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Scythe is a strategic boardgame that I was introduced to a few years back, and I’ve taken quite a liking to it. The boardgame itself is complex, and the end-game calculations can be a nightmare. So why not automate them?

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Zandre/ScytheCalculator

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ScytheCalculator

Overview

I recently (Feb 2022) completed a few training courses on Pluralsight and covered some interesting topics in Angular development, namely the NgRX framework. I find the best way to incorporate new-found knowledge is to use it in a small side-project that is fun to do and makes it easier to remember the new concepts. So, I built my own Scythe Calculator. Scythe is a strategic boardgame that I was introduced to a few years back, and I’ve taken quite a liking to it. The boardgame itself is complex, and the end-game calculations can be a nightmare. So why not automate them?

Demo

Live demo

Credits

Angular NgRX: Getting Started

Angular version

     _                      _                 ____ _     ___
    / \   _ __   __ _ _   _| | __ _ _ __     / ___| |   |_ _|
   / △ \ | '_ \ / _` | | | | |/ _` | '__|   | |   | |    | |
  / ___ \| | | | (_| | |_| | | (_| | |      | |___| |___ | |
 /_/   \_\_| |_|\__, |\__,_|_|\__,_|_|       \____|_____|___|
                |___/
    

Angular CLI: 13.2.4
Node: 16.14.0
Package Manager: npm 8.5.0
OS: win32 x64

Angular: 13.2.3
... animations, cdk, common, compiler, compiler-cli, core, forms
... material, platform-browser, platform-browser-dynamic, router

Package                         Version
---------------------------------------------------------
@angular-devkit/architect       0.1302.4
@angular-devkit/build-angular   13.2.4
@angular-devkit/core            13.2.4
@angular-devkit/schematics      13.2.4
@angular/cli                    13.2.4
@angular/flex-layout            13.0.0-beta.38
@schematics/angular             13.2.5
rxjs                            7.5.4
typescript                      4.5.5

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Scythe is a strategic boardgame that I was introduced to a few years back, and I’ve taken quite a liking to it. The boardgame itself is complex, and the end-game calculations can be a nightmare. So why not automate them?

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