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Bump version to 0.6.1.0
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colinator27 committed Aug 23, 2024
1 parent 0cea983 commit b93dcc5
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -16,7 +16,7 @@ Note, that you can update to the bleeding edge releases at any time from within

| Releases | Status |
|:---: |---------- |
| Stable | [![Latest Stable Release](https://img.shields.io/github/downloads/krzys-h/UndertaleModTool/0.6.0.0/total)](https://github.com/krzys-h/UndertaleModTool/releases/tag/0.6.0.0) |
| Stable | [![Latest Stable Release](https://img.shields.io/github/downloads/krzys-h/UndertaleModTool/0.6.1.0/total)](https://github.com/krzys-h/UndertaleModTool/releases/tag/0.6.1.0) |
| Bleeding edge | [![Latest Bleeding Edge](https://img.shields.io/github/downloads/krzys-h/UndertaleModTool/bleeding-edge/total)](https://github.com/krzys-h/UndertaleModTool/releases/tag/bleeding-edge) |

It's worth noting that UndertaleModTool has different builds per release. The differences are as follows:
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2 changes: 1 addition & 1 deletion SCRIPTS.md
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Expand Up @@ -12,7 +12,7 @@ They are relatively self-explanatory, but there are also some helpful general-pu
- `EnableDebug.csx`: Enables debug mode in Undertale/Deltarune.
- `FindAndReplace.csx`: Tool to find and replace GML code across an entire game.
- `GoToRoom.csx`: Enables a hotkey to warp to a supplied room ID in a game.
- `RunSwitchOnPC.csx`: Converts the Switch version of Undertale to run on PC (certain versions).
- `RunSwitchAndXboxOnPC.csx`: Converts the Switch and Xbox versions of Undertale to run on PC (certain versions).
- `Search.csx`: Tool to search the GML code across an entire game.
- `ShowRoomName.csx`: Enables an overlay to display the current room name and ID.
- `TTFFonts.csx`: Marks all fonts in Undertale to be externally loaded. Does not handle Japanese text.
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4 changes: 2 additions & 2 deletions UndertaleModLib/UndertaleModLib.csproj
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<AssemblyTitle>UndertaleModLib</AssemblyTitle>
<ProductName>UndertaleModLib</ProductName>
<Copyright>Copyright © 2018-2024, licensed under GPLv3</Copyright>
<AssemblyVersion>0.6.0.0</AssemblyVersion>
<FileVersion>0.6.0.0</FileVersion>
<AssemblyVersion>0.6.1.0</AssemblyVersion>
<FileVersion>0.6.1.0</FileVersion>
<DebugType>embedded</DebugType>
<Platforms>AnyCPU;x64</Platforms>
<RuntimeIdentifiers>win-x64;win-x86</RuntimeIdentifiers>
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6 changes: 3 additions & 3 deletions UndertaleModTool/Properties/AssemblyInfo.cs
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[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UndertaleModTool")]
[assembly: AssemblyCopyright("Copyright © 2018-2023")]
[assembly: AssemblyCopyright("Copyright © 2018-2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

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// Możesz określić wszystkie wartości lub użyć domyślnych numerów kompilacji i poprawki
// przy użyciu symbolu „*”, tak jak pokazano poniżej:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.0.0")]
[assembly: AssemblyFileVersion("0.6.0.0")]
[assembly: AssemblyVersion("0.6.1.0")]
[assembly: AssemblyFileVersion("0.6.1.0")]

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