This now a built-in feature of Godot Engine 4.0.
This addon for Godot will automatically import any .blend
file in your project directory.
Changes to the file will be automatically picked up, and your scene updated.
"Witchy #StylizedBustChallenge !" by Tyler Soo is licensed under Creative Commons Attribution.
TL,DR:
- Add this addon to your Godot
addons
directory, activate it, and make sure the Blender path is correct in project settings. - Now Blender files in the project directory magically auto-import and auto-update
Longer Version:
You will need Godot 3.4 and Blender 2.93.5
Beware: Godot Engine through Steam has sandboxing issues. Try official versions on itch.io or Github.
- Open this project in Godot Engine 3.4. (or add the
addons
directory to your project) - May not be needed: Go to Project Settings > Plugins and make sure the plugin
Blend
is activated. - May not be needed: Go to Project Settings > General > Filesystem > Import > Blender (or just search for
blender
at the top) and make sure the path to Blender is set. If Blender is in your global path (for example, if you use scoop to install Blender, or you are on Linux/Mac), you can just leave the defaultblender
. - Open Blender, and save Blend files to the project folder. Create one directory per file (materials will be extracted, and might conflict with other materials if you have more than one file).
- Switch to Godot, and see the Blender file getting auto-imported
- From the imported file, you can now create an inherited scene (double click the file and Godot will propose to create an inherited scene for you).
If you change your Blender file, remember to close your inherited scene in Godot (without saving it), or else you won't be able to see the changes.
- It seems the editor can sometimes hang on exit if scenes are left open and unsaved
- If a scene is open, and the blend file is updated in blender, changes will not be reflected until the scene is reopened (known Godot limitation)