Fixed a lot of internal classes that should've been public. #70
Annotations
5 errors and 10 warnings
build:
UncreatedWarfare/Layouts/Tickets/BaseTicketTracker.cs#L33
The type or namespace name 'TicketsChanged' could not be found (are you missing a using directive or an assembly reference?)
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build:
UncreatedWarfare/Layouts/Tickets/BaseTicketTracker.cs#L51
The type or namespace name 'TicketsChanged' could not be found (are you missing a using directive or an assembly reference?)
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build:
UncreatedWarfare/Layouts/Tickets/BaseTicketTracker.cs#L33
The type or namespace name 'TicketsChanged' could not be found (are you missing a using directive or an assembly reference?)
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build:
UncreatedWarfare/Layouts/Tickets/BaseTicketTracker.cs#L51
The type or namespace name 'TicketsChanged' could not be found (are you missing a using directive or an assembly reference?)
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build
Process completed with exit code 1.
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build:
UncreatedWarfare/NewQuests/Parameters/SingleParameterTemplate.cs#L629
Nullability of type of parameter 'other' doesn't match overridden member (possibly because of nullability attributes).
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build:
UncreatedWarfare/Configuration/AssetConfiguration.cs#L40
Nullability of reference types in type of parameter 'value' of 'void AssetConfiguration.this[string key].set' doesn't match implicitly implemented member 'void IConfiguration.this[string key].set' (possibly because of nullability attributes).
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build:
UncreatedWarfare/Configuration/BaseAlternateConfigurationFile.cs#L78
Nullability of reference types in type of parameter 'value' of 'void BaseAlternateConfigurationFile.this[string key].set' doesn't match implicitly implemented member 'void IConfiguration.this[string key].set' (possibly because of nullability attributes).
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build:
UncreatedWarfare/Configuration/ConfigurationHelper.cs#L161
Nullability of reference types in type of parameter 'state' of 'IDisposable EmptyConfigurationSection.RegisterChangeCallback(Action<object> callback, object state)' doesn't match implicitly implemented member 'IDisposable IChangeToken.RegisterChangeCallback(Action<object?> callback, object? state)' (possibly because of nullability attributes).
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build:
UncreatedWarfare/Commands/AmmoCommand.cs#L32
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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build:
UncreatedWarfare/Interaction/Commands/CommandStructure.cs#L56
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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build:
UncreatedWarfare/Commands/RequestCommand.cs#L51
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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build:
UncreatedWarfare/Commands/LoadCommand.cs#L45
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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build:
UncreatedWarfare/Commands/Kit/KitUnfavoriteCommand.cs#L63
'WarfarePlayer.PurchaseSync' is obsolete
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build:
UncreatedWarfare/Commands/Kit/KitUnfavoriteCommand.cs#L84
'WarfarePlayer.PurchaseSync' is obsolete
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