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Raycasting Game

This project is a raycasting game implementation inspired by Creating a DOOM (Wolfenstein) by Coder Space. Raycasting is a technique used in game development to create 3D environments in a 2D game engine.

Features

  • Simple and intuitive gameplay.
  • First-person perspective.
  • Walls are rendered using raycasting.
  • Collision detection with walls.
  • Adjustable field of view.
  • Player movement using arrow keys or WASD.

Requirements

To run the game, you need to have the following installed on your system:

Contributing

Contributions are welcome! If you have any ideas, suggestions, or bug fixes, please open an issue or create a pull request.

Disclaimer

This project is for educational purposes only. It was created as a learning exercise and may not be suitable for production environments.

Support

If you encounter any issues or have questions, please open an issue on the GitHub repository.

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