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Releases: WetzoldStudios/traVRsal

v1.1.434

10 Dec 09:42
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Features

  • Support Meta avatars
    • Select either Ready Player Me or Meta as your favorite avatar representation
    • Switch as you like
    • Avatar mirror to preview your avatar
  • Support left-handedness
    • Auto-switch main hand in menu when pressing buttons of other controller
  • A huge array of new world building features (see back until June for delta)
  • The Tower
    • Four new additional chapters of epic proportions
    • Exciting climbing passages & Small fights
    • Elaborate pathways to find and untangle
    • Big performance improvements
  • Hunt the Button
    • Many improvements on flow and look & feel
    • Use small mazes as transitions between rooms
  • Training Ground
    • Drones will be patrolling the outside
    • Many improvements to outer scenery
    • Doors, adding much more tension to the game
  • Add fog in selected worlds for improved atmosphere
  • Main menu & Settings simplifications
  • New "Connecting" state while not fully ready for Multiplayer
  • Show more guidance when creating user reports
  • Make complete highscore and online statistics handling asynchronous
    • Creates less hick-ups while playing, supports playing offline and uploading highscores once connected again
  • Show updated leaderboard score after finishing a run
  • Support showing leaderboard explanations in exit screen
  • Big performance improvements all-over (main menu, game and world editor)
  • Skip loading unrelated chapters in case they are independent, resulting in a huge performance and memory boost during loading
  • Show loading information in leaderboards
  • Enable music ducking when speech is played
  • Press "h" in PC version to toggle hands visibility

Bugfixes

  • Fix replayed worlds reporting wrong statistics
  • Fix achievement handling on non-Oculus platforms
  • Fix sending statistics twice
  • React gracefully to disk full
  • Don't take damage when not in-game
  • Fix transition sometimes not fully deactivated by variable
  • Upgrade Voice package, most likely fixing connection issues some players reported

v1.1.384

30 May 13:02
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Features

  • Giant world builder update: more than 200 new features. See complete list (from back until January)
  • Achievements!
    • A variety of over 20 initial achievements, for completing worlds, unlocking secrets, walking and more
    • Single unlock & counting achievements (e.g. distance walked)
    • Some secret achievements only visible when unlocked
    • Visible in Oculus profile
  • Introduction of paid worlds and chapters
    • Selected worlds or chapters can now be priced
    • Available to community worlds soon
    • Ability to show testimonials, provide free chapters, demo worlds and more
  • Supporter Package option for players who want to support the development of the game
    • Will show a heart in the leaderboards for supporters
  • Integrate User Reporting to quickly reproduce potential issues
  • Always allow nickname entry when not on an Oculus version
  • Performance improvements in-game and in the menu

Bugfixes

  • Fix a case of enemies getting stuck
  • Fix enemy not moving anymore suddenly

v1.1.347

20 Jan 13:34
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Features

  • Speed up world loading dramatically
  • Many multiplayer improvements
    • Enemies and collectibles will be removed for other players as well
    • Spawn items reproducibly in identical locations
    • Enable walked path in outro
    • Potentially fix avatar visibility issues
    • Update common play area automatically if either boundaries are redrawn or manually changed
  • Hero items will be returned to player if they are outside the play area (depends only on world updates now still to be done)
  • New main menu backdrop & Basic portal
  • Support 9m play areas in Pyramid, Gallery, Space-Man and AITO
  • Ensure player cannot fall through the ground in outro

Bugfixes

  • Fix players being stuck in black void when transitioning from one world to another or replaying
  • Fix multiplayer alignment issues
  • Fix multiplayer padding being calculated incorrectly
  • Fix ghost avatar being visible although it shouldn't be
  • Fix multiple edge cases of exceptions found in the online error log
  • Fix tile size in multiplayer suddenly shrinking
  • Catch voice chat trying to log in twice

v1.1.340

02 Jan 19:54
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Features

  • Offline mode!
  • Adjust position of drones in Space-Man depending on player height (collectibles coming later)
  • Show hint in Multiplayer that host needs to start

Bugfixes

  • Fix materials sometimes missing for grabbable objects
  • Fix multiplayer with stick movement reporting always 2 by 2 play area

v1.1.307

21 Dec 10:15
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Features

  • Streamline menu
    • Simplified again
    • Make place for 7 worlds
    • World browser is now a menu item
  • Improved First Start Experience
  • New Intro World: The Holodeck
    • First world with improved voice-over
    • First usage of fog
  • Ability to cancel world loading
  • Introduce experimental support for controller based movement (slide navigation)
  • Performance improvements
  • Many many world building enhancements to enable amazing new community worlds in the works

Bugfixes

  • Fix LQ shader not being picked up immediately after changing settings
  • Fix transitions shining through upper floors
  • Don't interrupt moving platforms mid-way
  • Fix system boundaries sometimes getting overridden

v1.1.259

05 Nov 12:43
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Features

  • Support for Quality Rules so that worlds will run without the need to manually tweak settings on lower end devices
  • Faster start-up
  • Reduce avatar and overall memory consumption
  • Compress gallery images on devices with fewer memory (Quest 1)
  • Performance improvements
  • Resize imported images automatically, making Gallery usage much simpler and not causing out of memory exceptions
  • Remove Halloween theming again
  • Animated main menu

Bugfixes

  • Fix lever behavior
  • Fix post effects for health not fully resetting
  • Fix potential flickering for Gallery images from device
  • Fix multiplayer area being sometimes unaligned
  • Fix starting point not being possible to determine in initial zone after first death
  • Catch more corner cases of elements that could be removed to save memory
  • Fix voice chat not working for rooms with special characters or blanks in the name
  • Fix health not being reset after dying from falling
  • Fix covers not updating after cache period expired
  • Ensure combo resets are properly synched in multiplayer
  • Fix some multiplayer players seeing tiny play-area
  • Fix shielded enemies crossing portals
  • Fix collected items not unregistering correctly

v1.1.241

18 Oct 14:17
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Features

  • Multiplayer !!!
    • Play together with friends, private rooms
    • Voice chat
    • Use your Ready Player Me avatar, short-code support
    • Synchronized articulated hands
    • Synchronized logic (buttons, levers, puzzles)
    • Co-operative play mode
    • Join a running game late
    • Special handling: wait for all players to load the game before showing intro zone, support host changes, disconnect/reconnent...
    • And much more planned in the near future, please give feedback and share ideas
  • Performance enhancements
    • Big performance increase in zones that require puzzle solving before getting to the next
    • Much faster world loading if no dynamic spawning or moving agents are required
    • Optimized physics
    • Smoother menu
  • Make gallery from device sorted randomly by default
  • See additional downloads progressing during loading (instead of static universe screen)
  • Adjusted pit in Pyramid so that respawn tile is guaranteed to not be a trap
  • First portal in intro is now animated
  • Show animated path walked after reaching exit
  • Halloween menu theming
  • Initial app start now also shows loading screen
  • Removed default game over speech, reduced outro music volume

Bugfixes

  • Fix dropped objects cannot be regrabbed sometimes
  • Fix incorrect target count
  • Fix world upload retries not working
  • Fix world upload not being able to cope with aborted uploads
  • Fix player not being able to return to main menu in rare cases
  • Many additional fixes all over

v1.1.213

23 Sep 19:19
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Features

  • Reenable & Extend bHaptics
  • Make buttons much more responsive
  • Shield support
    • Enemies with varying shields in AI Take-Over, including regeneration
    • Test shield to shooting range
  • Pyramid traps are now placed in a way that players won't suddenly die without warning
  • Close unrelated menu windows when selecting something new
  • Speed up initial loading by caching world cover images
  • Death UI will state reason
  • New weapons: Blue + Yellow plasma gun, including sounds and animations
  • Turrets react faster now
  • Support weapons without slides
  • Animations for fire and reload
  • Hide hand HUD as well when grabbing objects with hands disabled
  • Shorten interstitial text
  • Support debug mode also if no boundaries were reported

Bugfixes

  • Fix most cases of laser popping into view for a tiny amount of time
  • Catch more corner cases reported online
  • Fix download button sometimes not disappearing
  • Fix vertical laser not being shootable
  • Fix damage performance and behaviour of hands
  • Fix gravity sometimes not working
  • Fix damage received on player
  • Fix world details sometimes not opening anymore
  • Fix bullet count being incorrect when holding two guns
  • Fix server constantly being contacted while adjusting padding

v1.1.195

05 Sep 20:10
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Bugfixes

  • Fix performance regression & Pyramid sound issues
  • Fix Pyramid door making noise also when closed
  • Fix retry screen not shown when timer hits zero
  • Fix chapter unlock not happening when reaching top of tower

v1.1.193

03 Sep 08:30
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Features

  • Hide ghost avatar during transitions
  • Restrict tile size to max of 90cm
  • Guns can be reloaded now by pulling the top grip
  • Activate challenge ghosts per default now
  • Show splash screen immediately after starting app
  • Improve memory and performance by reducing object complexity
  • Equip time slow-down per default in AI Take-Over
  • Join MP through code (alpha)

Bugfixes

  • Fix hands scaling after using levers
  • Fix objects shining through portals sometimes
  • Fix lasers still visible after leaving zone
  • Fix full lasers reacting to bullets and not only emitter
  • Fix opponents sometimes not getting destructed in rare cases after kill
  • Fix Space-Man drones being able to kill player after being destroyed
  • Fix some challenges not being able to be played anymore
  • Fix menu screen grinding to a halt when opening it multiple times
  • Fix multiple speech samples playing in parallel
  • Fix gravity being lost after Pause or return to main menu
  • Fix many minor errors being reported for some rare corner cases