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ZeroByter authored May 10, 2019
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# SourceConsole


![20190510202635_1](https://user-images.githubusercontent.com/15838111/57545124-10f52000-7362-11e9-9a44-9deb3a7aaac5.jpg)
*The source console being used in my game Galactic Lander*

SourceConsole is an in-game developer console asset for Unity.
It's designed to be compatible with pretty much any sort of game, and most importantly, is designed based on the classic Source engine console.

## Installation

First, copy the C# scripts from the 'Scripts' folder.
First, copy the C# scripts from the ['Scripts'](https://github.com/ZeroByter/SourceConsole/tree/master/Assets/SourceConsole/Scripts) folder.

Then, open the 'Just The Console - For Copying' scene and copy the console and paste it in the scene that is first loaded in your game. The console is persistent, and will stick around no matter how many scenes you change.

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## Other developer consoles

Of course, there are plenty of other developer consoles out there on the GitHub asset store, but none of them quite appealed to me, and so I came up with the idea to copy off the Source engine's console.
Of course, there are plenty of other developer consoles out there on the GitHub asset store, but none of them quite appealed to me, and so I came up with the idea to copy off the Source engine's console.

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