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Add Sacrifice to "No Impact" Damage Type Tag
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Added the BloodMagic:Sacrifice Damage Type to the "No Impact" Damage Type Tag.  This stops the game from resetting the player's momentum when this damage occurs.
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VT-14 committed Oct 19, 2023
1 parent e573e39 commit a61ffff
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@@ -0,0 +1,5 @@
{
"values": [
"bloodmagic:sacrifice"
]
}
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Expand Up @@ -21,5 +21,6 @@ public GeneratorDamageTags(PackOutput output, CompletableFuture<HolderLookup.Pro
protected void addTags(HolderLookup.Provider provider) {
this.tag(DamageTypeTags.BYPASSES_ARMOR).add(BloodMagicDamageTypes.SACRIFICE).add(BloodMagicDamageTypes.RITUAL);
this.tag(DamageTypeTags.BYPASSES_EFFECTS).add(BloodMagicDamageTypes.SACRIFICE);
this.tag(DamageTypeTags.NO_IMPACT).add(BloodMagicDamageTypes.SACRIFICE);
}
}

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