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rewrote spawning logic to use WorldIconManager and support multiple t… #99

rewrote spawning logic to use WorldIconManager and support multiple t…

rewrote spawning logic to use WorldIconManager and support multiple t… #99

Triggered via push December 22, 2024 04:18
Status Success
Total duration 42s
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11 warnings
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ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build: UncreatedWarfare/Components/VehicleComponent.cs#L27
Non-nullable field '_tipService' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: UncreatedWarfare/Components/VehicleComponent.cs#L28
Non-nullable field '_hud' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: UncreatedWarfare/Components/VehicleComponent.cs#L42
Non-nullable field 'Vehicle' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: UncreatedWarfare/Components/VehicleComponent.cs#L50
Non-nullable field '_timeEnteredTable' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: UncreatedWarfare/Components/VehicleComponent.cs#L51
Non-nullable field '_timeRewardedTable' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: UncreatedWarfare/Components/VehicleComponent.cs#L52
Non-nullable field 'DamageTable' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: UncreatedWarfare/Components/VehicleComponent.cs#L58
Non-nullable property 'TransportTable' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: UncreatedWarfare/Components/VehicleComponent.cs#L59
Non-nullable property 'UsageTable' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: UncreatedWarfare/Components/VehicleComponent.cs#L429
Non-nullable field '_warningRoutine' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: UncreatedWarfare/Commands/TeamsCommand.cs#L35
Converting null literal or possible null value to non-nullable type.