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Readme updated, "Remove parked vehicles" button shown in production, …
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…Bump version to 1.10.8
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VictorPhilipp committed Jul 1, 2018
1 parent 4b0f124 commit 8e17bfd
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12 changes: 12 additions & 0 deletions README.md
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Expand Up @@ -4,6 +4,18 @@ A modification for **Cities: Skylines** to add additional traffic control.
User manual: http://www.viathinksoft.de/tmpe/wiki

# Changelog
1.10.8, 01/07/2018
- Updated Korean translation (thanks to @Toothless FLY [ROK]LSh.st for translating)
- Updated Polish translation (thanks to @Krzychu1245 for translating)
- Added button to remove parked vehicles (in options dialog, see maintenance tab)
- Parking AI: Removed check for distance between parked vehicle and target building
- Bugfix: Parking AI: Cims spawn pocket cars when they originate from an outside connection
- Bugfix: Incorrect speed limits returned for pedestrian lanes
- Bugfix: Routing is not updated while the game is paused (thanks to @Oh My Lawwwd! for reporting)
- Bugfix: Vanilla traffic lights are ignored when either the priority signs or timed traffic light features are disabled (thanks to @aubergine10 for reporting)
- Bugfix: Park maintenance vehicles are not recognized as service vehicles
- Bugfix: Cars leaving city state "thinking of a good parking spot" (thanks to @aubergine10 for reporting)

1.10.7, 05/28/2018
- Bugfix: U-turn routing is inconsistent on transport lines vs. bus paths (#137, thanks to @Zorgoth for reporting this issue)
- Bugfix: Junction restrictions for pedestrian crossings are sometimes not preserved (#142, thanks to Anrew and @wizardrazer for reporting this issue)
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4 changes: 2 additions & 2 deletions TLM/TLM/State/Options.cs
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Expand Up @@ -76,9 +76,9 @@ public class Options : MonoBehaviour {
private static UICheckBox enableJunctionRestrictionsToggle = null;
private static UICheckBox enableLaneConnectorToggle = null;

private static UIButton removeParkedVehiclesBtn = null;
#if DEBUG
private static UIButton resetSpeedLimitsBtn = null;
private static UIButton removeParkedVehiclesBtn = null;
private static List<UICheckBox> debugSwitchFields = new List<UICheckBox>();
private static List<UITextField> debugValueFields = new List<UITextField>();
private static UITextField pathCostMultiplicatorField = null;
Expand Down Expand Up @@ -343,8 +343,8 @@ public static void makeSettings(UIHelperBase helper) {
var maintenanceGroup = panelHelper.AddGroup(Translation.GetString("Maintenance"));

resetStuckEntitiesBtn = maintenanceGroup.AddButton(Translation.GetString("Reset_stuck_cims_and_vehicles"), onClickResetStuckEntities) as UIButton;
#if DEBUG
removeParkedVehiclesBtn = maintenanceGroup.AddButton(Translation.GetString("Remove_parked_vehicles"), onClickRemoveParkedVehicles) as UIButton;
#if DEBUG
resetSpeedLimitsBtn = maintenanceGroup.AddButton(Translation.GetString("Reset_custom_speed_limits"), onClickResetSpeedLimits) as UIButton;
#endif
reloadGlobalConfBtn = maintenanceGroup.AddButton(Translation.GetString("Reload_global_configuration"), onClickReloadGlobalConf) as UIButton;
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2 changes: 1 addition & 1 deletion TLM/TLM/TrafficManagerMod.cs
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Expand Up @@ -7,7 +7,7 @@
namespace TrafficManager {
public class TrafficManagerMod : IUserMod {

public static readonly string Version = "1.10.8-alpha1";
public static readonly string Version = "1.10.8";

public static readonly uint GameVersion = 176284432u;
public static readonly uint GameVersionA = 1u;
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