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engine_control
Interhaptics Docs Section: Engine Control
This module contains the functions related to Engine Control.
This module offers a collection of functions designed to address specific tasks and provide utilities for various purposes. Explore the available functions to make the most of the functionalities provided by this module.
- interhaptics_init
- interhaptics_quit
- interhaptics_set_global_intensity
- interhaptics_get_global_intensity
- interhaptics_add_hm
- interhaptics_add_parametric_effect
- interhaptics_delete_hm
- interhaptics_update_hm
- interhaptics_transients_played_on_those_body_parts
This function initialises the different components and modules of the Interhaptics Engine:
- Haptic Material Manager: module in charge of loading and storing haptic effects
- Human Avatar Manager: module in charge of mapping between device, human avatar, and experience
- Haptic Event Manager: module in charge of the control of haptic sources
Syntax:
interhaptics_init()
Returns:
This function cleans up the different components and modules of the Interhaptics Engine. To be called before the application is quit.
Syntax:
interhaptics_quit()
Returns:
N/A
This function sets the global rendering intensity factor for the whole engine.
Syntax:
interhaptics_set_global_intensity(intensity)
Argument | Type | Description |
---|---|---|
intensity | Real | A positive value. 0 is nothing. Base value is 1. |
Returns:
N/A
This function gets the global rendering intensity factor for the whole engine.
It returns the global intensity, or -1 if the mixer is not initialised.
Syntax:
interhaptics_get_global_intensity()
Returns:
This function adds the content of an .haps file to the Interhaptics Engine for future use. It returns a reference to the new haptic effect to be used in other functions.
Syntax:
interhaptics_add_hm(content)
Argument | Type | Description |
---|---|---|
content | String | The JSON content of the .haps file to be loaded. This needs to follow the Interhaptics .haps format. |
Returns:
This function creates a haptic effect by processing parameters such as amplitude, pitch, and transients. This function generates a haptic effect based on the given input parameters and can optionally loop it.
It returns the ID of the haptic effect created.
Syntax:
interhaptics_add_parametric_effect(amplitude, pitch, freq_min, freq_max, transient, is_looping)
Argument | Type | Description |
---|---|---|
amplitude | Array of Real | An array of amplitude values. Should be formatted as Time - Value pairs. Value is between 0 and 1. |
pitch | Array of Real | An array of pitch values. Should be formatted as Time - Value pairs. Value is between 0 and 1. |
freq_min | Real | The minimum value for the frequency range. |
freq_max | Real | The maximum value for the frequency range. |
transient | Array of Real | An array of transient values. The array should be formatted as Time - Amplitude - Pitch triplets, with both Amplitude and Pitch values ranging between 0 and 1. |
is_looping | Boolean | Indicates whether the effect should loop or not. |
Returns:
This function deletes an existing haptic effect.
Syntax:
interhaptics_delete_hm(material_ref)
Argument | Type | Description |
---|---|---|
material_ref | Real | The ID of the haptic effect to delete. |
Returns:
N/A
This function replaces the content of an already loaded haptic effect and returns whether the replace was successful. This can be useful when the ID of the haptic effect needs to be persistent.
Syntax:
interhaptics_update_hm(material_ref, content)
Argument | Type | Description |
---|---|---|
material_ref | Real | ID of the haptic effect to be replaced. |
content | String | The JSON content of the .haps file to be loaded. This needs to follow the Interhaptics .haps format. |
Returns:
This function returns true if at least one active event targeting the given body parts contains transients.
Syntax:
interhaptics_transients_played_on_those_body_parts(perception, body_parts)
Argument | Type | Description |
---|---|---|
perception | Real | The perception to play |
body_parts | Array of Real | The IDs of the body parts targeted |
Returns:
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