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Merge commit '1cff32ee4121c6006d151780732973e54c2ca39b'
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Xymanek committed Jan 10, 2022
2 parents df36f58 + 1cff32e commit 5f9bfbe
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8 changes: 8 additions & 0 deletions .scripts/X2ModBuildCommon/CHANGELOG.md
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## Next

## 1.2.1 (2021-12-22)

* Support mods without script packages

## 1.2.0 (2021-12-19)

* Significant improvements/rework of the asset cooking step (#70)

## 1.1.2 (2021-11-30)

* Shader precompile step is no longer triggered by maps
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4 changes: 2 additions & 2 deletions .scripts/X2ModBuildCommon/README.md
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Expand Up @@ -29,7 +29,7 @@ Open a command line prompt (cmd or powershell, does not matter) in the `[modRoot
your working tree is clean and run the following command:

```
git subtree add --prefix .scripts/X2ModBuildCommon https://github.com/X2CommunityCore/X2ModBuildCommon v1.1.2 --squash
git subtree add --prefix .scripts/X2ModBuildCommon https://github.com/X2CommunityCore/X2ModBuildCommon v1.2.1 --squash
```

### Your mod does not use git
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If you use git, run the same command as before, replacing `add` with `pull`:

```
git subtree pull --prefix .scripts/X2ModBuildCommon https://github.com/X2CommunityCore/X2ModBuildCommon v1.1.2 --squash
git subtree pull --prefix .scripts/X2ModBuildCommon https://github.com/X2CommunityCore/X2ModBuildCommon v1.2.1 --squash
```

# Configuration options
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