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A C++ implementation of a Behavior Tree, with some dogs simulated.

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Zhrack/BehaviorTreeTest

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BehaviorTreeTest

This Project is a small test written mainly during a weekend, with some cleanup and refactoring later.

Data is managed through a BlackBoard on every node for internal data, plus an external BB for the rest.

As a test, I simulated dogs, with 3 possible actions: Idle, Play and Eat. Each one modifies 2 parameters: boredom and energy.

A tree is built and simulated, with randomized initial states for every dog.

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A C++ implementation of a Behavior Tree, with some dogs simulated.

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