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Selection
TangHui edited this page Nov 30, 2019
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Component Operators
- Add Edge/Face
- Average Normal
- Beauty Fill
- Bevel
- Bisect
- Bridge Edge Loops
- Connect Vertices
- Convex Hull
- Decimate
- Duplicate Component
- Extrude
- Extrude Edges (Individually)
- Extrude Faces (Individually)
- Extrude Region
- Extrude Vertices (Individually)
- Fill Edge Loop
- Fill Grid
- Fill Holes (By Sides)
- Flatten
- Flip Normals
- Inset
- Intersect
- Intersect Boolean
- Loop Cut
- Make Normals Consistent
- Material
- Merge
- Merge Normals
- Offset Edge Loops
- Point Normals
- Poke
- Quadrangulate
- Remove Doubles
- Rip
- Rip Edge
- Rotate Edge
- Screw
- Separate
- Solidify
- Spin
- Split
- Subdivide
- Subdivide Edge Ring
- Symmetrize
- Snap To Symmetry
- Triangulate
- Unsubdivide
- UV Project
- UV Smart Project
- UV Unwrap
- Vertex Group
- Wireframe
Modifiers
- Array Modifier
- Bevel Modifier
- Boolean Modifier
- Build Modifier
- Cast Modifier
- Corrective Smoothness Modifier
- Curve Modifier
- Decimate Modifier
- Displace Modifier
- Edge Split Modifier
- Hook Modifier
- Laplacian Smooth Modifier
- Mirror Modifier
- Remesh Modifier
- Screw Modifier
- Simple Deform Modifier
- Skin Modifier
- Smooth Modifier
- Solidify Modifier
- Subdivision Surface Modifier
- Triangulate Modifier
- Wave Modifier
- Wireframe Modifier
Selection
- Select All
- Select Alternate faces
- Select Axis
- Select By Index
- Select By location
- Select By Material
- Select By Normal
- Select By Vertex Group
- Select Face By Sides
- Select Interior Faces
- Select Less
- Select Linked
- Select Linked Faces By Angle
- Select Linked Pick
- Select Loop
- Select Loop Region
- Select Loose
- Select Manually
- Select Mirror
- Select More
- Select Multi-Loop
- Select Next Item
- Select Non-manifold
- Select Nth (Checker Deselect)
- Select Previous Item
- Select Random
- Select Region Boundary
- Select Sharp Edges
- Select Shortest Path
- Select Shortest Path Pick
- Select Similar
- Select Similar Region
- Select Ungrouped