merge 420's stuff #14
Annotations
10 warnings
UncreatedWarfare/NewQuests/Parameters/SingleParameterTemplate.cs#L629
Nullability of type of parameter 'other' doesn't match overridden member (possibly because of nullability attributes).
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UncreatedWarfare/Configuration/AssetConfiguration.cs#L40
Nullability of reference types in type of parameter 'value' of 'void AssetConfiguration.this[string key].set' doesn't match implicitly implemented member 'void IConfiguration.this[string key].set' (possibly because of nullability attributes).
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UncreatedWarfare/Configuration/BaseAlternateConfigurationFile.cs#L78
Nullability of reference types in type of parameter 'value' of 'void BaseAlternateConfigurationFile.this[string key].set' doesn't match implicitly implemented member 'void IConfiguration.this[string key].set' (possibly because of nullability attributes).
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UncreatedWarfare/Configuration/ConfigurationHelper.cs#L161
Nullability of reference types in type of parameter 'state' of 'IDisposable EmptyConfigurationSection.RegisterChangeCallback(Action<object> callback, object state)' doesn't match implicitly implemented member 'IDisposable IChangeToken.RegisterChangeCallback(Action<object?> callback, object? state)' (possibly because of nullability attributes).
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UncreatedWarfare/Commands/VehicleBayCommand.cs#L224
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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UncreatedWarfare/Configuration/AssetConfiguration.cs#L40
Possible null reference return.
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UncreatedWarfare/Commands/AmmoCommand.cs#L32
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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UncreatedWarfare/Configuration/BaseAlternateConfigurationFile.cs#L78
Possible null reference return.
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UncreatedWarfare/Deaths/DeathMessageResolver.cs#L56
Possible null reference assignment.
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UncreatedWarfare/Deaths/DeathMessageResolver.cs#L546
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
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