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patterns: Added Lua 5.1 bytecode pattern (#283)
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#pragma description Lua 5.1 bytecode | ||
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import std.io; | ||
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namespace impl { | ||
fn format_LuaString(auto string) { | ||
if (string.size == 0) { | ||
return "None"; | ||
} | ||
return std::format("\"{}\"", string.data); | ||
}; | ||
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fn format_Constant(auto constant) { | ||
return constant.data; | ||
}; | ||
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fn format_Version(auto ver) { | ||
return std::format("Ver. {}.{}", ver.major, ver.minor); | ||
}; | ||
} | ||
using LuaFunction; | ||
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bitfield Version { | ||
minor : 4; | ||
major : 4; | ||
} [[format("impl::format_Version")]]; | ||
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struct LuaBinaryHeader { | ||
char magic[4]; | ||
Version version_number; | ||
u8 format_version; | ||
u8 endianness; | ||
u8 size_of_int; | ||
u8 size_of_size_t; | ||
u8 size_of_Instruction; | ||
u8 lua_Number; | ||
u8 is_lua_Number_integral; | ||
}; | ||
struct LuaString { | ||
u64 size; | ||
if (size > 0) { | ||
char data[size]; | ||
} | ||
}[[format("impl::format_LuaString")]]; | ||
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struct LuaConstant { | ||
u8 type; | ||
if (type == 0) { // LUA_TNIL | ||
// NULL | ||
} else if (type == 1) { // LUA_TBOOLEAN | ||
u8 data; | ||
} else if (type == 3) { // LUA_TNUMBER | ||
double data; | ||
} else if (type == 4) { // LUA_TSTRING | ||
LuaString data; | ||
} | ||
}[[format("impl::format_Constant")]]; | ||
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struct Vector<T> { | ||
u32 size; | ||
if (size > 0) { | ||
T values[size]; | ||
} | ||
}; | ||
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struct LocalVar { | ||
LuaString varname; | ||
u32 startpc; | ||
u32 endpc; | ||
}; | ||
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struct LuaDebugInfo { | ||
Vector<u32> lineInfo; | ||
Vector<LocalVar> localVar; | ||
Vector<u32> upvalues; | ||
}; | ||
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struct LuaConstants{ | ||
Vector<LuaConstant> constants; | ||
u32 sizep; // size of proto | ||
if (sizep > 0) { | ||
LuaFunction protos[sizep]; | ||
} | ||
}; | ||
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struct LuaFunction { | ||
LuaString source; | ||
u32 linedefined; | ||
u32 lastlinedefined; | ||
u8 nups; // number of upvalues | ||
u8 numparams; | ||
u8 is_vararg; | ||
u8 maxstacksize; | ||
Vector<u32> code; | ||
LuaConstants luaConstants; | ||
LuaDebugInfo debugInfo; | ||
}; | ||
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struct LuaFile { | ||
LuaBinaryHeader header; | ||
LuaFunction func; | ||
}; | ||
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LuaFile file @ 0; |
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