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Releases: Warriors-Haven-Gaming/Zombie-Framework

v0.13.2

05 Apr 15:54
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Included in this release are two mission files, one for our canonical Tanoa mission and another for an experimental port of Zombie Framework to Chernarus 2020.

Fixed

  • Obstructed cargo purchases showing a generic error message
  • Ensure minimum radius of 500m for main mission
  • Allow starting AI in singleplayer to earn points for the player

Full Changelog: v0.13.1...v0.13.2

v0.13.1

22 Feb 20:55
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New Features

  • Add Kajman gunship to shopkeeper for 20000 BP
  • Make some QoL tweaks to the base by @ZenoVoid
  • Replace ammo and repair trucks with their armed equivalents
  • Play sound for other purchase failures beside insufficient funds

Bug Fixes

  • Fix zombie jump strength being unintentionally reduced
  • Fix player loadouts being reset when joining in multiplayer
  • Fix a few blufor patrols not being hidden from map
  • Fix locality of AI recruits not being transferred to players properly

Full Changelog: v0.13.0...v0.13.1

v0.13.0

16 Feb 20:05
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New Features

  • Completely new base layout, courtesy of @ZenoVoid
    • Fog is now much less dense, with areas only near sea level having thick fog
    • View distance cap has been increased to 2km
    • Object view distance is now unlocked so players can adjust it to their liking
    • Add four plane shopkeepers at airports since the new base cannot support planes
    • Add two boat shopkeepers to the map
  • Add new cars to vehicle shopkeeper:
    • Unarmed humvee for 2000 BP
    • Ammo/Fuel/Repair trucks for 5000 BP
  • Replace Ryan's zombie loot module with custom loot handlers
    • Zombies will now drop magazines that you're carrying
  • Show a clear message when vehicle purchases cannot be spawned due to obstructions
  • Save player loadout when exiting arsenal (exempt in singleplayer)

Bug Fixes

  • Fix vanilla "Unlock vehicle" action not actually re-appearing after owner reconnects
  • Fix "Unflip vehicle" action not showing up after respawning
  • Fix vanilla "Share Points" action not showing on players after they respawn
  • Fix shopkeepers being targeted and killed by zombies
  • Fix unintentionally saving on death in singleplayer, even with autosave disabled
  • Fix log spam due to type error in garbage collector
  • Improve MP reliability with Secure Intel mission

Full Changelog: v0.12.6...v0.13.0

v0.12.6

14 Feb 23:45
3b1ebf4
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New Features

  • Add the following items for shopkeepers:
    • RHSUSF Ammo Crate for 2000 BP
    • Xi'an VTOL for 30000 BP
  • Allow refunding recent purchases from a shopkeeper within 2 minutes (#13)
  • Add non-ACE interface for sharing points between players (#4)
  • Increase point multiplier rates for killing zombies when outside of vehicles
  • Exclude mission rewards from being affected by point multipliers
  • Extend night-time point multipliers to cover dawn/dusk
  • Add hold action for unflipping vehicles
  • Negate friendly fire damage from AI recruits, mostly
  • A few main mission improvements:
    • When main mission is completed, generate a temporary safezone around that area
    • Main missions can now spawn at city capitals (i.e. Georgetown)
  • Increase participation range of Rescue Civilians mission to 100m around the occupied building
  • Delete AI recruits when there are no players/non-recruits left in their group
  • Persist player loadouts after dying and then rejoining the game
    • KNOWN BUG: As of now this only applies to dying, and not players exiting the arsenal with a new loadout.
  • Reduce number of damaged vehicles that spawn across the map
  • Add configuration for Pylon Manager
    • Players can only rearm near a truck or service station

Bug Fixes

  • Fix players being immune to conventional damage (bullets, explosions, etc.) after being revived
  • Fix points earned at end of trip not taking multipliers into account
  • Fix main mission spawning inside safezones where zombies won't spawn
    • However, side missions that generate temporary safezones can still overlap the main mission
  • Fix random vehicle spawns not being critically damaged
  • Fix player callouts not always being muted properly

More changes have been omitted from this summary. For more details, see the full changelog below.

Full Changelog: v0.12.5...v0.12.6

v0.12.5

11 Feb 06:57
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New Features

  • Reduce ambient zombies for performance
    • Should make main AO a bit easier as well
  • More aggressively garbage collect dead bodies and vehicle wrecks
  • Reduce overcast and fog a bit
  • Add new vehicles to shopkeeper:
    • Blackhawk for 2000 BP
    • Humvee CROWS/M2 for 4000 BP
    • Stryker CROWS/M2 for 5000 BP
    • Armed Huey for 10000 BP
    • M1 Abrams for 10000 BP
    • CH-53 Super Stallion for 12000 BP
    • C-130J (Cargo) for 15000 BP
  • Increase M-ATV price to 5000 BP
  • Increase Chinook price to 7000 BP
  • Double points multiplier to 20% every 500 BP
  • Allow pilots to talk to each other in aircraft channel
  • Reduce accuracy of raiders
  • Automatically select main mission for players
  • Disable callouts for AI recruits
  • Reduce max spawn radius of hordes for Secure Intel

Bug Fixes

  • Fix captured civilians being escortable
  • Eject incapacitated players out of vehicles to avoid getting teleported to origin
  • Try to heal players when incapacitated to prevent a single zombie executing them

Full Changelog: v0.12.4...v0.12.5

v0.12.4

10 Feb 01:43
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New Features

  • Allow players to self-revive
    • Option appears after 30s of being incapacitated
    • Consumes 4 first aid kits upon usage
  • Increase M2 Bradley price to 15000 BP for balancing
  • Increase damage against tanks from 0.2% to 0.5%
  • Add Getting Started guide to map journal
  • Add new ACE tips to map journal
  • When playing without ACE, add a vanilla action for players to unlock their vehicle purchases
  • Allow AI recruits to earn points for the owning player
  • Show points earned when returning to base with 1000+ BP
  • Add various internal explanations to help developer onboarding

Bug Fixes

  • Fix artillery vehicle not appearing on server due to misconfigured locality
  • Slightly improve damage negation of friendly fire at base

Full Changelog: v0.12.3...v0.12.4

v0.12.3

07 Feb 01:10
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New Features

  • Supply Shopkeeper for buying containers and crates
    • Explosives Box for 300 BP
    • Grenades Box for 300 BP
    • Huron Ammo/Fuel/Medical/Repair Container for 1000 BP
    • Flexible Fuel Tank for 1500 BP
    • RHSUSAF Equipment/Launchers/Weapons Crate for 2000 BP
    • Vehicle Ammo Cube for 2000 BP
  • Spawn various damaged vehicles across map for players to recover
  • Reduce garbage collection distance of zombies to 300m
    • Should make ambient zombies re-appear more often
  • Switch out SARC Medic at the AI Shopkeeper for Corpsman
  • After sharing money with another player, show the new total for the receiving player
  • Reduce time to revive to 3s
  • Remove toolkit requirement for ACE Full Repair by default
  • Add HE-FRAG and shotgun shells to M1 Abrams at base
  • Tweak night-time points multiplier to more closely match night time

Bug Fixes

  • Fix reward notification not showing when completing main mission
  • Fix player respawn causing some mission rewards to not be given
  • Fix money multipliers not being updated when near base
  • Add missing watch to respawn loadout
  • Fix able to recruit 1 AI over the limit

Full Changelog: v0.12.2...v0.12.3

v0.12.2

05 Feb 19:23
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New Features

  • Various map changes from ZenoVoid
  • Add up to 50% point multiplier for playing at night time
  • Add custom script to make zombies stop chasing players once out of sight for enough time
  • Add medic to AI shopkeeper for 200 BP
  • Allow sharing money between players using the ACE interaction menu
  • Add ACE-specific guide to map journal when their mod is loaded
  • Show chat message when purchased vehicle is locked with ACE

Changes

  • Reduce zombie density around towns
  • Reduce chance of demons at main mission
  • Reduce zombie attraction from flashlights
  • Reduce zombie/demon speeds
  • Reduce distance at which zombies will focus on throwing vehicles to 5m
  • Turn off vehicle knockback from zombie attacks
  • Replace RHS marine respawn loadouts with one custom loadout by ZenoVoid
  • Increase camouflage for players to compensate for AI ignoring fog
  • Increase vibrance of friendly map icons

Full Changelog: v0.12.1...v0.12.2

v0.12.1

03 Feb 14:36
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New Features

  • Increase money multiplier rate to 10% every 500 BP

Bug Fixes

  • Fix money multiplier being shown as a bare "x" when first connecting
  • Really fix blufor AI not being able to contribute to main mission
  • Disable global channel

Full Changelog: ac75430...v0.12.1

v0.12.0

03 Feb 04:46
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Warning

The commit for this release has been overwritten by a force push due to the source code unintentionally containing a binarized version of the mission.sqm file.

New Features

  • Add new vehicles to who is now the Vehicle Shopkeeper:
    • MH-6M Little Bird for 2000 BP
    • CH-47F Chinook for 4000 BP
    • UGV Stomper RCWS for 5000 BP
    • UCAV Sentinel for 10000 BP
    • Armed Blackfish for 30000 BP
    • AH-64D for 20000 BP
  • Re-priced Blackfoot to 20000 BP
  • Re-priced Gryphon to 25000 BP
  • Add AI Shopkeeper with limit of 6 AI per squad:
    • Rifleman for 100 BP
    • Autorifleman (M249/M27) for 150 BP
    • Breacher for 150 BP
    • Marksman for 150 BP
    • Sniper for 150 BP
    • Engineer for 200 BP
    • Grenadier for 200 BP
  • Refund vehicles if they explode right after being purchased
  • Add points multiplier that increases as you gain points without returning to base
  • Lock vehicle purchases with a key if ACE is loaded
  • Add some default CBA settings for ACE
  • Randomize the starting time of day
  • New slots dedicated to Fire Support and UAV Operator
  • Mute player callouts and also civilian callouts within Rescue Civilians mission
  • Disable VOIP over side channel

Bug Fixes

  • Fix AI kills not being counted towards main mission
  • Fix some task icons occasionally showing underground/above ground
  • Increase minimum vehicle distance to avoid collisions

Full Changelog: v0.11.0...v0.12.0