This project is a raycasting game implementation inspired by Creating a DOOM (Wolfenstein) by Coder Space. Raycasting is a technique used in game development to create 3D environments in a 2D game engine.
- Simple and intuitive gameplay.
- First-person perspective.
- Walls are rendered using raycasting.
- Collision detection with walls.
- Adjustable field of view.
- Player movement using arrow keys or WASD.
To run the game, you need to have the following installed on your system:
Contributions are welcome! If you have any ideas, suggestions, or bug fixes, please open an issue or create a pull request.
This project is for educational purposes only. It was created as a learning exercise and may not be suitable for production environments.
If you encounter any issues or have questions, please open an issue on the GitHub repository.