Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
krzys-h authored Sep 16, 2018
1 parent 4558ae9 commit 6fc4115
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ heya. I heard you like digging deep into Undertale data so I made a tool just fo
* Support for running scripts that automatically modify your data file - this is the way to distribute mods, but creating them is manual job for now. It also serves as a replacement for sharing hex editor offsets - if you make it into a file-format-aware script instead, there is much smaller change of it breaking after an update.
* All core IO functionality extracted into a library for use in external tools
* Can generate an .yydebug file for the GM:S debugger so that you can edit variables live [EXPERIMENTAL]
* Some hacks to make it work with GM:S 2. May or may not be able to load the latest Nintendo Switch release.
* Some hacks to make it work with GM:S 2. Should be able to load (but not yet save or fully display) the latest Nintendo Switch release.

### Included scripts
I also included some of my test scripts. They are:
Expand Down Expand Up @@ -53,6 +53,7 @@ Special thanks to everybody who did previous research on unpacking and decompili
* https://github.com/donkeybonks/acolyte/wiki/Bytecode
* https://github.com/PoroCYon/Altar.NET
* https://github.com/WarlockD/GMdsam
* [@NarryG](https://github.com/NarryG) for [helping me figure out](https://github.com/krzys-h/UndertaleModTool/issues/3) the missing stuff for GMS2 and Nintendo Switch release

And of course, special thanks to Toby Fox and the whole Undertale team for making the game ;)

Expand Down

0 comments on commit 6fc4115

Please sign in to comment.