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Improve messaging in case user can't get more shapes
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Happened on the third chest for someone, despite them not having any shapes in their bank. The just couldn't get more
than 6 shapes
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pajlada committed Oct 1, 2023
1 parent 48c5b33 commit bef6c94
Showing 1 changed file with 2 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -134,7 +134,7 @@ protected void setupSteps()
pushNWMonolithEast.setMaxRoamRange(2);

getSecondShapes = new ObjectStep(getQuestHelper(), ObjectID.CHEST_49617, regionPoint(36, 38),
"Open the chest for some more shapes");
"Open the chest for some more shapes. If the chest doesn't give you any shapes, drop the shapes in your inventory first, then click the chest, then pick up the shapes from the ground.");
getSecondShapes.addSubSteps(pushSWMonolithNorth, pushNWMonolithEast);

picklockChestForFirstKey = new ObjectStep(getQuestHelper(), ObjectID.CHEST_49614, regionPoint(33, 37), "Picklock the chest for a key");
Expand All @@ -151,7 +151,7 @@ protected void setupSteps()
openChestForCrystalChimeSeed.addSubSteps(pushSmallMonolithSouth, pushNWMonolithWest);

getThirdShapes = new ObjectStep(getQuestHelper(), ObjectID.CHEST_49617, regionPoint(41, 29),
"Open the chest for some more shapes");
"Open the chest for some more shapes. If the chest doesn't give you any shapes, drop the shapes in your inventory first, then click the chest, then pick up the shapes from the ground.");
// getThirdShapes.addSubSteps(pushSmallMonolithSouth);

var crystalChimeSeed = new ItemRequirement("Crystal chime seed", ItemID.CRYSTAL_CHIME_SEED, 1);
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