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add_library(structural_simulation_module structural_simulation/structural_simulation_class.cpp structural_simulation/structural_simulation_class.h) | ||
target_include_directories(structural_simulation_module PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/structural_simulation> $<INSTALL_INTERFACE:include/structural_simulation>) | ||
target_link_libraries(structural_simulation_module PUBLIC sphinxsys_3d) | ||
SUBDIRLIST(SUBDIRS ${CMAKE_CURRENT_SOURCE_DIR}) | ||
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foreach(subdir ${SUBDIRS}) | ||
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/${subdir}/CMakeLists.txt) | ||
add_subdirectory(${subdir}) | ||
endif() | ||
endforeach() |
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if(NOT SPHINXSYS_MODULE_OPENCASCADE OR ${CMAKE_SYSTEM_NAME} MATCHES "Windows") | ||
return() | ||
endif() | ||
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find_package(OpenCASCADE CONFIG REQUIRED) | ||
# Must be shared library if OpenCASCADE is built static otherwise coplyeft OpenCASCADE license propagates | ||
get_target_property(OCCT_LIBRARY_TYPE TKernel TYPE) # https://cmake.org/cmake/help/latest/prop_tgt/TYPE.html | ||
if(OCCT_LIBRARY_TYPE MATCHES "STATIC_LIBRARY") | ||
set(SPHINXSYS_OPENCASCADE_LIBRARY_TYPE SHARED) | ||
endif() | ||
add_library(sphinxsys_opencascade | ||
${SPHINXSYS_OPENCASCADE_LIBRARY_TYPE} | ||
opencascade/relax_dynamics_surface.cpp | ||
opencascade/relax_dynamics_surface.h | ||
opencascade/surface_shape.cpp | ||
opencascade/surface_shape.h | ||
opencascade/vector.cpp | ||
opencascade/vector.h | ||
) | ||
target_include_directories(sphinxsys_opencascade PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/opencascade>) | ||
target_link_libraries(sphinxsys_opencascade PUBLIC sphinxsys_3d) | ||
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# Must list all dependent packages given here https://dev.opencascade.org/doc/refman/html/toolkit_tkstep.html because improper CMake target link visibility | ||
target_link_libraries(sphinxsys_opencascade PRIVATE TKSTEP TKSTEPAttr TKSTEP209 TKSTEPBase TKXSBase TKShHealing TKTopAlgo TKGeomAlgo TKBRep TKGeomBase) | ||
target_link_libraries(sphinxsys_opencascade PUBLIC TKG3d TKG2d TKMath TKernel) | ||
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if(SPHINXSYS_BUILD_TESTS) | ||
add_subdirectory(tests) | ||
endif() |
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106
modules/opencascade/opencascade/relax_dynamics_surface.cpp
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#include "level_set_shape.h" | ||
#include "surface_shape.h" | ||
#include "relax_dynamics_surface.h" | ||
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#include <opencascade/GeomAPI_ProjectPointOnSurf.hxx> | ||
#include <opencascade/gp_Pnt.hxx> | ||
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//========================================================================================================// | ||
namespace SPH | ||
{ | ||
//=====================================================================================================// | ||
namespace relax_dynamics | ||
{ | ||
//=================================================================================================// | ||
ShapeSurfaceBounding2::ShapeSurfaceBounding2(RealBody &real_body_) | ||
: LocalDynamics(real_body_), RelaxDataDelegateSimple(real_body_), pos_(particles_->pos_) | ||
{ | ||
shape_ = real_body_.body_shape_; | ||
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} | ||
//=================================================================================================// | ||
void ShapeSurfaceBounding2::update(size_t index_i, Real dt) | ||
{ | ||
pos_[index_i] = shape_->findClosestPoint(pos_[index_i]); | ||
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} | ||
//=================================================================================================// | ||
RelaxationStepInnerFirstHalf:: | ||
RelaxationStepInnerFirstHalf(BaseInnerRelation &inner_relation, bool level_set_correction) | ||
: BaseDynamics<void>(inner_relation.getSPHBody()), real_body_(inner_relation.real_body_), | ||
inner_relation_(inner_relation) | ||
{ | ||
relaxation_acceleration_inner_ = | ||
makeUnique<InteractionDynamics<RelaxationAccelerationInner>>(inner_relation); | ||
} | ||
//=================================================================================================// | ||
void RelaxationStepInnerFirstHalf::exec(Real dt) | ||
{ | ||
real_body_->updateCellLinkedList(); | ||
inner_relation_.updateConfiguration(); | ||
relaxation_acceleration_inner_->exec(); | ||
} | ||
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//=================================================================================================// | ||
RelaxationStepInnerSecondHalf:: | ||
RelaxationStepInnerSecondHalf(BaseInnerRelation &inner_relation, bool level_set_correction) | ||
: BaseDynamics<void>(inner_relation.getSPHBody()), real_body_(inner_relation.real_body_), | ||
get_time_step_square_(*real_body_), update_particle_position_(*real_body_), | ||
surface_bounding_(*real_body_) | ||
{ | ||
} | ||
//=================================================================================================// | ||
void RelaxationStepInnerSecondHalf::exec(Real dt) | ||
{ | ||
Real dt_square = get_time_step_square_.exec(); | ||
update_particle_position_.exec(dt_square); | ||
surface_bounding_.exec(); | ||
} | ||
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//=================================================================================================// | ||
SurfaceNormalDirection::SurfaceNormalDirection(SPHBody &sph_body) | ||
: RelaxDataDelegateSimple(sph_body), LocalDynamics(sph_body), | ||
surface_shape_(DynamicCast<SurfaceShape>(this, sph_body.body_shape_)), | ||
pos_(particles_->pos_), n_(*particles_->getVariableByName<Vecd>("NormalDirection")) {} | ||
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//=================================================================================================// | ||
void SurfaceNormalDirection::update(size_t index_i, Real dt) | ||
{ | ||
Extrema_ExtAlgo Algo = Extrema_ExtAlgo_Tree; | ||
gp_Vec tangent_u, tangent_v; | ||
gp_Vec norm; | ||
Vecd normal_direction_; | ||
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gp_Pnt point1 = EigenToOcct(pos_[index_i]); | ||
GeomAPI_ProjectPointOnSurf pointonsurf(point1, surface_shape_->surface_, Algo); | ||
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Standard_Real u; | ||
Standard_Real v; | ||
gp_Pnt Point; | ||
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pointonsurf.Parameters(1, u, v); | ||
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surface_shape_->surface_->D1(u, v, Point, tangent_u, tangent_v); | ||
norm = tangent_u.Crossed(tangent_v); | ||
normal_direction_ = OcctVecToEigen(norm); | ||
n_[index_i] = normal_direction_.normalized(); | ||
} | ||
//=================================================================================================// | ||
ConstrainSurfaceBodyRegion:: | ||
ConstrainSurfaceBodyRegion(BodyPartByParticle &body_part) | ||
: BaseLocalDynamics<BodyPartByParticle>(body_part), RelaxDataDelegateSimple(sph_body_), | ||
acc_(particles_->acc_) | ||
{ | ||
} | ||
//=================================================================================================// | ||
void ConstrainSurfaceBodyRegion::update(size_t index_i, Real dt) | ||
{ | ||
acc_[index_i] = Vecd::Zero(); | ||
} | ||
//=================================================================================================// | ||
} | ||
//=================================================================================================// | ||
} | ||
//=================================================================================================// |
124 changes: 124 additions & 0 deletions
124
modules/opencascade/opencascade/relax_dynamics_surface.h
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/* -------------------------------------------------------------------------* | ||
* SPHinXsys * | ||
* -------------------------------------------------------------------------* | ||
* SPHinXsys (pronunciation: s'finksis) is an acronym from Smoothed Particle* | ||
* Hydrodynamics for industrial compleX systems. It provides C++ APIs for * | ||
* physical accurate simulation and aims to model coupled industrial dynamic* | ||
* systems including fluid, solid, multi-body dynamics and beyond with SPH * | ||
* (smoothed particle hydrodynamics), a meshless computational method using * | ||
* particle discretization. * | ||
* * | ||
* SPHinXsys is partially funded by German Research Foundation * | ||
* (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1, * | ||
* HU1527/12-1 and HU1527/12-4 * | ||
* * | ||
* Portions copyright (c) 2017-2022 Technical University of Munich and * | ||
* the authors' affiliations. * | ||
* * | ||
* Licensed under the Apache License, Version 2.0 (the "License"); you may * | ||
* not use this file except in compliance with the License. You may obtain a* | ||
* copy of the License at http://www.apache.org/licenses/LICENSE-2.0. * | ||
* * | ||
* ------------------------------------------------------------------------*/ | ||
/** | ||
* @file relax_dynamics.h | ||
* @brief This is the classes of particle relaxation in order to produce body fitted | ||
* initial particle distribution. | ||
* @author Chi Zhang and Xiangyu Hu | ||
*/ | ||
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#ifndef RELAX_DYNAMICS_SURFACE_H | ||
#define RELAX_DYNAMICS_SURFACE_H | ||
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#include "sphinxsys.h" | ||
#include "vector.h" | ||
#include "surface_shape.h" | ||
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namespace SPH | ||
{ | ||
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class SurfaceShape; | ||
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namespace relax_dynamics | ||
{ | ||
class ShapeSurfaceBounding2 : public LocalDynamics, | ||
public RelaxDataDelegateSimple | ||
{ | ||
public: | ||
ShapeSurfaceBounding2(RealBody &real_body_); | ||
virtual ~ShapeSurfaceBounding2(){}; | ||
void update(size_t index_i, Real dt = 0.0); | ||
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protected: | ||
StdLargeVec<Vecd> &pos_; | ||
Shape *shape_; | ||
}; | ||
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class RelaxationStepInnerFirstHalf : public BaseDynamics<void> | ||
{ | ||
public: | ||
explicit RelaxationStepInnerFirstHalf(BaseInnerRelation &inner_relation, | ||
bool level_set_correction = false); | ||
virtual ~RelaxationStepInnerFirstHalf(){}; | ||
virtual void exec(Real dt = 0.0) override; | ||
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protected: | ||
RealBody *real_body_; | ||
BaseInnerRelation &inner_relation_; | ||
UniquePtr<BaseDynamics<void>> relaxation_acceleration_inner_; | ||
}; | ||
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class RelaxationStepInnerSecondHalf : public BaseDynamics<void> | ||
{ | ||
public: | ||
explicit RelaxationStepInnerSecondHalf(BaseInnerRelation &inner_relation, | ||
bool level_set_correction = false); | ||
virtual ~RelaxationStepInnerSecondHalf(){}; | ||
SimpleDynamics<ShapeSurfaceBounding2> &SurfaceBounding() { return surface_bounding_; }; | ||
virtual void exec(Real dt = 0.0) override; | ||
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protected: | ||
RealBody *real_body_; | ||
ReduceDynamics<GetTimeStepSizeSquare> get_time_step_square_; | ||
SimpleDynamics<UpdateParticlePosition> update_particle_position_; | ||
SimpleDynamics<ShapeSurfaceBounding2> surface_bounding_; | ||
}; | ||
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/** | ||
* @class SurfaceNormalDirection | ||
* @brief get the normal direction of surface particles. | ||
*/ | ||
class SurfaceNormalDirection : public RelaxDataDelegateSimple, public LocalDynamics | ||
{ | ||
public: | ||
explicit SurfaceNormalDirection(SPHBody &sph_body); | ||
virtual ~SurfaceNormalDirection(){}; | ||
void update(size_t index_i, Real dt = 0.0); | ||
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protected: | ||
SurfaceShape *surface_shape_; | ||
StdLargeVec<Vecd> &pos_, &n_; | ||
}; | ||
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/**@class ConstrainSuefaceBodyRegion | ||
* @brief Fix the position surafce body part. | ||
*/ | ||
class ConstrainSurfaceBodyRegion : public BaseLocalDynamics<BodyPartByParticle>, public RelaxDataDelegateSimple | ||
{ | ||
public: | ||
ConstrainSurfaceBodyRegion(BodyPartByParticle &body_part); | ||
virtual ~ConstrainSurfaceBodyRegion(){}; | ||
void update(size_t index_i, Real dt = 0.0); | ||
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protected: | ||
StdLargeVec<Vecd> &acc_; | ||
}; | ||
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} | ||
} | ||
#endif // RELAX_DYNAMICS_H |
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#include "surface_shape.h" | ||
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#include <opencascade/STEPCAFControl_Reader.hxx> | ||
#include <opencascade/TopExp_Explorer.hxx> | ||
#include <opencascade/TopoDS.hxx> | ||
#include <opencascade/BRep_Builder.hxx> | ||
#include <opencascade/GeomAPI_ProjectPointOnSurf.hxx> | ||
#include <opencascade/gp_Pnt.hxx> | ||
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namespace SPH | ||
{ | ||
//=================================================================================================// | ||
Vecd SurfaceShape::findClosestPoint(const Vecd &input_pnt) | ||
{ | ||
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Vecd closest_pnt; | ||
gp_Pnt point1 = EigenToOcct(input_pnt); | ||
Extrema_ExtAlgo Algo = Extrema_ExtAlgo_Tree; | ||
gp_Pnt point2 = GeomAPI_ProjectPointOnSurf(point1, surface_, Algo); | ||
closest_pnt[0] = point2.X(); | ||
closest_pnt[1] = point2.Y(); | ||
closest_pnt[2] = point2.Z(); | ||
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return closest_pnt; | ||
} | ||
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////=================================================================================================// | ||
bool SurfaceShape::checkContain(const Vecd &pnt, bool BOUNDARY_INCLUDED) { return 0; } | ||
BoundingBox SurfaceShape::findBounds() { return BoundingBox(); } | ||
//=================================================================================================// | ||
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Vecd SurfaceShape::getCartesianPoint(Standard_Real u, Standard_Real v) | ||
{ | ||
gp_Pnt point; | ||
Vec3d actual_pnt; | ||
point = surface_->Value(u, v); | ||
actual_pnt[0] = point.X(); | ||
actual_pnt[1] = point.Y(); | ||
actual_pnt[2] = point.Z(); | ||
return Vecd(actual_pnt[0], actual_pnt[1], actual_pnt[2]); | ||
} | ||
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//=================================================================================================// | ||
SurfaceShapeSTEP:: | ||
SurfaceShapeSTEP(Standard_CString &filepathname, const std::string &shape_name) | ||
: SurfaceShape(shape_name) | ||
{ | ||
if (!std::filesystem::exists(filepathname)) | ||
{ | ||
std::cout << "\n Error: the input file:" << filepathname << " is not exists" << std::endl; | ||
std::cout << __FILE__ << ':' << __LINE__ << std::endl; | ||
throw; | ||
} | ||
STEPControl_Reader step_reader; | ||
step_reader.ReadFile(filepathname); | ||
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for (Standard_Integer i = 1; i <= step_reader.NbRootsForTransfer(); i++) | ||
step_reader.TransferRoot(i); | ||
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TopoDS_Shape step_shape; | ||
for (Standard_Integer i = 1; i <= step_reader.NbShapes(); i++) | ||
step_shape = step_reader.Shape(i); | ||
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TopExp_Explorer explorer(step_shape, TopAbs_FACE); | ||
TopoDS_Face face = TopoDS::Face(explorer.Current()); | ||
surface_ = BRep_Tool::Surface(face); | ||
} | ||
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//=================================================================================================// | ||
} |
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