Uses Pine3D and CC with Plethora to achieve augmented MC reality.
There is no documentation for this small library. Please look at the examples to figure it out :P
The demos use a combination of the following:
- GPS (for player location)
- Block scanner (for info about the world)
- Entity scanner (for player camera rotation and entities)
- Overlay glasses (for rendering everything)
The demos use 120 degrees FoV by default. Please run one of the demos and then look a bit sideways from what is rendered, then adjust your own MC FoV to make sure it matches and everything is aligned.