Mod v0.9.9.9 r2
ZeroFox5866
released this
25 Mar 20:35
·
118 commits
to master
since this release
- Can now view all public scripts in Script Downloader and sort columns by ascending/descending order
- Added an option in game scripts to launch each game instance as a different user (Nucleus will create temporary accounts "nucluesplayerx" and then delete them at the very end) [thanks to @napserious for his base code]
- Added an option in game scripts to run Game.ExecutableName in addition to Game.LauncherExe (if used)
- Added an option in game scripts to specify an amount of time to wait after lauching game but before grabbing the game's process
- Added an option in game scripts to specify if starting arguments should be inside the executable path when using Game.CMDLaunch
- Added an option in game scripts/utility to use a EAC bypass dll
- Added an option in game scripts to kill mutexes at the end, when using Game.ProcessChangsAtEnd
- Added an option in game scripts to add gamepad cursors [thanks to @Ilyaki]
- Added additional logic to SetWindowHook and SetWindowHook hooks, now they should work better
- New context options available to get monitor or a specific player window's height/width/aspectratio
- Game.CreateSingleDeviceFile will now also hook CreateFileA for ANSI calls
- Whenever registry keys are being edited or deleted by a script, Nucleus will now backup the current registry keys and restore them upon exit
- When hard copying game files, you can now specify exclusions
- When hard copying game files, Nucleus will wait for each instance to hard copy before continuing
- Updated Goldberg emulator to latest git build (sha 5c41ba020c4ffc46d0adbeb3b82c9ae623d14ef2)
- Fixed not all lines using right encoding when specified, when modifying lines to files (replacelines, removelines, etc)
- Fixed Script Downloader not working for Window 7 users
- Fix for raw input filter / reregister raw input not working [thanks to @Ilyaki]
- Fixed some objects weren't being properly disposed