Skip to content

Commit

Permalink
Bump version numbers
Browse files Browse the repository at this point in the history
  • Loading branch information
krzys-h committed Nov 3, 2018
1 parent 80971de commit 18b3147
Show file tree
Hide file tree
Showing 3 changed files with 5 additions and 4 deletions.
1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@ I also included some of my test scripts. They are:
* ShowRoomName: Displays the current room name and ID on screen in debug mode
* testing: nothing important, just displays random text on the main menu - the first script I ever made
* TTFFonts: Makes the game load fonts in TTF format from current directory instead of using the spritesheet fonts. You will need to track down all the font files yourself, I can't host them here for licensing reasons :(
* DeltaHATE: [HATE](https://www.reddit.com/r/Undertale/comments/41lb16/hate_the_undertale_corruptor/)-inspired script for corrupting Deltarune

### Bug reports, contributing
All contributions are welcome! If you find a bug, a data file that does not load etc. please report it on the [issues page](https://github.com/krzys-h/UndertaleModTool/issues). Pull requests and help with decoding the format is welcome too! Here is my current list of stuff that needs to be worked on:
Expand Down
4 changes: 2 additions & 2 deletions UndertaleModLib/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,5 +32,5 @@
// Możesz określić wszystkie wartości lub użyć domyślnych numerów kompilacji i poprawki
// przy użyciu symbolu „*”, tak jak pokazano poniżej:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.14")]
[assembly: AssemblyFileVersion("0.1.14")]
[assembly: AssemblyVersion("0.1.15")]
[assembly: AssemblyFileVersion("0.1.15")]
4 changes: 2 additions & 2 deletions UndertaleModTool/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -51,5 +51,5 @@
// Możesz określić wszystkie wartości lub użyć domyślnych numerów kompilacji i poprawki
// przy użyciu symbolu „*”, tak jak pokazano poniżej:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.14")]
[assembly: AssemblyFileVersion("0.1.14")]
[assembly: AssemblyVersion("0.1.15")]
[assembly: AssemblyFileVersion("0.1.15")]

0 comments on commit 18b3147

Please sign in to comment.