trinaquadalloy a mixer recipe since you need a lot of it now * Boosted Sculk Catalyst Recipes also moved them to chem reactor instead of solely being LCR * Create solar_flux_to_gt_solar.js Adds the conversions of Solar Flux solar panels into GT Solar Panel covers from Nomi CEu. Regular GT Solar Panel cover recipes are replaced. Gallium Arsenide's smelting recipe has been removed from the Electric Blast Furnace, as it can cause conflicts with trying to create Boules and is useless without GT's standard solar panel recipes. * Unremoved Gallium Arsenide Recipes idk maybe someone will find a use for it later * Added Singularity Containment Unit and Contained Singularity textures * Fix for #336 * Fixed some goofs with UEV and UIV hulls * Sculk Reactor Implementation + World Accelerator Proper Implementation -Added recipe for Sculk Reactor and Sculk Reactor blocks that previously didn't have a recipe -changed World Accelerator recipes to match those in Nomi CEu, extended changes to upper tiers of World Accelerators following the same crafting pattern just with higher tier materials * Maybe not that evil (halved amount of abyssal reaction casings required) * Update random_recipes.js --------- Co-authored-by: Pansmith <70342772+ThePansmith@users.noreply.github.com>
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{ | ||
"animation": { | ||
"interpolate": true, | ||
"frametime": 3 | ||
} | ||
} |
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ServerEvents.recipes(event => { | ||
event.remove({ id: "gtceu:shaped/solar_panel_basic" }) | ||
event.remove({ id: "gtceu:shaped/solar_panel_ulv" }) | ||
event.remove({ id: "gtceu:shaped/solar_panel_lv" }) | ||
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||
event.shapeless('2x gtceu:solar_panel', 'solarflux:sp_2').id('gtceu:solar_panel_basic_conversion') | ||
event.shapeless('gtceu:ulv_solar_panel', 'solarflux:sp_3').id('gtceu:solar_panel_ulv_conversion') | ||
event.shapeless('gtceu:lv_solar_panel', 'solarflux:sp_4').id('gtceu:solar_panel_lv_conversion') | ||
event.shapeless('gtceu:mv_solar_panel', 'solarflux:sp_5').id('gtceu:solar_panel_mv_conversion') | ||
event.shapeless('gtceu:hv_solar_panel', 'solarflux:sp_6').id('gtceu:solar_panel_hv_conversion') | ||
event.shapeless('gtceu:ev_solar_panel', 'solarflux:sp_7').id('gtceu:solar_panel_ev_conversion') | ||
event.shapeless('gtceu:iv_solar_panel', 'solarflux:sp_8').id('gtceu:solar_panel_iv_conversion') | ||
event.shapeless('2x gtceu:iv_solar_panel', 'solarflux:sp_custom_echo').id('gtceu:solar_panel_iv_conversion_echo') | ||
event.shapeless('2x gtceu:luv_solar_panel', 'solarflux:sp_custom_resonant').id('gtceu:solar_panel_luv_conversion') | ||
event.shapeless('gtceu:zpm_solar_panel', 'solarflux:sp_custom_abyssal').id('gtceu:solar_panel_zpm_conversion') | ||
event.shapeless('4x gtceu:uv_solar_panel', 'solarflux:sp_custom_neutronium').id('gtceu:solar_panel_uv_conversion_neutronium') | ||
event.shapeless('8x gtceu:uv_solar_panel', 'solarflux:sp_custom_infinity').id('gtceu:solar_panel_uv_conversion_infinity') | ||
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||
}) |
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