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Default Channels.yml
LlmDl edited this page Sep 9, 2024
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# This file contains all configuration data for the TownyChat channels.
# Each channel is a map of keys and values. You can add and remove channels, as you see fit.
#
# Channels do not require all of the keys to be set. The keys which are required are:
# - type
# - commands
# The other keys are not required.
#
# The keys are as follows: commands, type, channeltag, messagecolour, permission, leavepermission, speakpermission, listenpermission, sound, range,
# spam_time, focusable, default.
#
# The TYPE key will determine what formatting is used in a channel. Types' formats are configured in the chatconfig.yml file in the channel_formats section.
#
# *** Further Explanation of the available keys is below: ***
#
#
# COMMANDS
# --------
# In order to swap channels, you must use the desired channel's command to enter the new chat and leave the old one.
# eg: /tc (would put you in town chat) and typing it again would not change your channel. To get back to general chat, you can do /g.
#
# Commands can also be used to speak into a channel, without leaving the channel you are speaking in.
# eg: '/tc somewords' will send 'somewords' to the townchat channel.
#
#
# TYPE
# ----
# The channel type is either GLOBAL, TOWN, NATION, ALLIANCE, or DEFAULT. These specify what chat formating is used from the chatconfig.yml's channel_formats
# section.)
#
#
# CHANNELTAG
# ----------
# channeltag is what defines how the chatconfig.yml's {channelTag} chat tag will appear in the channel.
#
#
# PERMISSION
# ----------
# permission is an optional key in a channel, when it is set the given value will be the permission node required to listen/speak in the channel. It is used
# when either spearkpermission or listenpermission is not set.
#
#
# SPEAKPERMISSION
# ---------------
# speakpermission is an optional key in a channel, when it is set the given value will be the permission node required to speak in the channel, overriding
# the channel's permission key when players are speaking.
#
#
# LISTENPERMISSION
# ----------------
# listenpermission is an optional key in a channel, when it is set the given value will be the permission node required to listen to the channel, overriding
# the channel's permission key when a player's ability to hear a channel is tested.
#
#
# LEAVEPERMISSION
# ---------------
# leavepermission is an optional key in a channel, when it is set the given value will be the permission node required to listen to the channel, when not
# set this is automatically set to 'towny.chat.leave.{channelname}'.
#
#
# MESSAGECOLOUR
# -------------
# messagecolour is what defines how the chatconfig.yml's {msgcolour} chat tag will appear in the channel.
#
# Tip: if you want to have message colour determined per-rank on your server this is possible:
# in your chatconfig.yml's channel_formats section add {permsuffix} or {permgroupsuffix} after the {msgcolour} tag. Then in your permission plugin give the
# ranks you want to have coloured chat a suffix consisting of a colour code. Ranks without a suffix set will have the normal channel message colour used.
#
#
# RANGE
# -----
# range is what defines whether a channel has distance-based or world-based listening logic. Someone outside of the configured range will not see messages
# in chat and cannot be 'heard' by others outside of the range. Range is in blocks (when set above 0).
#
# Options for range:
# -1 = no limits, everyone will hear messages if they have permission.
# 0 = same world only
# any positive value = limited range in the same world.
#
#
# SPAM_TIME
# ---------
# spam_time sets how long between chatting a player must wait, to prevent players from flooding chat with spam.
#
#
# FOCUSABLE
# ---------
# focusable is a setting which allows players to set their focused channel, ie: using the /tc command with no message. Channels are focusable by default, so
# there is no point to adding focusable: true. You make a channel un-focusable by adding the key/value 'focusable: false'.
#
#
# IGNOREABLE
# ---------
# ignoreable is a setting which determines if a player can ignore the channel by using /res toggle ignoreotherchannels. By default a channel will have
# ignoreable set to true. You can add ignoreable: false to a channel in order to make it something that players cannot ignore, and will see the channel chat
# from this channel even when that player has other channels ignored. This is useful for staff chat channels which should always be monitored.
#
#
# DEFAULT
# -------
# default is a setting which decides which channel is the default when a player logs in to the server.
#
#
# HOOKED
# ------
# hooked is a setting which decides if a channel can be view by other plugins which are using the TownyChat AsyncChatHookEvent. You may find that a plugin
# you are using will ask for 'hooked: true' to be added to a channel, in order for that plugin to further modify chat being spoken in town/nation channels.
#
#
# SOUND
# -----
# Each channel can have a sound by adding the key/value 'sound: SOUND_TO_USE'
# Sounds can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
#
#
# Text Colouring Hints
# --------------------
# Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4, Purple = &5, Gold = &6, LightGray = &7, Gray = &8, DarkPurple = &9, LightGreen = &a,
# LightBlue = &b, Rose = &c, LightPurple = &d, Yellow = &e, White = &f
channelscomments: ''
Channels:
general:
commands: g
type: GLOBAL
channeltag: '&f[g]'
messagecolour: '&f'
permission: towny.chat.general
default: 'true'
range: '-1'
spam_time: '0.5'
town:
commands: tc
type: TOWN
channeltag: '&f[&3TC&f]'
messagecolour: '&b'
permission: towny.chat.town
range: '-1'
spam_time: '0.5'
nation:
commands: nc
type: NATION
channeltag: '&f[&6NC&f]'
messagecolour: '&e'
permission: towny.chat.nation
range: '-1'
spam_time: '0.5'
alliance:
commands: ac
type: ALLIANCE
channeltag: '&f[&2AC&f]'
messagecolour: '&a'
permission: towny.chat.alliance
range: '-1'
spam_time: '0.5'
admin:
commands: a,admin
type: DEFAULT
channeltag: '&f[&4ADMIN&f]'
messagecolour: '&c'
permission: towny.chat.admin
range: '-1'
ignoreable: 'false'
mod:
commands: m,mod
type: DEFAULT
channeltag: '&f[&9MOD&f]'
messagecolour: '&5'
permission: towny.chat.mod
range: '-1'
ignoreable: 'false'
local:
commands: l,lc
type: GLOBAL
channeltag: '&f[local]'
messagecolour: '&f'
permission: towny.chat.local
range: '100'
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