Releases: Warriors-Haven-Gaming/Zombie-Framework
v0.13.2
Included in this release are two mission files, one for our canonical Tanoa mission and another for an experimental port of Zombie Framework to Chernarus 2020.
Fixed
- Obstructed cargo purchases showing a generic error message
- Ensure minimum radius of 500m for main mission
- Allow starting AI in singleplayer to earn points for the player
Full Changelog: v0.13.1...v0.13.2
v0.13.1
New Features
- Add Kajman gunship to shopkeeper for 20000 BP
- Make some QoL tweaks to the base by @ZenoVoid
- Replace ammo and repair trucks with their armed equivalents
- Play sound for other purchase failures beside insufficient funds
Bug Fixes
- Fix zombie jump strength being unintentionally reduced
- Fix player loadouts being reset when joining in multiplayer
- Fix a few blufor patrols not being hidden from map
- Fix locality of AI recruits not being transferred to players properly
Full Changelog: v0.13.0...v0.13.1
v0.13.0
New Features
- Completely new base layout, courtesy of @ZenoVoid
- Fog is now much less dense, with areas only near sea level having thick fog
- View distance cap has been increased to 2km
- Object view distance is now unlocked so players can adjust it to their liking
- Add four plane shopkeepers at airports since the new base cannot support planes
- Add two boat shopkeepers to the map
- Add new cars to vehicle shopkeeper:
- Unarmed humvee for 2000 BP
- Ammo/Fuel/Repair trucks for 5000 BP
- Replace Ryan's zombie loot module with custom loot handlers
- Zombies will now drop magazines that you're carrying
- Show a clear message when vehicle purchases cannot be spawned due to obstructions
- Save player loadout when exiting arsenal (exempt in singleplayer)
Bug Fixes
- Fix vanilla "Unlock vehicle" action not actually re-appearing after owner reconnects
- Fix "Unflip vehicle" action not showing up after respawning
- Fix vanilla "Share Points" action not showing on players after they respawn
- Fix shopkeepers being targeted and killed by zombies
- Fix unintentionally saving on death in singleplayer, even with autosave disabled
- Fix log spam due to type error in garbage collector
- Improve MP reliability with Secure Intel mission
Full Changelog: v0.12.6...v0.13.0
v0.12.6
New Features
- Add the following items for shopkeepers:
- RHSUSF Ammo Crate for 2000 BP
- Xi'an VTOL for 30000 BP
- Allow refunding recent purchases from a shopkeeper within 2 minutes (#13)
- Add non-ACE interface for sharing points between players (#4)
- Increase point multiplier rates for killing zombies when outside of vehicles
- Exclude mission rewards from being affected by point multipliers
- Extend night-time point multipliers to cover dawn/dusk
- Add hold action for unflipping vehicles
- Negate friendly fire damage from AI recruits, mostly
- A few main mission improvements:
- When main mission is completed, generate a temporary safezone around that area
- Main missions can now spawn at city capitals (i.e. Georgetown)
- Increase participation range of Rescue Civilians mission to 100m around the occupied building
- Delete AI recruits when there are no players/non-recruits left in their group
- Persist player loadouts after dying and then rejoining the game
- KNOWN BUG: As of now this only applies to dying, and not players exiting the arsenal with a new loadout.
- Reduce number of damaged vehicles that spawn across the map
- Add configuration for Pylon Manager
- Players can only rearm near a truck or service station
Bug Fixes
- Fix players being immune to conventional damage (bullets, explosions, etc.) after being revived
- Fix points earned at end of trip not taking multipliers into account
- Fix main mission spawning inside safezones where zombies won't spawn
- However, side missions that generate temporary safezones can still overlap the main mission
- Fix random vehicle spawns not being critically damaged
- Fix player callouts not always being muted properly
More changes have been omitted from this summary. For more details, see the full changelog below.
Full Changelog: v0.12.5...v0.12.6
v0.12.5
New Features
- Reduce ambient zombies for performance
- Should make main AO a bit easier as well
- More aggressively garbage collect dead bodies and vehicle wrecks
- Reduce overcast and fog a bit
- Add new vehicles to shopkeeper:
- Blackhawk for 2000 BP
- Humvee CROWS/M2 for 4000 BP
- Stryker CROWS/M2 for 5000 BP
- Armed Huey for 10000 BP
- M1 Abrams for 10000 BP
- CH-53 Super Stallion for 12000 BP
- C-130J (Cargo) for 15000 BP
- Increase M-ATV price to 5000 BP
- Increase Chinook price to 7000 BP
- Double points multiplier to 20% every 500 BP
- Allow pilots to talk to each other in aircraft channel
- Reduce accuracy of raiders
- Automatically select main mission for players
- Disable callouts for AI recruits
- Reduce max spawn radius of hordes for Secure Intel
Bug Fixes
- Fix captured civilians being escortable
- Eject incapacitated players out of vehicles to avoid getting teleported to origin
- Try to heal players when incapacitated to prevent a single zombie executing them
Full Changelog: v0.12.4...v0.12.5
v0.12.4
New Features
- Allow players to self-revive
- Option appears after 30s of being incapacitated
- Consumes 4 first aid kits upon usage
- Increase M2 Bradley price to 15000 BP for balancing
- Increase damage against tanks from 0.2% to 0.5%
- Add Getting Started guide to map journal
- Add new ACE tips to map journal
- When playing without ACE, add a vanilla action for players to unlock their vehicle purchases
- Allow AI recruits to earn points for the owning player
- Show points earned when returning to base with 1000+ BP
- Add various internal explanations to help developer onboarding
Bug Fixes
- Fix artillery vehicle not appearing on server due to misconfigured locality
- Slightly improve damage negation of friendly fire at base
Full Changelog: v0.12.3...v0.12.4
v0.12.3
New Features
- Supply Shopkeeper for buying containers and crates
- Explosives Box for 300 BP
- Grenades Box for 300 BP
- Huron Ammo/Fuel/Medical/Repair Container for 1000 BP
- Flexible Fuel Tank for 1500 BP
- RHSUSAF Equipment/Launchers/Weapons Crate for 2000 BP
- Vehicle Ammo Cube for 2000 BP
- Spawn various damaged vehicles across map for players to recover
- Reduce garbage collection distance of zombies to 300m
- Should make ambient zombies re-appear more often
- Switch out SARC Medic at the AI Shopkeeper for Corpsman
- After sharing money with another player, show the new total for the receiving player
- Reduce time to revive to 3s
- Remove toolkit requirement for ACE Full Repair by default
- Add HE-FRAG and shotgun shells to M1 Abrams at base
- Tweak night-time points multiplier to more closely match night time
Bug Fixes
- Fix reward notification not showing when completing main mission
- Fix player respawn causing some mission rewards to not be given
- Fix money multipliers not being updated when near base
- Add missing watch to respawn loadout
- Fix able to recruit 1 AI over the limit
Full Changelog: v0.12.2...v0.12.3
v0.12.2
New Features
- Various map changes from ZenoVoid
- Add up to 50% point multiplier for playing at night time
- Add custom script to make zombies stop chasing players once out of sight for enough time
- Add medic to AI shopkeeper for 200 BP
- Allow sharing money between players using the ACE interaction menu
- Add ACE-specific guide to map journal when their mod is loaded
- Show chat message when purchased vehicle is locked with ACE
Changes
- Reduce zombie density around towns
- Reduce chance of demons at main mission
- Reduce zombie attraction from flashlights
- Reduce zombie/demon speeds
- Reduce distance at which zombies will focus on throwing vehicles to 5m
- Turn off vehicle knockback from zombie attacks
- Replace RHS marine respawn loadouts with one custom loadout by ZenoVoid
- Increase camouflage for players to compensate for AI ignoring fog
- Increase vibrance of friendly map icons
Full Changelog: v0.12.1...v0.12.2
v0.12.1
New Features
- Increase money multiplier rate to 10% every 500 BP
Bug Fixes
- Fix money multiplier being shown as a bare "x" when first connecting
- Really fix blufor AI not being able to contribute to main mission
- Disable global channel
Full Changelog: ac75430...v0.12.1
v0.12.0
Warning
The commit for this release has been overwritten by a force push due to the source code unintentionally containing a binarized version of the mission.sqm file.
New Features
- Add new vehicles to who is now the Vehicle Shopkeeper:
- MH-6M Little Bird for 2000 BP
- CH-47F Chinook for 4000 BP
- UGV Stomper RCWS for 5000 BP
- UCAV Sentinel for 10000 BP
- Armed Blackfish for 30000 BP
- AH-64D for 20000 BP
- Re-priced Blackfoot to 20000 BP
- Re-priced Gryphon to 25000 BP
- Add AI Shopkeeper with limit of 6 AI per squad:
- Rifleman for 100 BP
- Autorifleman (M249/M27) for 150 BP
- Breacher for 150 BP
- Marksman for 150 BP
- Sniper for 150 BP
- Engineer for 200 BP
- Grenadier for 200 BP
- Refund vehicles if they explode right after being purchased
- Add points multiplier that increases as you gain points without returning to base
- Lock vehicle purchases with a key if ACE is loaded
- Add some default CBA settings for ACE
- Randomize the starting time of day
- New slots dedicated to Fire Support and UAV Operator
- Mute player callouts and also civilian callouts within Rescue Civilians mission
- Disable VOIP over side channel
Bug Fixes
- Fix AI kills not being counted towards main mission
- Fix some task icons occasionally showing underground/above ground
- Increase minimum vehicle distance to avoid collisions
Full Changelog: v0.11.0...v0.12.0