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Releases: ac-sim-improvement-mods/ac-rules-and-race-enhancements

v1.2.0.0-preview650 Release

29 Apr 23:12
68cfc1c
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Pre-release

Features

  • Added rules presets for two race series, Formula and GT style races
  • Added compounds tab which allows users to edit compound config while in the sim
  • Added option for drivers to fill their fuel tanks with the same function as the AI
  • RARE can now be installed with Drag+Drop into Content Manager

Fixes

  • Fixed DRS beep audio not playing
  • Changes that were made using the compounds tab, should reflect in game immediately
  • Fixed user settings not being loaded properly
  • Fixed tyre compound restriction function
  • Fixed tyre compound color correction
  • Fixed Alternate AI Level value getting set to 100 after a restart
  • Fixed AI refueling bug
  • Fixed Settings Menu from causing issues when viewing the AI tab
  • AI tab is now allowed during sessions again
  • POSSIBLY FIXED RACE WEEKENDS BEING BROKEN

v1.1.5.0 Release

17 Apr 07:40
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Features

  • New DRS logic to accurately provide DRS for multiple zones that may share a detection line (Albert Park).
  • New delta to car in front logic. More performant, and more accurate. Now using mini sectors, with the track being divided up into 50 meter sectors that are used to compare against the driver in front of you to determine the time delta.
  • Tyre Compound Restriction: Limit player compound choices based on track to emulate F1 tyre compound restrictions.
  • Tyre Compound Color Correct: Change tyre compound texture based on whether they are the soft, medium, or hard compound .for that track. See the Github Wiki for more information.
  • Added new settings to toggle.
    • Restrict compound choice.
      • Toggle whether or not the user's selection of tyre compounds are limited to the configured compound indexes.
    • HMS compound colors.
      • Changes the tyre compounds to reflect F1's compound colors. Hard(white), Medium(yellow), Soft(red).
    • AI fill fuel tank setting.
      • Toggle whether or not the AI's fuel tank will get filled to the appropriate level based on the number of laps in the race.
  • Track layout system to handle online checksum issues, check Overview page for this mod for details.

Fixes

  • Updated AI forced pitstop logic, hopefully less AI get stuck in the pits.
  • Audio SFX should only be heard when Interior Volume is true.
  • FIXED DRS edge case. If the leader crossed Start/Finish line to start their 3rd lap before you crossed a detection line on your 2nd lap, you could get DRS activated if the other parameters were met.
  • FIXED the DRS popup showing up when DRS rules aren't enabled.
  • FIXED the drivers stuck in pits after teleport.
  • Removed unnecessary invisible RARE windows.
  • Fixed track map being replace with FIA logo.
  • Added functionality to the Race Refueling setting that never actually existed.

v1.0.6.0 Release

28 Nov 18:51
bd934a5
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  • Added buttons in 'MISC' settings to revert surfaces.ini file to avoid checksum errors when playing online
    -- This will not fix previously "broken" surfaces.ini files​
  • Removed excess files
  • Added some debug values
  • Fixed new alternate AI level being set and saved properly
  • Removed alternate AI behavior in quali for now
  • Added new AI Level Scaling
    -- You can now, for example, BoP F1 drivers based on 100% AI level, and then use the AI Relative Scale to find a difficulty that suits you​
  • Fixed a bunch of minor bugs