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方块 资源

Frog edited this page Nov 22, 2020 · 1 revision

Algorithm:

  • MiningTime = Hardness - MiningToolType.Efficiency * MiningTool.Efficiency

世界

草地

name: Grass Hardness: 3 DropTable:

  • this.BlockItem 1 1

泥土

name: Grass Hardness: 2.5 DropTable-Normal:

  • this.BlockItem 1 1

石头

name: Stone Hardness: 10 MiningToolType:

  • Pickaxe 2 DropTable-Default:
  • this.BlockItem 1 0.8 DropTable-Pickaxe:
  • this.BlockItem 1 1

原木_苹果树

name: Log_Apple Hardness: 2 MiningToolType:

  • Axe 2

树叶_苹果树

name: Leaves_Apple Hardness: 1 MiningToolType:

  • Shear 1 DropTable-Default:
  • Item_Food_Apple 1 0.2 DropTable-Shear:
  • this.BlockItem 1 1

木板_苹果树

name: Plank_Apple Hardness: 2 MiningToolType:

  • Axe 2 DropTable-Default:
  • this.BlockItem 1 1

采矿

煤矿石

name: Ore_Coal Hardness: 12 MiningToolType:

  • Pickaxe 2 DropTable-Default:
  • Item_Material_Coal 1 1

铁矿石

name: Ore_Iron Hardness: 14 MiningToolType:

  • Pickaxe DropTable-Default:
  • Item_Material_Iron_Grain 1 0.8 DropTable-Pickaxe:
  • this.ItemBlock 1 1
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