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Reaction Cull Entities
Daniel Mills edited this page Apr 15, 2016
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3 revisions
This action culls entities in highly populated chunks and also prevents additional entities from spawning. This ensures that they do not spawn extra, and prevents react from doing more work by clearing newly overspawned entities.
This is used when the server has too many entities per individual chunk. If you arent overspawning entities, you won't notice anything.
Located at plugins/React/reactions/action-cull-entities.yml
component:
# You can disable this here. However, be aware that it won't be used.
# React will still warn you, but will not fix the problem
enable: true
# Most reactions do not use an interval, but some do
# You shouldn't usually need to change this.
interval: 100
action-cull-entities:
# This defines the limit of how many entities can be placed in any one given chunk.
# If you want more things to spawn, you might want to remove it from the cullable list.
max-entities-per-chunk: 32
# Prevents entities from being spawned in large ammounts in small areas.
enable-entity-spawn-radius: true
# The radius size to check for spawns for high clustering.
max-entities-radius: 8
# The max limit for entities to spawn within the radius.
max-entities-per-radius: 8
# This is the list of things react is allowed to cull.
# If things won't spawn, remove it from this list.
cullable:
- EXPERIENCE_ORB
- LEASH_HITCH
- SNOWBALL
- FIREBALL
- SMALL_FIREBALL
- PRIMED_TNT
- FALLING_BLOCK
- FIREWORK
- MINECART_COMMAND
- MINECART
- MINECART_CHEST
- MINECART_FURNACE
- MINECART_TNT
- MINECART_HOPPER
- MINECART_MOB_SPAWNER
- CREEPER
- SKELETON
- SPIDER
- GIANT
- ZOMBIE
- SLIME
- GHAST
- PIG_ZOMBIE
- ENDERMAN
- CAVE_SPIDER
- SILVERFISH
- BLAZE
- MAGMA_CUBE
- ENDER_DRAGON
- WITHER
- BAT
- WITCH
- ENDERMITE
- GUARDIAN
- PIG
- SHEEP
- COW
- CHICKEN
- SQUID
- WOLF
- MUSHROOM_COW
- SNOWMAN
- OCELOT
- IRON_GOLEM
- HORSE
- RABBIT
- VILLAGER
- SPLASH_POTION
- FISHING_HOOK
- LIGHTNING
- WEATHER