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GZDoom 3.2.4

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@alexey-lysiuk alexey-lysiuk released this 17 Dec 20:19
· 8406 commits to master since this release

This is yet another point release for GZDoom, which addresses a serious flaw that has appeared since version 3.0.0. Everyone is urged to upgrade ASAP, and no support will be provided for any version prior to this once the binaries for all platforms are available.

Notable features since 3.2.3

  • Added DMG_NO_PAIN for DamageMobj()
  • Fixed bright sprites in sectors with Doom 64 lighting
  • Added free space margin aka safe frame for automap
  • Fixed rotating sky & model smoothness
  • Implemented win_borderless CVAR for fake fullscreen in Windows

More-complete changelog since 3.2.3

  • Unified implementation of ’directory as resource file' for POSIX targets
  • Fixed sky scrolling is now stored in a higher precision data structure; is now smoother than in 3.2.3
  • Fixed model rotating is now calculated in a higher precision data structure; is now smoother than in 3.2.3
  • Fixed directory creation for POSIX targets
  • Fixed backslashes in MD3 skin names
  • Fixed overbright screenshots with hardware gamma off
  • Increased maximum particle lifespan
  • Fixed screen->FrameTime should use an adjusted frame start time
  • Implemented win_borderless CVAR for fake fullscreen in Windows
  • Fixed loading of external DeHackEd patches
  • Fixed inconsistent angle of spawned leaves
  • Fixed English localization issues
  • Added empty space margin aka safe frame for automap
  • Repaired the video scaling code in OpenGL for vid_scalemode 0 and vid_scalefactor not equal to 1.0
  • Fixed crash when loading saved game with missing ACS module
  • Added null check for probe in SectorAction.OnDestroy()
  • Fixed error check when saving GL nodes
  • Fixed AActor::UnlinkFromWorld() must also destroy all portal link nodes for the calling actor
  • Do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand
  • Added whitelist for DoCommand ZScript command
  • Stop demo recording after ending game with menu_endgame CCMD
  • Fixed bright sprites in sectors with Doom 64 lighting
  • Added DMG_NO_PAIN for DamageMobj()