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- Added defaultVisibility option that can be set to "GLOBAL" to have newly placed and found waystones start out as global | ||
- Changed wild waystone spawns to use waystones:has_structure/*_waystone tags to allow for more control | ||
- Fixed shift-clicking to sort a waystone to front or back not being saved | ||
- Fixed shift-clicking to sort a waystone to front or back not being saved | ||
- Technical: Added "Transient" state to waystones that indicates whether the waystone was picked up with silk touch and is in an unknown state of existence |