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[WIP] Add an automated grey goo command #4368
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35c0a4a
Add an automated grey goo command
Arch-Shaman 6959085
Add the customcmd id
Arch-Shaman 8b88e89
Add LOS requirement
Arch-Shaman 9aef964
Propagate command
Arch-Shaman 8059d87
Deduplicate value
Arch-Shaman b5356c5
Render Grey Goo CMD properly
Arch-Shaman 2189cf4
Bunch of fixes
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,230 @@ | ||
function gadget:GetInfo() | ||
return { | ||
name = "Area Grey Goo Handler", | ||
desc = "Units will consume all wreckage in an area", | ||
author = "Shaman", | ||
date = "April 1, 2021", | ||
license = "CC-0", | ||
layer = 5, | ||
enabled = true, | ||
} | ||
end | ||
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include("LuaRules/Configs/customcmds.h.lua") | ||
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if (not gadgetHandler:IsSyncedCode()) then | ||
return | ||
end | ||
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local IterableMap = VFS.Include("LuaRules/Gadgets/Include/IterableMap.lua") | ||
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local handled = IterableMap.New() | ||
local featurecache = {} | ||
local needLOS = true | ||
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local areaGreyGooDesc = { | ||
id = CMD_GREYGOO, | ||
type = CMDTYPE.ICON_UNIT_FEATURE_OR_AREA, | ||
name = 'Grey Goo', -- TODO: better name. Marketing was out today. | ||
action = 'greygoo', | ||
tooltip = 'Marks an area or wreckage for grey goo.', | ||
} | ||
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-- Speed ups -- | ||
local spGetUnitPosition = Spring.GetUnitPosition | ||
local spGetFeaturePosition = Spring.GetFeaturePosition | ||
local spGetFeaturesInCylinder = Spring.GetFeaturesInCylinder | ||
local spGiveOrderToUnit = Spring.GiveOrderToUnit | ||
local spSetUnitMoveGoal = Spring.SetUnitMoveGoal | ||
local spGetFeatureDefID = Spring.GetFeatureDefID | ||
local spValidFeatureID = Spring.ValidFeatureID | ||
local spValidUnitID = Spring.ValidUnitID | ||
local spGetUnitCommands = Spring.GetUnitCommands | ||
local spInsertUnitCmdDesc = Spring.InsertUnitCmdDesc | ||
local spIsPosInLos = Spring.IsPosInLos | ||
local spGetUnitAllyTeam = Spring.GetUnitAllyTeam | ||
local CommandOrder = 123456 | ||
local sqrt = math.sqrt | ||
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local validFeatures = {} | ||
local _, GooDefs = VFS.Include("LuaRules/Configs/grey_goo_defs.lua") | ||
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for i = 1, #FeatureDefs do | ||
local fdef = FeatureDefs[i] | ||
if fdef.customParams and fdef.customParams.fromunit then | ||
validFeatures[i] = true | ||
end | ||
end | ||
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local function Distance(x1, x2, y1, y2) | ||
return sqrt(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1))) | ||
end | ||
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local function GetEligiableWrecksInArea(x, z, radius, allyID) -- Looks for wrecks in LOS that are nearby. | ||
local check = spGetFeaturesInCylinder(x, z, radius) | ||
local ret = {} | ||
for i = 1, #check do | ||
local featureID = check[i] | ||
if featurecache[featureID] then | ||
if needLOS then | ||
local x, y, z = spGetFeaturePosition(featureID) | ||
if needLOS and spIsPosInLos(x, y, z, allyID) then | ||
ret[#ret + 1] = featureID | ||
end | ||
else | ||
ret[#ret + 1] = featureID | ||
end | ||
end | ||
end | ||
return ret | ||
end | ||
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local function GetClosestWreck(x, z, cx, cz, radius, ally) | ||
local wrecks = GetEligiableWrecksInArea(cx, cz, radius, ally) | ||
if #wrecks == 0 then -- double safety. | ||
return nil | ||
end | ||
local lowestDistance = math.huge | ||
local lowestID | ||
for i = 1, #wrecks do | ||
local id = wrecks[i] | ||
local x2, y2, z2 = spGetFeaturePosition(id) | ||
local d = Distance(x, x2, z, z2) | ||
if d < lowestDistance then | ||
lowestID = id | ||
lowestDistance = d | ||
end | ||
end | ||
return lowestID | ||
end | ||
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local function IsThereEligiableWreckNearby(x, z, radius, allyteam) -- stupid check. (for when we don't want the closest wreck) | ||
local check = GetEligiableWrecksInArea(x, z, radius, allyteam) | ||
return #check > 0 and check[1] or nil | ||
end | ||
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function gadget:FeatureCreated(featureID, allyTeamID) | ||
local featuredef = spGetFeatureDefID(featureID) | ||
featurecache[featureID] = validFeatures[featuredef] | ||
end | ||
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function gadget:FeatureDestroyed(featureID) | ||
featurecache[featureID] = nil | ||
end | ||
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function gadget:AllowCommand(unitID, unitDefID, unitTeam, cmdID, cmdParams, cmdOptions, cmdTag, synced) | ||
if cmdID == CMD_GREYGOO then -- screen against bad things | ||
if not GooDefs[unitDefID] or not (#cmdParams == 1 or #cmdParams == 4) then | ||
Spring.Echo("Invalid params? " .. tostring(cmdParams[1]) .. ", " .. tostring(cmdParams[2]) .. ", " .. tostring(cmdParams[3]) .. ", " .. tostring(cmdParams[4])) | ||
return false | ||
end | ||
else | ||
return true | ||
end | ||
end | ||
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function gadget:UnitCreated(unitID, unitDefID) | ||
if GooDefs[unitDefID] then | ||
--Spring.Echo("Injecting Command to " .. unitID .. "(Cmd: " .. tostring(CMD_GREYGOO) .. ")") | ||
spInsertUnitCmdDesc(unitID, CommandOrder, areaGreyGooDesc) | ||
end | ||
end | ||
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function gadget:CommandFallback(unitID, unitDefID, unitTeam, cmdID, cmdParams, cmdOptions, cmdTag) -- used for "free" command management since we have a command that isn't an engine command. | ||
if cmdID ~= CMD_GREYGOO then | ||
--Spring.Echo("GREYGOO: CMDFALLBACK: bad cmd") | ||
return false, false -- don't care (not ours) | ||
else | ||
local data = IterableMap.Get(handled, unitID) | ||
if data and data.done then | ||
--Spring.Echo("GREYGOO: DONE") | ||
IterableMap.Remove(handled, unitID) | ||
return true, true -- we're done with this command. | ||
elseif not data then | ||
--Spring.Echo("GREYGOO: INITIALIZING with params: " .. tostring(cmdParams[1]) .. ", " .. tostring(cmdParams[2]) .. ", " .. tostring(cmdParams[3]) .. ", " .. tostring(cmdParams[4])) | ||
local allyteam = spGetUnitAllyTeam(unitID) | ||
if #cmdParams == 1 then -- this is a single feature command. | ||
local id = cmdParams[1] | ||
if id < Game.maxUnits then -- unitID instead of featureID | ||
return true, true | ||
end | ||
id = id - Game.maxUnits | ||
local valid = spValidFeatureID(id) | ||
--Spring.Echo("ID: " .. id .. " (Valid: " .. tostring(valid) .. ")") | ||
if not valid then | ||
return true, true -- this is invalid since it's targeting a unit (wtf) | ||
else | ||
cmdParams = id -- we set this to just a number so our gameframe check can differentiate between a single command and an area command. | ||
-- Note: We don't need to worry about LOS as I think it won't work out of LOS (returns a map position, probably) | ||
end | ||
elseif not IsThereEligiableWreckNearby(cmdParams[1], cmdParams[3], cmdParams[4], allyteam) then -- there's nothing that we can use in the radius. | ||
--Spring.Echo("GREYGOO: No eligible wrecks nearby") | ||
return true, true | ||
end | ||
local persistent = cmdOptions.alt and #cmdParams > 1 | ||
IterableMap.Add(handled, unitID, {def = unitDefID, done = false, params = cmdParams, goal = -9999, updates = 0, persistent = persistent}) -- we found a new unit! | ||
end | ||
return true, false -- we're still not done here. | ||
end | ||
end | ||
|
||
function gadget:GameFrame(f) | ||
if f%5 == 0 then -- 6hz | ||
for unitID, data in IterableMap.Iterator(handled) do | ||
if not data.done then -- don't handle things that are done. | ||
data.updates = data.updates + 1 | ||
--Spring.Echo("GreyGoo: Update " .. unitID .. ": Goal: " .. data.goal) | ||
local currentcmd = spGetUnitCommands(unitID, 1) | ||
if not spValidUnitID(unitID) or #currentcmd == 0 or currentcmd[1].id ~= CMD_GREYGOO then -- safety. first we check if we have any commands, then if we're not doing grey goo anymore. | ||
--Spring.Echo("Invalid unit or not working") | ||
IterableMap.Remove(handled, unitID) | ||
else | ||
local range = GooDefs[data.def].range | ||
local wantedrange = range * 0.1 -- puts us clearly in range | ||
if type(data.params) ~= "table" then -- this is a single command | ||
local featureID = data.params | ||
if spValidFeatureID(featureID) then | ||
if data.goal ~= featureID then -- we haven't set the move goal yet. | ||
local x, y, z = spGetFeaturePosition(featureID) -- find the location of our target. | ||
spSetUnitMoveGoal(unitID, x, y, z, wantedrange) | ||
data.goal = featureID | ||
end | ||
else | ||
data.done = true | ||
end | ||
else -- this is an area command. | ||
local commandRadius = data.params[4] | ||
local commandX = data.params[1] | ||
local commandZ = data.params[3] | ||
local allyTeam = spGetUnitAllyTeam(unitID) | ||
local x, y, z = spGetUnitPosition(unitID) | ||
if data.goal == -9999 or not spValidFeatureID(data.goal) then -- haven't set a goal yet or our current greygoo task is complete. | ||
local id = GetClosestWreck(x, z, commandX, commandZ, commandRadius, allyTeam) | ||
if id then | ||
local gx, gy, gz = spGetFeaturePosition(id) | ||
spSetUnitMoveGoal(unitID, gx, gy, gz, wantedrange) | ||
data.goal = id | ||
elseif not data.persistent then | ||
data.done = true | ||
end | ||
elseif data.updates == 3 then -- check if we're within range (fires off every 3rd update, this staggers the check) | ||
data.updates = 0 | ||
local px, py, pz = spGetFeaturePosition(data.goal) | ||
if Distance(px, x, pz, z) > range * 0.98 then | ||
spSetUnitMoveGoal(unitID, px, py, pz, wantedrange) -- we may have been pushed by allies or other grey gooers. prevents softlock. | ||
end | ||
end | ||
end | ||
end | ||
end | ||
end | ||
end | ||
end | ||
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function gadget:Initalize() | ||
gadgetHandler:RegisterCMDID(CMD_GREYGOO) | ||
Spring.SetCustomCommandDrawData(CMD_GREYGOO, "Reclaim", {0.8, 0.3, 0.3, 0.7}, true) | ||
for _, unitID in pairs(Spring.GetAllUnits()) do | ||
gadget:UnitCreated(unitID, Spring.GetUnitDefID(unitID)) | ||
end | ||
end |
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I would think that the bulk of the command handling could happen in CommandFallback.
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CommandFallback calls once every long update from what I understand. I'll test it out.