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The ZIL Tool Chain

Introduction

About two years ago I managed sort of bring ZILCH back to life again. It was possible to compile Zork II to ZAP files, which do not differ (almost) from the original ones.

If you want to follow me in this writeup, I encourage you to read the first part as it contains all the links to reference materials and the setup of the ITS operating system needed, and more.

On this year's vacation I wanted to see how far I can get with the rest of the programs of Infocom's tool chain, which the ZIL repository contains also:

  • zap.mud.171 the Zork Assembler Program
  • zip.mud.96 the Zork Interpreter Program
  • zil.mud.176 the "ZIL Interpreter/Table Generator"

In the meantime Rick Shiffman added Minimal Package System for ITS Muddle, so I probably would have not to work around the problem with the missing subroutines <PACKAGE "..."> and <USE ...>.

Running ZAP, the Zork Assembler Program

So let's fit the ZAP files ZILCH created into ZAP.

I am using a freshly built ITS(https://github.com/PDP-10/its/commits/master) from April 22, 2022 (https://github.com/PDP-10/its/commit/e18c2807dd5edde7a84181de3c389f2f9c590165).

Zork II ZAP Files Needed

Create a new folder and transfer the following files via FTP into it:

lcd .../out/Zork2
put "ACTION.ZAP" "ACTION ZAP"  
put "CLOCK.ZAP"  "CLOCK ZAP"   
put "CRUFTY.ZAP" "CRUFTY ZAP"  
put "CRUFTY.XZAP" "CRUFTY XZAP"  
put "DEMONS.ZAP" "DEMONS ZAP"  
put "DUNGEO.ZAP" "DUNGEO ZAP"  
put "MACROS.ZAP" "MACROS ZAP"  
put "MAIN.ZAP"   "MAIN ZAP"    
put "PARSER.ZAP" "PARSER ZAP"  
put "SYNTAX.ZAP" "SYNTAX ZAP"  
put "VERBS.ZAP"  "VERBS ZAP"   
put "ZORK2D.ZAP" "ZORK2D ZAP"  
put "ZORK2S.ZAP" "ZORK2S ZAP"  
put "ZORK2.ZAP"  "ZORK2 ZAP"   

Let's look into ZORK2 ZAP:

	.INSERT "ZORK2DAT"			; DATA IS IN THIS FILE
	.INSERT "DUNGEON"
	.INSERT "SYNTAX"
ENDLOD::
	.INSERT "MACROS"
	.INSERT "CLOCK"
	.INSERT "MAIN"
	.INSERT "PARSER"
	.INSERT "DEMONS"
	.INSERT "CRUFTY"
	.INSERT "VERBS"
	.INSERT "ACTIONS"
	.INSERT "ZORK2STR"
	.END

It is the main file the ZAP assembler needs to make the binary ZORK II story file. This file includes all the other files in the right order. I let him use CRUFTY ZAP here and I ignore potential problems with not using CRUFTY XZAP for now.

ZAP Files Needed

Now put ZAP into the created directory and the packages it uses.

lcd .../out/ZAP
put "ZAP.MUD"       "ZAP MUD"
put "ZAC.MUD"       "ZAC MUD"
put "ZSTR.MUD"      "ZSTR MUD"
put "ZOPS.MUD"      "ZOPS MUD"
put "SORTEX.MUD"    "SORTEX MUD"
put "ZAPIT.MUD"     "ZAPIT MUD"
put "ITSPKG.URS234" "ITSPKG URS234"
put "NULL.MUD"      "NULL MUD"
put "FACT.MUD"      "FACT MUD"

ZAP MUD

ZAP MUD is basically the original ZAP.MUD.171 file which I edited slightly.

Changes made to ZAP

Let's look at the differences.

  • ITS MUDDLE doesn't have <SORT so I use my hacked <SORTEX instead.
  • The original sets DTRACE? to T, which causes the tracing and dumping of the debug symbols (?) using the routines from ZAC.MUD package, i.e. DSOPEN, DSCLOSE, DSPRINT, DSREAD. ZAP don't need this stuff to produce the story file, so I set DTRACE? to <> (false, it means). The routines in ZAC are written with the MUDDLE's own PDP-10 assembler (targeting TOPS-20) we don`t have.
  • So in ZAC I replaced the routines with dummies, which instead of doing the real work return dummy values and output their arguments.
  • In P*INSERT I hacked the input file name which is for TOPS-20 to work on ITS.
  • The same applies for the ZIN file name in the ZAP routine.
  • The output of how many instructions per second was assembled failed with the original code:
    <PRIN1 <FIX <+ .5 </ ,INS <- <TIME> .OTIME>>>>>
    <PRINC " instructions assembled per second.">
    
    I guess ITS MUDDLE doesn't allow floats beginning with a decimal point. I changed it to
    <PRIN1 <FIX <+ 0.5 </ ,INS <- <TIME> .OTIME>>>>>
    <PRINC " instructions assembled per second.">
    
    to make it work.
  • Here I encountered a big problem with the current ITS MUDDLE 56. ZAP writes its output as a binary file. On TOPS-20 with the extension .ZIP (the story file extension meant as input for the Zork Interpreter Program). Here is the unchanged code:
    <PRIN1 <FIX <+ .5 </ ,INS <- <TIME> .OTIME>>>>>
    <PRINC " instructions assembled per second.">
    <COND (<SET ZIN <OPEN "PRINTB" <STRING .FILE ".ZIP">>>)
          (<ERROR OPEN-FAILED!-ERRORS ZAP .FILE .ZIN>)>
    <GC-DUMP ,ZCODE .ZIN>
    <CLOSE .ZIN>
    
    The output file ZIN (sic) is opened in binary mode. The compiled story in ,ZCODE will be written with <GC-DUMP ... to the file and the file is closed. The problem is, that GC-DUMP doesn't work in this muddle version and we have to work around it, don't use it, it means. So here is the changed code:
    <PRIN1 <FIX <+ 0.5 </ ,INS <- <TIME> .OTIME>>>>>
    <PRINC " instructions assembled per second.">
    <BLOAT 20000 0 0 500>
    <GC 0 T>
    <COND (<SET ZIN <OPEN ;"PRINTB" "PRINT" <STRING .FILE ".ZIP">>>)
          (<ERROR OPEN-FAILED!-ERRORS ZAP .FILE .ZIN>)>
    ;<GC-DUMP ,ZCODE .ZIN>
    <PRINT ,ZCODE .ZIN>
    <CLOSE .ZIN>
    <PRINT "<GC-DUMP ,ZCODE .ZIN> DONE.">
    <CRLF>  
    
    In my tests the line <GC-DUMP ,ZCODE .ZIN> DONE. was never reached, Muddle crashed. So I changed the output mode from "PRINTB" to "PRINT" and replaced GC-DUMP with a simple PRINT. Before saving the compiled code I do a BLOAT and force a garbage collector run <GC 0 T>. It made the process a bit more stable, I think ZORK II pushes the muddle interpreter to its limits here. What <PRINT ,ZCODE .ZIN> produces, I will discuss after the ZAP run.

ZAC MUD

The ZAC package contains the assembler routines already mentioned above: DSOPEN, DSCLOSE, DSPRINT, DSREAD. I suppose the are used to store debug symbols in a suitable binary format. We ignore this stuff here.

ZSTR MUD

This package contains conversion routines between MUDDLE strings and Z-STRINGS.

ZOPS MUD

The ZOPS package contains ZAP operation definitions. I only added <DEFOP "VERIFY" 189 T <>> here, because ZORK II has the $VERIFY verb, which was added at a later time than this early ZAP assembler originates.

SORTX MUD

This is the replacement for SORT routine the original muddle loads on demand as an RSUBR (relocatable subroutine) from a library, which we don't have. So I hacked one, which is described in the first writeup about the ZILCH compiler.

ZAPIT MUD, ITSPKG.URS234 and NULL MUD

For convenience, one don't always has to enter the following lines:

<FLOAD "ITSPKG >">
<FLOAD "NULL MUD">
<USE "ZAP">

The first line loads the new ITS package manager. The second makes sure that ,NULL is set correctly (stolen from the file RRS;MUDDLE INIT). The third finally loads the ZAP assembler.

FACT MUD

This can be used to test the package manager:

:print fact >
<PACKAGE "FACT">

<ENTRY FACT>

<DEFINE FACT (N) ;"the standard recursive factorial"
        <COND (<0? .N> 1)
              (ELSE <* .N <FACT <- .N 1>>>)>>

<ENDPACKAGE>
*:muddle
MUDDLE 56 IN OPERATION.
LISTENING-AT-LEVEL 1 PROCESS 1
<FLOAD "ITSPKG >">$
"DONE"
<USE "FACT">$
USE
<FACT 5>$
120
<QUIT>$

:KILL

Transcript of the ZAP Run and the Files Produced

So let's do the actual run. (zoborf is the directory I created for this tests.)

:cwd zoborf;

*:print zapit mud

<FLOAD "ITSPKG >">
<FLOAD "NULL MUD">
<USE "ZAP">

:muddle
<FLOAD "ZAPIT MUD">$
<ZAP "ZORK2 ZAP">$
g

 completed in 78 seconds.
ZAP pass #2*** P*INSERT((*INSERT "ZORK2DAT"))***
*** P*INSERT((*INSERT "DUNGEON"))***
*** P*INSERT((*INSERT "SYNTAX"))***
*** P*INSERT((*INSERT "MACROS"))***
*** P*INSERT((*INSERT "CLOCK"))***
*** P*INSERT((*INSERT "MAIN"))***
*** P*INSERT((*INSERT "PARSER"))***
*** P*INSERT((*INSERT "DEMONS"))***
*** P*INSERT((*INSERT "CRUFTY"))***
*** P*INSERT((*INSERT "VERBS"))***
*** P*INSERT((*INSERT "ACTIONS"))***
*** P*INSERT((*INSERT "ZORK2STR"))***
 completed in 108 seconds.
94350 bytes used.
120 instructions assembled per second.
"<GC-DUMP ,ZCODE .ZIN> DONE."

"BEFORE <SORTEX..."
"AFTER <SORTEX..."
"AFTER .SYMS SAVED."
ZAP "DONE".

:KILL
*

The following lines of code discussed above

  <COND (<SET ZIN <OPEN "PRINT" <STRING .FILE ".ZIP">>>)
        (<ERROR OPEN-FAILED!-ERRORS ZAP .FILE .ZIN>)>
  <PRINT ,ZCODE .ZIN>
  <CLOSE .ZIN>

produce a file called ZORK2 ZAP.ZI. Let's look at it:

:print zork2 zap.zi

#8 {1 0 0 42 68 100 69 95 51 49 0 64 32 151 40 199 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 12 0 242 2 0 9 18 0 0 12 0 242 3 0 9 40 0 0 12
0 242 5 0 9 66 0 0 0 16 243 203 0 9 92 0 0 12 0 242 84 0 9 109 0 4 32 0 179 0 0
9 135 0 8 32 64 219 60 0 9 176 0 1 32 80 9 0 0 9 210 0 0 210 0 0 0 8 9 237 0 0
18 0 0 0 0 10 17 0 0 32 0 0 0 0 10 38 0 0 0 16 205 0 0 10 58 0 1 32 80 205 12 0
10 73 0 0 33 0 0 0 0 10 102 0 0 33 0 0 0 0 10 138 0 16 224 0 88 17 0 10 170 0 0
224 8 88 18 0 10 191 2 4 32 0 88 21 0 10 215 0 17 32 0 87 22 0 10 233 32 0 32
144 22 0 0 11 16 0 0 32 128 88 0 0 11 43 4 0 64 16 87 24 20 11 63 4 0 64 16 84 0
0 11 82 0 0 0 16 87 25 0 11 101 0 0 192 24 87 0 0 11 116 0 0 192 16 87 19 0 11
131 0 0 128 16 84 23 0 11 147 0 0 16 0 0 0 0 11 163 0 0 0 16 91 30 0 11 190 0 4
0 16 91 0 0 11 220 2 4 32 0 91 29 0 11 247 2 1 32 0 90 0 0 12 23 2 5 32 0 92 0 0
12 70 0 0 0 0 100 0 0 12 117 1 0 192 0 102 0 0 12 140 2 0 32 0 181 0 0 12 172 0
4 0 16 102 35 0 12 201 0 4 0 16 103 0 0 12 225 16 5 32 2 99 50 0 12 249 0 0 0 2
105 0 0 13 32 0 1 32 0 108 0 0 13 50 0 0 16 0 107 0 0 13 70 4 0 128 16 82 71 0
13 91 2 4 160 0 112 45 0 13 112 2 4 160 0 112 46 0 13 141 2 4 160 0 112 0 0 13
168 2 5 32 0 48 0 0 13 197 2 4 160 0 112 44 47 13 226 0 5 32 0 113 0 0 14 2 0 0
16 0 99 51 0 14 41 0 0 0 16 99 0 0 14 66 16 4 32 0 58 53 0 14 80 16 4 32 0 58 54
0 14 117 16 4 32 0 58 0 0 14 156 16 4 32 0 58 52 0 14 195 0 1 32 0 119 0 0 14
241 0 0 32 0 0 0 0 15 13 0 0 192 8 101 0 55 15 35 0 0 32 0 0 0 0 15 58 8 0 32 0
219 0 0 15 85 0 0 0 0 113 49 0 15 107 0 0 0 0 110 0 0 15 121 0 0 64 16 109 0 0
15 135 2 4 32 0 107 42 0 15 149 0 20 32 0 99 39 0 15 181 0 0 16 0 183 0 0 15 231
...
25 53 64 21 16 48 247 11 18 0 136 82 85 69 89 40 28 59 45 0 250 78 0 29 73 224
113 24 9 26 112 0 211 36 9 58 81 120 17 57 141 101 73 1 6 109 67 72 14 103 0 46
52 82 224 85 209 41 32 113 217 52 11 106 248 0 211 36 20 69 32 30 147 43 3 196
165 11 212 104 10 117 72 107 42 0 192 85 87 45 72 100 24 112 211 15 137 59 106 1
211 102 128 101 170 1 42 87 45 96 7 42 52 240 113}

ZCODE is SETGd to <SETG ZCODE <IBYTES 8 ,ZPC>> where ,ZPC is the count of 8 bit bytes used in the Z-CODE story file.

According to The MDL Programming Language IBYTES creates a byte-string from implicit arguments. IBYTES takes two required FIXes and one optional argument. It uses the first FIX to specify the byte size and the second to specify the number of elements. Example array with four 3-bit bytes:

<IBYTES 3 4>$
#3 {0 0 0 0}

So the file ZORK2 ZAP.ZI basically contains the 8-bit-byte array in ASCII representation. How cool is that?

Now we have the compiled story. What do we do with it?

ZAP produces another file, the symbol file ZORK2 ZAP.ZS. Let's look at it also:

:print zork2 zap.zs
[0 "C-ENABLED?" 0 "M-NOT-HANDLED" 0 "M-END" 0 "P-VERB" 0 "P-SBITS" 0 "P-SRCTOP"
0 "REXIT" 0 "NEXITSTR" 0 "FEXITFCN" 0 "FALSE" 0 "STACK" 1 "DEAD-PALANTIR-4" 1
"P-SPREP1" 1 "P-ALL" 1 "M-BEG" 1 "P-SRCALL" 1 "C-TICK" 1 "UEXIT" 1 "P-LEXWORDS"
1 "P-LEXSTART" 1 "CEXITFLAG" 1 "CEXITSTR" 1 "DEXITOBJ" 1 "DEXITSTR" 1 "S-FEEBLE"
1 "FLAMEBIT" 1 "TRUE" 1 "M-HANDLED" 1 "P-VERBN" 2 "M-FATAL" 2 "P-SPREP2" 2
"P-LEXELEN" 2 "P-ONE" 2 "SHAVE" 2 "P-SRCBOT" 2 "DEAD-PALANTIR-3" 2 "S-FUMBLE" 2
"TURNBIT" 2 "M-ENTER" 2 "NOJUMP" 2 "P-PREP1" 2 "C-RTN" 2 "NEXIT" 3 "P-SFWIM1" 3
"P-SONUMS" 3 "DEAD-PALANTIR-2" 3 "S-FEAR" 3 "FOODBIT" 3 "FEXIT" 3 "M-LOOK" 3
"P-PREP1N" 3 "P-PHRLEN" 3 "P-P1BITS" 3 "P-RTLEN" 4 "SMANY" 4 "CEXIT" 4 "S-FILCH"
4 "LIGHTBIT" 4 "P-PSOFF" 4 "M-FLASH" 4 "P-SFWIM2" 4 "P-PREP2" 4
"GLOBAL-PALANTIR" 4 "P-WORDLEN" 4 "P-INHIBIT" 5 "M-OBJDESC" 5 "DEXIT" 5
"P-SLOC1" 5 "DEAD-PALANTIR-1" 5 "P-P1OFF" 5 "P-PREP2N" 5 "S-FREEZE" 5
"SEARCHBIT" 6 "REPELLENT" 6 "S-FALL" 6 "BURNBIT" 6 "P-NC1" 6 "P-SLOC2" 6
"C-INTLEN" 7 "S-FERMENT" 7 "VEHBIT" 7 "P-SACTION" 7 "SWORD" 7 "P-NC1L" 7
"P-ORPHLEN" 8 "RBUCKBIT" 8 "WAND" 8 "P-NC2" 8 "P-SYNLEN" 8 "STAKE" 8 "S-FIERCE"
9 "P-NC2L" 9 "S-FLOAT" 9 "NWALLBIT" 9 "P-ITBLLEN" 9 "WIZARD" 10 "GENIE" 10
...
67348 "PENTAGRAM-FCN" 67990 "WIZARD-FCN" 68760 "I-WIZARD" 71028 "ROB" 71076
"RIPOFF" 71116 "WIZARD-CASE-FCN" 71314 "WAND-FCN" 71772 "I-WAND" 71778
"WIZARD-QUARTERS-FCN" 71868 "BRIDGE-FCN" 71894 "STREAM-FCN" 71958 "CHASM-FCN"
72102 "PATH-OBJECT" 72162 "TUNNEL-OBJECT" 72190 "STALA-PSEUDO" 72246 "MOSS-FCN"
72324 "ROSE-BUSH-FCN" 72418 "TOP-ETCHINGS-F" 72538 "BOTTOM-ETCHINGS-F" 72620
"CUBE-F"]

The symbol file is produced by the following lines (the PRINTs are my output checkmarks):

<PRINT "BEFORE <SORTEX...">
	       <SORTEX <> .SYMS 2>
<PRINT "AFTER <SORTEX...">
	       <SET ZIN <OPEN "PRINT" <STRING .FILE ".ZSYM">>>
	       <PRINT .SYMS .ZIN>
	       <CLOSE .ZIN>
<PRINT "AFTER .SYMS SAVED.">  

SYMS is a MUDDLE VECTOR. First this vector is sorted and then written to the file ZORK2 ZAP.ZS. On TOPS-20 the file would be named ZORK2.ZSYM, but for this test that doesn't bother me.

It will be only read by ZIP into the global variable GLOBAL-SYMBOLS and only used to print some tracing info if ,CTRACE is enabled.

Farther ZAP produces the file ZORK2 SCRIPT, which documents where which type of data is placed:

0       (*BYTE 1)
1       (*BYTE 0)
2       (ZORKID)
4       (ENDLOD)
6       (START)
8       (VOCAB)
10      (OBJECT)
12      (GLOBAL)
14      (IMPURE)
16      (0)
18      (0)
...
60      (0)
62      (0)
64 (*INSERT "ZORK2DAT")
64 (O?ANY=1)
64 (PS?OBJECT=128)
64 (PS?VERB=64)
64 (PS?ADJECTIVE=32)
...
64 (C-INTLEN=6)
64 (C-TABLELEN=180)
64 (OBJECT:: *TABLE 2357)
64 (0)
66 (0)
...
122 (0)
124 (0)
126 (*OBJECT DEAD-PALANTIR-4,0,FX?ONBIT+FX?RLANDBIT,ROOMS,DEAD-PALANTIR-3,0,T?DEAD-PALANTIR-4)
126     (*EQUAL DEAD-PALANTIR-4,1)
126     (*WORD 0,3072)
...
94312 (*GSTR STR?353,"You execute a perfect swan-dive into the depths below.")
94312   (*PDEF STR?353)
94312   (*STR "You execute a perfect swan-dive into the depths below.") [3028] [26634] [30024] [27434] [192] [21847] [11592] [25624]
94350 (*ENDI)
94350 (*END)

Running ZIP, the Zork Interpreter Program

Let's try to feed the compiled story file (in ASCII representation) to ZIP. We will at least have to replace GC-READ with a "normal" READ to make it work.

ZIP Files Needed

Now put ZIP into the created directory. It uses the same packages we discussed at ZAP, except the sorting routine SORTEX, so we only need:

lcd .../out/ZIP
put "ZIP.MUD"   "ZIP MUD"
put "ZIPIT.MUD" "ZIPIT MUD"
put "GETSTR.MUD" "GETSTR MUD"
  • ZIP MUD contains Z-Code the interpreter program.
  • The file GETSTR MUD is FLOADed by ZIP MUD:
    <FLOAD "GETSTR">        ;"until compiler bug is fixed"
    
  • ZIPIT MUD will be discussed below.

Changes made to ZIP

Again, let's discuss the changes I've made (here to ZIP MUD).

  • I added a handler for the VERIFY operation:

    <DEFINE OP-VERIFY () <OP-RETURN 1>>
    <OPDEF "VERIFY">
    

    The $VERIFY verb will always succeed. What else?

  • One problem was, that <READSTRING ... didn't want to accept the return key. So there are some (now commented out) diagnostic outputs.

    ;<PRINT "BREAKS=">
    ;<PRINT ,BREAKS>
    <SET N <READSTRING .STR ,INCHAN ,BREAKS>>
    ;<SET N <READSTRING .STR ,INCHAN ".">>
    ;<PRINC "[READSTRING DONE]">
    ;<CRLF>
    <READCHR ,INCHAN>
    ;<PRINC "[READ DONE]">
    ;<CRLF>
    

    The solution I found was to change in <DEFINE ZREP ... all references from #LOSE 10 to #LOSE 13: ZREP-Diff

    And here in <DEFINE ZIP ... ZIP-Changes-2

  • Finally the replacement of GC-READ with READ didn't work: ZIP-Changes-1

    The reading of big array or vectors takes up a lot of space and most of the time the garbage collector cames to late, so before reading the symbol file a force GC run is done: <GC 0 T> But it is of no help for the main ZCODE story file. So instead of reading the file in <DEFINE ZIP we have the following line:

    <SETG ZCODE ,ZCODE!-INITIAL>
    

Why this?

Because of what I suspect memory and gc issues, we have to load the ZCODE first, and then the ZIP interpreter. After the start of the MUDDLE interpreter there seems to exist large enough contiguous memory region to allocate the needed <IBYTES memory array. This is the file ZIPIT MUD is used for:

:print ZIPIT MUD
<SETG FILE "ZORK2 ZIPL">
<COND (<SET ZIN <OPEN "READB" ,FILE>>
       <SETG ZCODEL  <READ .ZIN>>
       <CLOSE .ZIN>)
      (<ERROR OPEN-FAILED!-ERRORS ZAP ,FILE .ZIN>)>

<SETG ZCODE <IBYTES 8 <LENGTH ,ZCODEL>>>
<PROG ((N 0))
      <MAPF <>
      #FUNCTION ((V) <PUT ,ZCODE <SET N <+ .N 1>> .V>)
      ,ZCODEL>>
<GUNASSIGN ZCODEL>
<REMOVE ZCODEL>
<GC 0 T>

<FLOAD "ITSPKG >">
<FLOAD "NULL MUD">
<USE "ZIP">

ZIPIT MUD initially loads the compiled Z-CODE from the file ZORK2 ZIPL (see below) into ZCODEL, then constructs the ZCODE array from ZCODEL in memory, removes the temporary ZCODEL list and forces a garbage collection. Then it loads the package manager and the ZIP package. Inside the ZIP package "namespace" we have to access the here constructed ZCODE global with the above mentioned <SETG ZCODE ,ZCODE!-INITIAL>.

Transcript of the ZIP Run

OK, let's try it:

*:date
   TUESDAY, AUGUST 2, 2022  06:08:29 PM
*:muddle
MUDDLE 56 IN OPERATION.
LISTENING-AT-LEVEL 1 PROCESS 1
<FLOAD "ZIPIT">$
"DONE"
<ZIP "ZORK2 ZAP">$
ZORK II: The Wizard of Frobozz
Copyright 1981 by Infocom, Inc.
All rights reserved.
ZORK is a trademark of Infocom, Inc.
Release 42 / Serial number ^@^@^@^@^@^@

Inside the Barrow
You are inside an ancient barrow hidden deep within a dark forest. The barrow o!
pens into a narrow tunnel at its southern end. You can see a faint glow at the !
far end.
A sword of Elvish workmanship is on the ground.
A strangely familiar brass lantern is lying on the ground.

>take all
sword: Taken.lamp: Taken.
>examine sword
I see nothing special about the sword.
>$verify
Verifying game...

>xyzzy
A hollow voice says "Fool."
>quit
Your score would be 0 (total of 400 points), in 4 moves.
This score gives you the rank of Beginner.
Do you wish to leave the game? (Y is affirmative): >y

:KILL
*

Oh yeah, it basically seems to work!

I didn't test much further because I mainly wanted to see if it works at all and that's already more than I expected.

But what is the ZORK2 ZIPL file all about? Let's look at it and compare it with the above ZORK2 ZAP.ZI:


(1 0 0 42 68 100 69 95 51 49 0 64 32 151 40 199 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 12 0 242 2 0 9 18 0 0 12 0 242 3 0 9 40 0 0 12
0 242 5 0 9 66 0 0 0 16 243 203 0 9 92 0 0 12 0 242 84 0 9 109 0 4 32 0 179 0 0
9 135 0 8 32 64 219 60 0 9 176 0 1 32 80 9 0 0 9 210 0 0 210 0 0 0 8 9 237 0 0
18 0 0 0 0 10 17 0 0 32 0 0 0 0 10 38 0 0 0 16 205 0 0 10 58 0 1 32 80 205 12 0
10 73 0 0 33 0 0 0 0 10 102 0 0 33 0 0 0 0 10 138 0 16 224 0 88 17 0 10 170 0 0
224 8 88 18 0 10 191 2 4 32 0 88 21 0 10 215 0 17 32 0 87 22 0 10 233 32 0 32
144 22 0 0 11 16 0 0 32 128 88 0 0 11 43 4 0 64 16 87 24 20 11 63 4 0 64 16 84 0
0 11 82 0 0 0 16 87 25 0 11 101 0 0 192 24 87 0 0 11 116 0 0 192 16 87 19 0 11
131 0 0 128 16 84 23 0 11 147 0 0 16 0 0 0 0 11 163 0 0 0 16 91 30 0 11 190 0 4
0 16 91 0 0 11 220 2 4 32 0 91 29 0 11 247 2 1 32 0 90 0 0 12 23 2 5 32 0 92 0 0
12 70 0 0 0 0 100 0 0 12 117 1 0 192 0 102 0 0 12 140 2 0 32 0 181 0 0 12 172 0
4 0 16 102 35 0 12 201 0 4 0 16 103 0 0 12 225 16 5 32 2 99 50 0 12 249 0 0 0 2
105 0 0 13 32 0 1 32 0 108 0 0 13 50 0 0 16 0 107 0 0 13 70 4 0 128 16 82 71 0
13 91 2 4 160 0 112 45 0 13 112 2 4 160 0 112 46 0 13 141 2 4 160 0 112 0 0 13
168 2 5 32 0 48 0 0 13 197 2 4 160 0 112 44 47 13 226 0 5 32 0 113 0 0 14 2 0 0
16 0 99 51 0 14 41 0 0 0 16 99 0 0 14 66 16 4 32 0 58 53 0 14 80 16 4 32 0 58 54
0 14 117 16 4 32 0 58 0 0 14 156 16 4 32 0 58 52 0 14 195 0 1 32 0 119 0 0 14
241 0 0 32 0 0 0 0 15 13 0 0 192 8 101 0 55 15 35 0 0 32 0 0 0 0 15 58 8 0 32 0
219 0 0 15 85 0 0 0 0 113 49 0 15 107 0 0 0 0 110 0 0 15 121 0 0 64 16 109 0 0
15 135 2 4 32 0 107 42 0 15 149 0 20 32 0 99 39 0 15 181 0 0 16 0 183 0 0 15 231
...
25 53 64 21 16 48 247 11 18 0 136 82 85 69 89 40 28 59 45 0 250 78 0 29 73 224
113 24 9 26 112 0 211 36 9 58 81 120 17 57 141 101 73 1 6 109 67 72 14 103 0 46
52 82 224 85 209 41 32 113 217 52 11 106 248 0 211 36 20 69 32 30 147 43 3 196
165 11 212 104 10 117 72 107 42 0 192 85 87 45 72 100 24 112 211 15 137 59 106 1
211 102 128 101 170 1 42 87 45 96 7 42 52 240 113)

The only difference is this: While ZORK2 ZAP.ZI contains a vector, which needs a continuous chunk of memory, ZORK2 ZIPL contains a simple list, which <SETG ZCODEL <READ .ZIN> in ZIPIT MUD manages to read without a failing garbage collection. My attempts to read the following vectors

  • #8 {1 0 0 42 68 100 69 ... 42 52 240 113}
  • ![1 0 0 42 68 100 69 ... 42 52 240 113!] directly, failed, so I have to use the normal list as a workaround.

I created ZORK2 ZIPL from ZORK2 ZAP.ZI using Emacs on ITS. Only the beginning of the first and end of the last line (non empty) had to be changed.

Running ZIL, the ZIL interpreter

So it remains for us to look at ZIL, the ZIL interpreter. The comment at the beginning of the ZIL MUD file says:

"ZIL Interpreter/Table Generator"

This program should load, parse and run the ZIL files directly, without having to use the ZILCH, ZAP, ZIP chain. Cool stuff...

ZIL Files Needed

Now put ZIL into the created directory.

lcd .../out/ZIL
put "ZIL.MUD"    "ZIL MUD"
put "ZORK2.ZIL"  "ZORK2 ZIL"
put "DUNGEO.ZIL" "DUNGEO ZIL"
put "SYNTAX.ZIL" "SYNTAX ZIL"
put "MACROS.ZIL" "MACROS ZIL"
put "CLOCK.ZIL"  "CLOCK ZIL"
put "MAIN.ZIL"   "MAIN ZIL"
put "PARSER.ZIL" "PARSER ZIL"
put "DEMONS.ZIL" "DEMONS ZIL"
put "CRUFTY.ZIL" "CRUFTY ZIL"
put "VERBS.ZIL"  "VERBS ZIL"
put "ACTION.ZIL" "ACTION ZIL"

Here we need the ZORK II ZIL source files, too. ZORK2 ZIL includes the other ones.

Transcript of the ZIL Run

Let's try this last one:

*:muddle
MUDDLE 56 IN OPERATION.
LISTENING-AT-LEVEL 1 PROCESS 1
<FLOAD "ZIL">$
"DONE"
<ZLOAD "ZORK2">$
Loading ZORK2.ZIL (FLOAD)
Loader/ ZORK II: The Wizard of Frobozz
Loading DUNGEON.ZIL (FLOAD)
Loading SYNTAX.ZIL (FLOAD)
Loading MACROS.ZIL (FLOAD)
Loading CLOCK.ZIL (FLOAD)
Loading MAIN.ZIL (FLOAD)
Loading PARSER.ZIL (FLOAD)
Loading DEMONS.ZIL (FLOAD)
Loading CRUFTY.ZIL (FLOAD)
Loading VERBS.ZIL (FLOAD)
Loading ACTIONS.ZIL (FLOAD)
"DONE"
<ZIL>$
ZORK II: The Wizard of Frobozz|
Copyright 1981 by Infocom, Inc.|
All rights reserved.|ZORK is a trademark of Infocom, Inc.|
Release 0 / Serial number ^@^@^@^@^@^@

Inside the Barrow
You are inside an ancient barrow hidden deep within a dark forest.
The barrow opens into a narrow tunnel at its southern end. You can
see a faint glow at the far end.
A sword of Elvish workmanship is on the ground.
A strangely familiar brass lantern is lying on the ground.

>take all
sword: Taken.
lamp: Taken.

>examine sword
I see nothing special about the sword.

>xyzzy
A hollow voice says "Fool."

>quit
Your score would be 0 (total of 400 points), in 3 moves.
This score gives you the rank of Beginner.
Do you wish to leave the game? (Y is affirmative): >y

:KILL
*

Probably you already noticed small differences in the output: The staring banner still contains the pipe chars and the things taken are here on a separate line. But: Oh yeah, it basically seems to work, too!

Changes made to ZIL

The changes I made to this one:

  • Commented out ;<FLOAD "TELL.XBIN">. We do not have this RSUBR file.

    ;"For READST"
    
    ;<FLOAD "TELL.XBIN">
    
  • NEXTP failed with a DECL wrong type error. ZIL-Type-Mismatch-Error I suppose this is probably a DECL check bug in MUDDLE. I changed declaration of (M) to ANY to make it work. ZIL-NEXTP-Diff

  • In <DEFINE READ!-ZO ... I replaced

    <SET LEN <READST .INS "" <>>>
    

    by

    <SET LEN <READSTRING .INS ,INCHAN <STRING <ASCII 10>>>>
    <READCHR ,INCHAN>
    

    We don't have READST (c.f. comment to TELL.XBIN above), but we have READSTRING.

  • In <DEFINE ZIL ... I had to put a #LOSE 13 into the input channel slot 6. Why this? Let's look at the output of <BACK ,INCHAN>:

    ,INCHAN$
    #CHANNEL [2 "READ" "INPUT" ">" "TTY" " " "INPUT" ">" "TTY" " " 5122 23748404082
    <ERROR END-OF-FILE!-ERRORS> 17179869211 23085705369 () 80 10 ""]
    
    <BACK ,INCHAN>$
    [![#LOSE *260740764110* #LOSE *260740764123* #LOSE *000000000000* #LOSE
    *000000000177* #LOSE *000000000000* #LOSE *000000000033* #LOSE *000000000134* #
    LOSE *000000000000* #LOSE *000000000014* #LOSE *000000000004* #LOSE
    *010705000012* #LOSE *362050141626* #LOSE *201311147206* #LOSE *442031637066* #
    LOSE *416210147174* #LOSE *371743300000* #LOSE *000000000000* #LOSE
    *000000000000* #LOSE *000000000000* #LOSE *000000000000* #LOSE *000000000000* #
    LOSE *000000000000* #LOSE *000000000000* #LOSE *000000000000* #LOSE
    *000000000000* #LOSE *000000000000* #LOSE *000000000000* #LOSE *000000000000* #
    LOSE *000000000000* #LOSE *000000000000* #LOSE *000000000000*!] 2 "READ"
    "INPUT" ">" "TTY" " " "INPUT" ">" "TTY" " " 5122 23748404082 <ERROR
    END-OF-FILE!-ERRORS> 17179869211 23085705369 () 95 10 ""]
    

    Let's reformat it to make it a little bit more readable.

    <1 <BACK ,INCHAN>>$
    ![
    #LOSE *260740764110* 
    #LOSE *260740764123* 
    #LOSE *000000000000* 
    #LOSE *000000000177* 
    #LOSE *000000000000* 
    #LOSE *000000000033*    ESC
    #LOSE *000000000134* 
    #LOSE *000000000000* 
    #LOSE *000000000014* 
    #LOSE *000000000004* 
    #LOSE *010705000012* 
    #LOSE *361424036204* 
    #LOSE *406071320130* 
    #LOSE *446350344202* 
    #LOSE *471747615400* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000* 
    #LOSE *000000000000*
    !]
    
    <6 <1 <BACK ,INCHAN>>>$
    #LOSE *000000000033*
    
    

    Originally slot 6 contains the escape ASCII code 27 (33 octal). Escape must be used to terminate and evaluate an input line. I changed it to 13 to make the input channel accept a carriage return in READSTRING. This is not documented in The MDL Programming Language as far as I can see. ZIL-Changes-2

    In <ROUTINE ZLOAD ... I added a T as second argument to <ZFLOAD ... call to force it using FLOAD instead of the default GROUP-LOAD we don't have. The file names to load I changed from the TOPS-20 FROB.ZIL to ITS naming FROB ZIL. That's all.

Future Perspectives

  • Examine the contents of ZORK2 ZAP.ZI
  • Trying to use the MUDDLE 106 on TOPS-20 (a working one can be found on toad-2@tty.livingcomputers.org(https://wiki.livingcomputers.org/doku.php?id=xkl_toad-2)
    @login noaccount
     Job 17 on TTY27 4-Sep-2022  9:17AM
     Previous LOGIN: 3-Sep-2022  5:24AM
    [Querying terminal type]
    [VT100]
    Chateaubriand's birthday
    First newsboy, 1833
    First glass in England, 1567
     End of COMAND.CMD.1
    @mdl106
    MUDDLE 106 IN OPERATION.
    LISTENING-AT-LEVEL 1 PROCESS 1
    <+ 40 2>$
    42
    
    I have tried to use the muddle version(s) from Living Computers on my local TOPS-20 Panda distribution. With mixed results. But this is another story.

ToDo

  • Look into the small differences in the output of ZIP and ZIL
  • Perhaps somebody can repair the GC-SAVE and GC-READ stuff in current ITS muddle? Adam T. Sampson and Lars Brinkhoff achieved great results in this field (PDP-10/its#1957).

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