Text Fighter is a text-based RPG game. It's still in early development (Alpha stage), so there may be a lot of bugs/missing features. There isn't really any set goal or missions yet, but there's still a lot of things you can do. Fight a variety of enemies to get coins, gain XP, and unlock achievements. You can spend money on more weapons/supplies, and unlock items by leveling up. There's even a casino where you can gamble your hard-earned coins. If you aren't one who likes playing by the rules, you can use the built-in cheats to your advantage (or disadvantage). More in-depth documentation/information is available via the in-game help menus.
This is my first (and currently only "big") Java project, so this is meant as a learning experience for me. I've been lightly developing this over the past couple of years while I learn Java.
I'm not actively developing this at the moment, but that doesn't mean the project is dead! Feel free to open PR's and I'll check them out! Whether you want to fix a small bug, or implement a new feature- all contributions are welcome and encouraged. Check out the issues if you're looking for some stuff to do!
This project is very begginer friendly; I especially encourage new developers, or people learning java to contribute. I learned a lot developing this project, and hopefully you can learn from it as well! I'm always happy to give code-reviews or answer any questions; about the project, or about programming/java in general. Please don't hesitate to email me at kalebmarc@hotmail.com
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First, make sure you have the latest version of Java installed on your computer. Download the jar file from the latest release.
Simply clicking on the .jar file won't work (..yet). You need to run it in the command line.
Open your command line/terminal, navigate to the downloaded .jar and run java -jar Text.Fighter.jar
. If you want to run Text Fighter without the splash screen and popups (No GUI; true text-based), simply run it with the nogui
option: java -jar Text.Fighter.jar nogui
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Text-Fighter should work on Windows, Mac, and Linux.
I've made it easy to add your own weapons/enemy types into the game via modifying the code. With just a couple lines of code, you can fully implement a new weapon or enemy with your own properties. This will automatically setup achievements, and even create a full information page in the help menu for your modification. Instructions on how to do this can be found commented in-line at the bottom of Start.java Feel free to fork your own copy, add your own enemies/weapons and then send a pull-request for me to add it to the code.
Pretty much all the information you need about the game mechanics is available in-game via the help menus (Accessible through the home menu). I'm not sure if I will add documentation about the code itself yet, that will be determined at a later time.
I'm planning to continue developing Text-Fighter for a while, as it's proven to be a good resource to help teach me Java. I don't have an end-goal for the project, but I do have a lot of things I want to eventually add. Everything I plan for Text Fighter is posted in issues.
In the beta stage, I want to add a better UI while still keeping the game mostly text-based. For example, having buttons to click on instead of typing numbers in, but still having the output be in text form.
If you want to request any feature, open an issue, and there's a good chance I'll add it.
Published under the MIT license