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Pull requests: Unity-Technologies/NavMeshComponents
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Add option to ignore trigger colliders when collecting sources
#166
opened May 28, 2020 by
s-sixteen
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Make NavMeshSourceTag component support having different area types
#161
opened May 1, 2020 by
azb
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If a NavMeshAsset exists; replace it rather than delete+create new
#43
opened Sep 19, 2017 by
WispBart
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