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import { useEffect, useRef, useState } from "react"; | ||
import * as THREE from "three"; | ||
import { useFrame, useThree } from "@react-three/fiber"; | ||
import { useController, useXR } from "@react-three/xr"; | ||
import nipplejs from "nipplejs"; | ||
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import FaceText from "./components/FaceText"; | ||
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type Vec2 = { x: number; y: number }; | ||
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type GamepadsProps = { | ||
nipples: boolean; | ||
}; | ||
function Gamepads({ nipples = true }: GamepadsProps) { | ||
const leftpadRef = useRef<Vec2>({ x: 0, y: 0 }); | ||
const rightpadRef = useRef<Vec2>({ x: 0, y: 0 }); | ||
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const player = useXR((state) => state.player); | ||
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const [text1, setText1] = useState("left"); | ||
const [text2, setText2] = useState("right"); | ||
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// | ||
// Update `player` position and rotation | ||
// | ||
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const sensitivity: { left: Vec2; right: Vec2 } = { | ||
left: { x: 1 / 5, y: 1 / 5 }, | ||
right: { x: 1 / 100, y: 1 / 10 }, | ||
}; | ||
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useFrame(() => { | ||
const leftpad = leftpadRef.current; | ||
const rightpad = rightpadRef.current; | ||
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setText1(`leftpad: [ ${leftpad.x.toFixed(3)}, ${leftpad.y.toFixed(3)} ]`); | ||
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player.position.add( | ||
new THREE.Vector3( | ||
leftpad.x * sensitivity.left.x, | ||
0, | ||
leftpad.y * sensitivity.left.y | ||
).applyEuler(player.rotation) | ||
); | ||
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setText2( | ||
`rightpad: [ ${rightpad.x.toFixed(3)}, ${rightpad.y.toFixed(3)} ]` | ||
); | ||
player.rotation.y -= rightpad.x * sensitivity.right.x; | ||
player.position.y -= rightpad.y * sensitivity.right.y; | ||
}); | ||
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return ( | ||
<> | ||
<FaceText position={[0, 6, 0]}>{text1}</FaceText> | ||
<FaceText position={[0, 5, 0]}>{text2}</FaceText> | ||
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<NormalGamepad leftpadRef={leftpadRef} rightpadRef={rightpadRef} /> | ||
<XRGamepads leftpadRef={leftpadRef} rightpadRef={rightpadRef} /> | ||
{nipples && ( | ||
<NipplesGamepads leftpadRef={leftpadRef} rightpadRef={rightpadRef} /> | ||
)} | ||
</> | ||
); | ||
} | ||
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export default Gamepads; | ||
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// | ||
// 🕹️ Normal gamepad | ||
// | ||
// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API | ||
// | ||
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function NormalGamepad({ | ||
leftpadRef, | ||
rightpadRef, | ||
}: { | ||
leftpadRef: React.MutableRefObject<Vec2>; | ||
rightpadRef: React.MutableRefObject<Vec2>; | ||
}) { | ||
const [gamepadIndex, setGamepadIndex] = useState<number | null>(null); | ||
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useEffect(() => { | ||
const onConnect = (e: GamepadEvent) => { | ||
console.log("gamepadconnected"); | ||
const gp = navigator.getGamepads()[e.gamepad.index]; | ||
if (!gp) return; | ||
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console.log("gp", gp); | ||
setGamepadIndex(gp.index); | ||
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console.log( | ||
`Gamepad connected at index ${gp.index}: ${gp.id} with ${gp.buttons.length} buttons, ${gp.axes.length} axes.` | ||
); | ||
}; | ||
window.addEventListener("gamepadconnected", onConnect); | ||
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return () => { | ||
console.log("gamepaddisconnected"); | ||
setGamepadIndex(null); | ||
window.removeEventListener("gamepadconnected", onConnect); | ||
}; | ||
}, []); | ||
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const threshold = (x: number, min = 0.1) => (Math.abs(x) > min ? x : 0); | ||
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useFrame(() => { | ||
if (gamepadIndex === null) return; | ||
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const gp = navigator.getGamepads()[gamepadIndex]; | ||
if (!gp) return; | ||
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const leftpad = leftpadRef.current; | ||
leftpad.x = threshold(gp.axes[0]); | ||
leftpad.y = threshold(gp.axes[1]); | ||
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const rightpad = rightpadRef.current; | ||
rightpad.x = threshold(gp.axes[2]); | ||
rightpad.y = threshold(gp.axes[3]); | ||
}); | ||
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return <></>; | ||
} | ||
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// | ||
// XR Gamepads (see: https://github.com/pmndrs/react-xr/issues/218) | ||
// | ||
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function XRGamepads({ | ||
leftpadRef, | ||
rightpadRef, | ||
}: { | ||
leftpadRef: React.MutableRefObject<Vec2>; | ||
rightpadRef: React.MutableRefObject<Vec2>; | ||
}) { | ||
const leftController = useController("left"); | ||
const rightController = useController("right"); | ||
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useFrame((state, delta, XRFrame) => { | ||
if (!XRFrame) return; | ||
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if (leftController) { | ||
const XRLeftGamepad = leftController.inputSource.gamepad; | ||
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const leftpad = leftpadRef.current; | ||
leftpad.x = XRLeftGamepad?.axes[2] || 0; | ||
leftpad.y = XRLeftGamepad?.axes[3] || 0; | ||
} | ||
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if (rightController) { | ||
const XRRightGamepad = rightController.inputSource.gamepad; | ||
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const rightpad = rightpadRef.current; | ||
rightpad.x = XRRightGamepad?.axes[2] || 0; | ||
rightpad.y = XRRightGamepad?.axes[3] || 0; | ||
} | ||
}); | ||
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return <></>; | ||
} | ||
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// | ||
// 🔘 nipple gamepads | ||
// | ||
// see: https://yoannmoi.net/nipplejs/ | ||
// | ||
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function NipplesGamepads({ | ||
leftpadRef, | ||
rightpadRef, | ||
}: { | ||
leftpadRef: React.MutableRefObject<Vec2>; | ||
rightpadRef: React.MutableRefObject<Vec2>; | ||
}) { | ||
const { size, gl } = useThree(); | ||
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useEffect(() => { | ||
const manager = nipplejs.create({ | ||
zone: gl.domElement.parentNode as HTMLElement, | ||
mode: "dynamic", | ||
multitouch: true, | ||
maxNumberOfNipples: 2, | ||
size: 100, | ||
}); | ||
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const leftpad = leftpadRef.current; | ||
const rightpad = rightpadRef.current; | ||
manager.on("move", (evt, { identifier, position, vector }) => { | ||
if (evt.target.ids.length <= 1) { | ||
// Only one joystick | ||
if (position.x < size.width / 2) { | ||
// left part of the screen | ||
leftpad.x = vector.x; | ||
leftpad.y = -vector.y; | ||
} else { | ||
// right part of the screen | ||
rightpad.x = vector.x; | ||
rightpad.y = -vector.y; | ||
} | ||
} else { | ||
// Two joysticks | ||
const otherJoystickId = evt.target.ids.find((id) => id !== identifier); | ||
const otherJoystick = manager.get(otherJoystickId!); | ||
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if (position.x < otherJoystick.position.x) { | ||
// I'm on the left of the other joystick | ||
leftpad.x = vector.x; | ||
leftpad.y = -vector.y; | ||
} else { | ||
// I'm on the right of the other joystick | ||
rightpad.x = vector.x; | ||
rightpad.y = -vector.y; | ||
} | ||
} | ||
}); | ||
manager.on("end", (evt, nipple) => { | ||
leftpad.x = 0; | ||
leftpad.y = 0; | ||
rightpad.x = 0; | ||
rightpad.y = 0; | ||
}); | ||
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// | ||
// cleanup | ||
// | ||
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return () => { | ||
manager.destroy(); | ||
}; | ||
}, [gl, size, leftpadRef, rightpadRef]); | ||
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return <></>; | ||
} |
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