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Apparently the cause was flipping over the rotation and target in the struct definitions. Flipping them back causes the bug to dissappear. This allows for future refactors to `BoneAnim` making all IK animations use the same enum variant
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Waelwindows
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Jul 20, 2020
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -4,4 +4,5 @@ | |
Cargo.lock | ||
tags | ||
*.bvh | ||
*.mot | ||
*.mot | ||
bone |
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