Skip to content

Releases: VDuchauffour/RFCEurope

1.6.5

02 Sep 20:42
Compare
Choose a tag to compare

Changes

🚀 Features

  • Improve income warning color (#59)
  • Add BULL mod (#55)
  • Disable by default the areas display (#52)
  • Replace leaderhead name by civ name (#49)
  • Display UHV goals in scoreboard (#47)
  • Add stability value in scoreboard (#45)
  • Add a prosecutor symbol (#44)
  • Fix era spash screen (#42)
  • Add BUG mod (#36)

🐛 Bug Fixes

  • Update BUG config (#57)
  • Add missing BULL xml config (#56)
  • Fix cityname in WorldBuilder (#50)
  • Fix the liberation of cities (#48)
  • Fix the effect of religious building (#46)
  • Rollback the reveal of the date with calendar (#43)
  • Remove city ruins (#31)

🧹 Maintenance

  • Refactor event handling (#58)
  • Chore/structures (#54)
  • Clean data mappers (#53)
  • Remove .value from IntEnum (#51)
  • Fix translations (#41)
  • Convert to utf8 (#40)
  • Clean XML text (#39)
  • Rename xml text files (#38)
  • Split RiseAndFall into Collapse, Secession and Resurrection (#37)
  • Remove unused stored data (#35)
  • Enhance Civilizations modules with RiseAndFall methods (#34)
  • Fix env dependencies (#32)
  • Add Civilizations and History modules (#30)
  • Move init functions in handler (#29)
  • Split GameBalance into Modifiers and Locations (#28)
  • Refacto hasBuilding in Plague (#27)

1.6.4

08 May 19:20
4e62419
Compare
Choose a tag to compare

Changes

🚀 Features

  • Switch to PlatyBuilder (#22)

🐛 Bug Fixes

  • Fix savegame loading (#26)
  • Add getProvinceID to CyCity (#25)

🧹 Maintenance

  • Formatting SDK (#24)
  • Use CoreStructures instead of pyplayers (#23)

1.6.3

02 May 20:21
e56ba3c
Compare
Choose a tag to compare

Changes

🚀 Features

  • Add missing DOM texts (#19)

🐛 Bug Fixes

  • Center the map with map making instead of lateen sails (#18)

🧹 Maintenance

  • Refacto RFCUtils (#20)

1.6.2

30 Apr 14:39
Compare
Choose a tag to compare

Changes

🚀 Features

  • Map centering with lateen sails (#17)
  • Display the date with map making (#16)

🐛 Bug Fixes

  • Fix some issues (#15)
  • Update and fix translations of UHV (#14)

🧹 Maintenance

  • Cleaning and refactoring the data (#12)
  • Make the voting message more precise (#13)
  • Linting and formatting (#11)
  • Fix Python boolean values (#10)
  • Add project tooling (#9)
  • Switch Portugal color to dark green (#8)
  • Remove russian version (#5)

📝️ Documentation

  • Enhanced documentation (#6)

Version 1.6.1

30 Aug 19:49
Compare
Choose a tag to compare

Infos

v1.6.1: This first release that enhance the mod with the following changes:

  • Update the project with all compiling dependencies and the Nightinggale Makefile
  • Update graphics with Blue Marble (v4.50), including its base terrain and its waiting cursor
  • Remove from the 1200AD map the term "TEST"
  • Add the Advanced Combat Odds mod (v2.01) (see https://forums.civfanatics.com/threads/pieceofminds-advanced-combat-odds.310415/)
  • Add middle east soundtracks from RFC DoC soundtrack module. Played when player's state religion is Islam and era is the middle age (i.e. not the Renaissance)
  • Automatically hide the scoreboard when the stability overlay is toggle
  • Apply a commit from the Taurus mod to prevent a loud sound when a stack of units is promoted or a war is declared to several player (see f1rpo/Taurus@822aa71)

What's Changed

New Contributors

Full Changelog: v1.6...v1.6.1

Version 1.6

27 Aug 12:55
Compare
Choose a tag to compare

Last released taken from SVN. (1.6: relevant SVN revision (r1278) became available in december 2018)

  • Fixed bug on resurrection where civs declared war on the new civ based on decisions/setup of earlier resurrections
  • Fixed inconsistency connected to Lumbermill availability on Timber resources
  • Fixed bug with UI display on the map for cottages, hamlets and villages (worked turns needed till the improvement upgrade) when they are outside cultural borders
  • Fixed mistake with negative modifiers for cottage/hamlet/village growth, now everything is accounted and shown properly
  • Fixed bug connected to persecutions being done with automatic religion selection for the human player (so only one possible religion to persecute)
  • Fixed bug with unspecified collapses - reported by Titoudeff
  • Fixed a couple instances of the -1 turn on spawn bug (autoplay)
  • Fixed minor bug in flip city mechanics on collapses
  • Fixed bug with the Prussian mainscreen UHV counter
  • Fixed mistake with the secession mechanics when it was called with a forced RevoltCity call
  • Fixed bug in some aspects of the city selection mechanics for secession: cities in core areas got the same penalties as other cities (which increased their chance for selection)
  • Fixed bug where some of the "complete by specific date"-type UHVs were possible to trigger even after the deadline
  • Fixed an enum bug related to promotions in the xmlconstants
  • Fixed python error connected to a respawned Burgundian civ's 1st UHV - reported by JHLee
  • Fixed bug where the Lithuanian 1st UHV could become both lost and won on the same turn, if you switched out of Paganism right before you reached the culture threshold
  • Fixed mistake in the Byzantine UP, which made the collapse possible in some situations where it should have been prevented - reported by PiR
  • Fixed bug with the Byzantine UP, regarding cities: it was possible that a city in your core area was counted as unstable