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Marcus Ottosson edited this page Jul 26, 2014
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1 revision
(planned) Reuse
5A. Divide-and-conquer
E.g. separating modeling from animation from rendering and an efficient strategy for keeing them together.
5B. Asset composition
Interfaces for potato-head composition of multiple smaller assets; such as eyes, teeth and hair onto a generic head for characters; or building, window, office furniture for environments.