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Releases: YoYoGames/GMEXT-FMOD

GMEXT-FMOD (v1.0.1)

25 Nov 15:12
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IMPORTANT

  • This extension is compatible with GameMaker 2023.11.
  • This extension requires the user to download the FMOD SDKs (v2.02). (requires registration)
  • This extension is compatible with all targets except: HTML5 and WASM.
  • The FMOD plugin system is not implemented in this extension.

CHANGES SINCE 1.0.0

1.0.0...1.0.1

DESCRIPTION

This is the FMOD extension for GameMaker which allows you to integrate FMOD in your GameMaker game.

The extension provides the functionality of the FMOD Core and FMOD Studio APIs, made accessible through functions, constants and structs that allow you to work with FMOD using GML.

FEATURES

Use basic to advanced features of FMOD Core API in GameMaker, including:

  • Support for over 20 audio formats built in
  • Support for the most optimal sound format for games (FSB)
  • Modify FMOD sounds at the sample level, copy over sound data to GM buffers and back
  • Detect and work with audio devices
  • High quality / efficient streaming and compressed samples
  • Internet streaming
  • 'Virtual Voices' system allowing for thousands of sounds playing at once
  • Channels / Grouping - 'Channel Groups' and hierarchical sub-mixing (buses)
  • 3D sound and spatialization, including 3D reverb and polygon based geometry occlusion
  • Apply audio effects through the use of DSPs (Digital Signal Processors). 30 special effects are built in.
  • Connect DSPs with the DSP Engine - Flexible, programmable soft-synth architecture
  • Standard and Convolution Reverb
  • Performance
  • FMOD Studio API features allowing for adaptive audio in games.

For detailed information, see Core API Features and Studio API Guide.

DOCUMENTATION

The full documentation of the API is included in the extension asset (included files), as well as available online on the wiki.

GMEXT-FMOD (v1.0.0)

22 Nov 16:42
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IMPORTANT

  • This extension is compatible with GameMaker 2023.11.
  • This extension requires the user to download the FMOD SDKs (v2.02). (requires registration)
  • This extension is compatible with all targets except: HTML5 and WASM.
  • The FMOD plugin system is not implemented in this extension.

CHANGES SINCE 0.0.10

0.0.10...1.0.0

Important

FMOD now supports tvOS and also simulator for both iOS|tvOS

DESCRIPTION

This is the FMOD extension for GameMaker which allows you to integrate FMOD in your GameMaker game.

The extension provides the functionality of the FMOD Core and FMOD Studio APIs, made accessible through functions, constants and structs that allow you to work with FMOD using GML.

FEATURES

Use basic to advanced features of FMOD Core API in GameMaker, including:

  • Support for over 20 audio formats built in
  • Support for the most optimal sound format for games (FSB)
  • Modify FMOD sounds at the sample level, copy over sound data to GM buffers and back
  • Detect and work with audio devices
  • High quality / efficient streaming and compressed samples
  • Internet streaming
  • 'Virtual Voices' system allowing for thousands of sounds playing at once
  • Channels / Grouping - 'Channel Groups' and hierarchical sub-mixing (buses)
  • 3D sound and spatialization, including 3D reverb and polygon based geometry occlusion
  • Apply audio effects through the use of DSPs (Digital Signal Processors). 30 special effects are built in.
  • Connect DSPs with the DSP Engine - Flexible, programmable soft-synth architecture
  • Standard and Convolution Reverb
  • Performance
  • FMOD Studio API features allowing for adaptive audio in games.

For detailed information, see Core API Features and Studio API Guide.

DOCUMENTATION

The full documentation of the API is included in the extension asset (included files), as well as available online on the wiki.

GMEXT-FMOD (v0.0.10)

14 Nov 15:14
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IMPORTANT

  • This extension is compatible with GameMaker 2023.11.
  • This extension requires the user to download the FMOD SDKs (v2.02). (requires registration)
  • This extension is compatible with all targets except: HTML5 and WASM.
  • The FMOD plugin system is not implemented in this extension.

CHANGES SINCE 0.0.9

0.0.9...0.0.10

DESCRIPTION

This is the FMOD extension for GameMaker which allows you to integrate FMOD in your GameMaker game.

The extension provides the functionality of the FMOD Core and FMOD Studio APIs, made accessible through functions, constants and structs that allow you to work with FMOD using GML.

FEATURES

Use basic to advanced features of FMOD Core API in GameMaker, including:

  • Support for over 20 audio formats built in
  • Support for the most optimal sound format for games (FSB)
  • Modify FMOD sounds at the sample level, copy over sound data to GM buffers and back
  • Detect and work with audio devices
  • High quality / efficient streaming and compressed samples
  • Internet streaming
  • 'Virtual Voices' system allowing for thousands of sounds playing at once
  • Channels / Grouping - 'Channel Groups' and hierarchical sub-mixing (buses)
  • 3D sound and spatialization, including 3D reverb and polygon based geometry occlusion
  • Apply audio effects through the use of DSPs (Digital Signal Processors). 30 special effects are built in.
  • Connect DSPs with the DSP Engine - Flexible, programmable soft-synth architecture
  • Standard and Convolution Reverb
  • Performance
  • FMOD Studio API features allowing for adaptive audio in games.

For detailed information, see Core API Features and Studio API Guide.

DOCUMENTATION

The full documentation of the API is included in the extension asset (included files), as well as available online on the wiki.

GMEXT-FMOD (v0.0.9)

30 Aug 08:14
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IMPORTANT

  • This extension is compatible with GameMaker 2023.11.
  • This extension requires the user to download the FMOD SDKs (v2.02). (requires registration)
  • This extension is compatible with all targets except: HTML5 and WASM.
  • The FMOD plugin system is not implemented in this extension.

CHANGES SINCE 0.0.8

0.0.8...0.0.9

DESCRIPTION

This is the FMOD extension for GameMaker which allows you to integrate FMOD in your GameMaker game.

The extension provides the functionality of the FMOD Core and FMOD Studio APIs, made accessible through functions, constants and structs that allow you to work with FMOD using GML.

FEATURES

Use basic to advanced features of FMOD Core API in GameMaker, including:

  • Support for over 20 audio formats built in
  • Support for the most optimal sound format for games (FSB)
  • Modify FMOD sounds at the sample level, copy over sound data to GM buffers and back
  • Detect and work with audio devices
  • High quality / efficient streaming and compressed samples
  • Internet streaming
  • 'Virtual Voices' system allowing for thousands of sounds playing at once
  • Channels / Grouping - 'Channel Groups' and hierarchical sub-mixing (buses)
  • 3D sound and spatialization, including 3D reverb and polygon based geometry occlusion
  • Apply audio effects through the use of DSPs (Digital Signal Processors). 30 special effects are built in.
  • Connect DSPs with the DSP Engine - Flexible, programmable soft-synth architecture
  • Standard and Convolution Reverb
  • Performance
  • FMOD Studio API features allowing for adaptive audio in games.

For detailed information, see Core API Features and Studio API Guide.

DOCUMENTATION

The full documentation of the API is included in the extension asset (included files), as well as available online on the wiki.

GMEXT-FMOD (v0.0.8)

01 Jul 11:33
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IMPORTANT

  • This extension is compatible with GameMaker 2023.11.
  • This extension requires the user to download the FMOD SDKs (v2.02). (requires registration)
  • This extension is compatible with all targets except: HTML5 and WASM.
  • The FMOD plugin system is not implemented in this extension.

CHANGES SINCE 0.0.6

0.0.6...0.0.8

Note

This release is required going forward for compatibility with GMRT.

DESCRIPTION

This is the FMOD extension for GameMaker which allows you to integrate FMOD in your GameMaker game.

The extension provides the functionality of the FMOD Core and FMOD Studio APIs, made accessible through functions, constants and structs that allow you to work with FMOD using GML.

FEATURES

Use basic to advanced features of FMOD Core API in GameMaker, including:

  • Support for over 20 audio formats built in
  • Support for the most optimal sound format for games (FSB)
  • Modify FMOD sounds at the sample level, copy over sound data to GM buffers and back
  • Detect and work with audio devices
  • High quality / efficient streaming and compressed samples
  • Internet streaming
  • 'Virtual Voices' system allowing for thousands of sounds playing at once
  • Channels / Grouping - 'Channel Groups' and hierarchical sub-mixing (buses)
  • 3D sound and spatialization, including 3D reverb and polygon based geometry occlusion
  • Apply audio effects through the use of DSPs (Digital Signal Processors). 30 special effects are built in.
  • Connect DSPs with the DSP Engine - Flexible, programmable soft-synth architecture
  • Standard and Convolution Reverb
  • Performance
  • FMOD Studio API features allowing for adaptive audio in games.

For detailed information, see Core API Features and Studio API Guide.

DOCUMENTATION

The full documentation of the API is included in the extension asset (included files), as well as available online on the wiki.

GMEXT-FMOD (v0.0.6)

20 May 10:28
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IMPORTANT

  • This extension is compatible with GameMaker 2023.11.
  • This extension requires the user to download the FMOD SDKs (v2.02). (requires registration)
  • This extension is compatible with all targets except: HTML5 and WASM.
  • The FMOD plugin system is not implemented in this extension.

CHANGES SINCE 0.0.5

0.0.5...0.0.6

DESCRIPTION

This is the FMOD extension for GameMaker which allows you to integrate FMOD in your GameMaker game.

The extension provides the functionality of the FMOD Core and FMOD Studio APIs, made accessible through functions, constants and structs that allow you to work with FMOD using GML.

FEATURES

Use basic to advanced features of FMOD Core API in GameMaker, including:

  • Support for over 20 audio formats built in
  • Support for the most optimal sound format for games (FSB)
  • Modify FMOD sounds at the sample level, copy over sound data to GM buffers and back
  • Detect and work with audio devices
  • High quality / efficient streaming and compressed samples
  • Internet streaming
  • 'Virtual Voices' system allowing for thousands of sounds playing at once
  • Channels / Grouping - 'Channel Groups' and hierarchical sub-mixing (buses)
  • 3D sound and spatialization, including 3D reverb and polygon based geometry occlusion
  • Apply audio effects through the use of DSPs (Digital Signal Processors). 30 special effects are built in.
  • Connect DSPs with the DSP Engine - Flexible, programmable soft-synth architecture
  • Standard and Convolution Reverb
  • Performance
  • FMOD Studio API features allowing for adaptive audio in games.

For detailed information, see Core API Features and Studio API Guide.

DOCUMENTATION

The full documentation of the API is included in the extension asset (included files), as well as available online on the wiki.

GMEXT-FMOD (v0.0.5)

17 May 16:40
Compare
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IMPORTANT

  • This extension is compatible with GameMaker 2023.11.
  • This extension requires the user to download the FMOD SDKs (v2.02). (requires registration)
  • This extension is compatible with all targets except: HTML5 and WASM.
  • The FMOD plugin system is not implemented in this extension.

CHANGES SINCE 0.0.4

0.0.4...0.0.5

DESCRIPTION

This is the FMOD extension for GameMaker which allows you to integrate FMOD in your GameMaker game.

The extension provides the functionality of the FMOD Core and FMOD Studio APIs, made accessible through functions, constants and structs that allow you to work with FMOD using GML.

FEATURES

Use basic to advanced features of FMOD Core API in GameMaker, including:

  • Support for over 20 audio formats built in
  • Support for the most optimal sound format for games (FSB)
  • Modify FMOD sounds at the sample level, copy over sound data to GM buffers and back
  • Detect and work with audio devices
  • High quality / efficient streaming and compressed samples
  • Internet streaming
  • 'Virtual Voices' system allowing for thousands of sounds playing at once
  • Channels / Grouping - 'Channel Groups' and hierarchical sub-mixing (buses)
  • 3D sound and spatialization, including 3D reverb and polygon based geometry occlusion
  • Apply audio effects through the use of DSPs (Digital Signal Processors). 30 special effects are built in.
  • Connect DSPs with the DSP Engine - Flexible, programmable soft-synth architecture
  • Standard and Convolution Reverb
  • Performance
  • FMOD Studio API features allowing for adaptive audio in games.

For detailed information, see Core API Features and Studio API Guide.

DOCUMENTATION

The full documentation of the API is included in the extension asset (included files), as well as available online on the wiki.

GMEXT-FMOD (v0.0.4)

09 May 10:59
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IMPORTANT

  • This extension is compatible with GameMaker 2023.11.
  • This extension requires the user to download the FMOD SDKs (v2.02). (requires registration)
  • This extension is compatible with all targets except: HTML5 and WASM.
  • The FMOD plugin system is not implemented in this extension.

CHANGES SINCE 0.0.3

0.0.3...0.0.4

DESCRIPTION

This is the FMOD extension for GameMaker which allows you to integrate FMOD in your GameMaker game.

The extension provides the functionality of the FMOD Core and FMOD Studio APIs, made accessible through functions, constants and structs that allow you to work with FMOD using GML.

FEATURES

Use basic to advanced features of FMOD Core API in GameMaker, including:

  • Support for over 20 audio formats built in
  • Support for the most optimal sound format for games (FSB)
  • Modify FMOD sounds at the sample level, copy over sound data to GM buffers and back
  • Detect and work with audio devices
  • High quality / efficient streaming and compressed samples
  • Internet streaming
  • 'Virtual Voices' system allowing for thousands of sounds playing at once
  • Channels / Grouping - 'Channel Groups' and hierarchical sub-mixing (buses)
  • 3D sound and spatialization, including 3D reverb and polygon based geometry occlusion
  • Apply audio effects through the use of DSPs (Digital Signal Processors). 30 special effects are built in.
  • Connect DSPs with the DSP Engine - Flexible, programmable soft-synth architecture
  • Standard and Convolution Reverb
  • Performance
  • FMOD Studio API features allowing for adaptive audio in games.

For detailed information, see Core API Features and Studio API Guide.

DOCUMENTATION

The full documentation of the API is included in the extension asset (included files), as well as available online on the wiki.

GMEXT-FMOD (v0.0.3)

19 Mar 12:40
Compare
Choose a tag to compare

IMPORTANT

  • This extension is compatible with GameMaker 2023.11.
  • This extension requires the user to download the FMOD SDKs (v2.02). (requires registration)
  • This extension is compatible with all targets except: HTML5 and WASM.
  • The FMOD plugin system is not implemented in this extension.

CHANGES SINCE 0.0.2

0.0.2...0.0.3

DESCRIPTION

This is the FMOD extension for GameMaker which allows you to integrate FMOD in your GameMaker game.

The extension provides the functionality of the FMOD Core and FMOD Studio APIs, made accessible through functions, constants and structs that allow you to work with FMOD using GML.

FEATURES

Use basic to advanced features of FMOD Core API in GameMaker, including:

  • Support for over 20 audio formats built in
  • Support for the most optimal sound format for games (FSB)
  • Modify FMOD sounds at the sample level, copy over sound data to GM buffers and back
  • Detect and work with audio devices
  • High quality / efficient streaming and compressed samples
  • Internet streaming
  • 'Virtual Voices' system allowing for thousands of sounds playing at once
  • Channels / Grouping - 'Channel Groups' and hierarchical sub-mixing (buses)
  • 3D sound and spatialization, including 3D reverb and polygon based geometry occlusion
  • Apply audio effects through the use of DSPs (Digital Signal Processors). 30 special effects are built in.
  • Connect DSPs with the DSP Engine - Flexible, programmable soft-synth architecture
  • Standard and Convolution Reverb
  • Performance
  • FMOD Studio API features allowing for adaptive audio in games.

For detailed information, see Core API Features and Studio API Guide.

DOCUMENTATION

The full documentation of the API is included in the extension asset (included files), as well as available online on the wiki.

GMEXT-FMOD (v0.0.2)

29 Feb 15:27
Compare
Choose a tag to compare

IMPORTANT

  • This extension is compatible with GameMaker 2023.11.
  • This extension requires the user to download the FMOD SDKs (v2.02). (requires registration)
  • This extension is compatible with all targets except: HTML5 and WASM.
  • The FMOD plugin system is not implemented in this extension.

CHANGES SINCE 0.0.1

0.0.1...0.0.2

DESCRIPTION

This is the FMOD extension for GameMaker which allows you to integrate FMOD in your GameMaker game.

The extension provides the functionality of the FMOD Core and FMOD Studio APIs, made accessible through functions, constants and structs that allow you to work with FMOD using GML.

FEATURES

Use basic to advanced features of FMOD Core API in GameMaker, including:

  • Support for over 20 audio formats built in
  • Support for the most optimal sound format for games (FSB)
  • Modify FMOD sounds at the sample level, copy over sound data to GM buffers and back
  • Detect and work with audio devices
  • High quality / efficient streaming and compressed samples
  • Internet streaming
  • 'Virtual Voices' system allowing for thousands of sounds playing at once
  • Channels / Grouping - 'Channel Groups' and hierarchical sub-mixing (buses)
  • 3D sound and spatialization, including 3D reverb and polygon based geometry occlusion
  • Apply audio effects through the use of DSPs (Digital Signal Processors). 30 special effects are built in.
  • Connect DSPs with the DSP Engine - Flexible, programmable soft-synth architecture
  • Standard and Convolution Reverb
  • Performance
  • FMOD Studio API features allowing for adaptive audio in games.

For detailed information, see Core API Features and Studio API Guide.

DOCUMENTATION

The full documentation of the API is included in the extension asset (included files), as well as available online on the wiki.