If you wish to contribute, join us in Trello and Discord (add tiny_takin_teller
for invites).
PLAY THE GAME : https://tinytakinteller.itch.io/the-best-game-ever
READ WEEKLY DEVLOG'S : https://tinytakinteller.itch.io/the-best-game-ever/devlog
Current Version - [ PROTOTYPE : WEEK 17 ]
My first Godot game from scratch.
Gather Resources...
Generate Passive Resources...
Fight Ancient Colossals...
And More...
This project uses the Format on Save and gdLinter plugins. Both of these depend on the GDScript Toolkit python package being installed. You can install this dependency globally or in a virtual environment.
This is the standard way described in the documentation of the package
pip3 install "gdtoolkit==4.*"
If you're on Windows, this project has some custom code in the "Format on Save" and "gdLinter" plugins to make it work with a venv/
directory in the root of the project.
cd <path/to/this/project>
python -m venv venv
.\venv\Scripts\activate
pip3 install "gdtoolkit==4.*"
Remarks
- The
venv/
directory is in the.gitignore
, so won't be committed to git - Because of the custom code, the
venv
integration will break when we update the plugins