Have you ever wanted to have a tremendous amount of realtime control over Unity3D's inner intricacies in your project without having to write it the code yourself? Look no further.
- Create an empty gameobject
- Attach GMCP
- Press Play and use the assigned trigger key to pull up GMCP
- GCP initializes and renames its parent gameObject
- GCP waits for input (the button varies per script variant)
- If GCP's input trigger is triggered, the GCP window will be generated
- The window handles all setting changes and directly alters Unity engine variables in realtime