Releases: acemod/ACE3
Version 3.18.0 Release Candidate 2
What's Changed from RC1
- Korean translation updated by @Psycool3695 in #10330
- Translations - Improve Japanese 3.18 by @Apricot-ale in #10331
- Interaction - Revert #10249 by @johnb432 in #10332
- Translations - Improve Russian 3.18 by @V1nsyara in #10333
- Advanced Fatigue - Fix config macro by @PabstMirror in #10334
- Adv Vehicle Damage - Fix cookoff event args by @PabstMirror in #10338
- Inventory - Fix wrong iteration count by @johnb432 in #10342
- Repair - Use
EFUNC
macro by @johnb432 in #10343 - Cookoff - Fix wrong origin for 1 fire jet in fire ring by @johnb432 in #10341
- CSW / Overheating - Fix 2 func macros by @PabstMirror in #10344
- Korean translation improved by @Psycool3695 in #10345
- General - Make some local vars private by @PabstMirror in #10339
- General - Fix some undefined variables by @PabstMirror in #10335
- Compat CUP Weapons - Fix mono NVGs having bino vision by @Mike-MF in #10348
- Vehicle Damage - Improve finding engine selection by @johnb432 in #10340
- Refuel - Add more maps to positions by @Dystopian in #10349
- Korean translation fixed by @Psycool3695 in #10355
- Interaction - Limit remote squad management to leader by @PabstMirror in #10356
- Medical Treatment - Improve
ace_placedInBodyBag
andace_placedInGrave
events by adding medic as parameter by @Vdauphin in #10354 - Explosives - Improve AT/SLAM, Frag from Claymore and Bounding Mines by @mrschick in #10105
- Interaction - Change gear interaction condition on man to isAwake by @LinkIsGrim in #10357
- missile_vikhr - Add Vikhr ATGM by @TheCandianVendingMachine in #10036
- missile_GBU - add by @TheCandianVendingMachine in #10026
- Missile Guidance - Allow attackProfiles to return [0,0,0] by @PabstMirror in #10352
- Explosives - Fix AI always knowing Sapper's location by @mrschick in #10350
- Repair - Fix unit being vanilla engineer with Repair enabled by @Dystopian in #10337
- Interaction - Fix unlocalized string in ACE_TeamManagement by @lambdatiger in #10359
- Scopes - Optimised
FUNC(getOptics)
by @johnb432 in #10360 - Documentation - Add
ACE_painkillers
entry to list of classnames by @OverlordZorn in #10363 - Translations - Italian by @mrschick in #10365
- Advanced Fatigue - Change default terrain gradient factor setting by @johnb432 in #10361
- Hearing - Ignore explosions with no
hit
by @PabstMirror in #10369
Version 3.18.0 Release Candidate 1
Requires CBA version 3.17.0 or later and Arma 3 version 2.16 or later.
Change Log Summary
ADDED:
- Aegis Compat - Overwrite some Aegis changes (#10173)
- Arsenal - Add
ace_arsenal_fnc_saveLoadout
as API to save loadouts (#10151) - CSW - Add primary weapon support (#10284)
- Common - Add
setDead
API (#10045) - Cookoff - Delay full vehicle destruction (#9061)
- Dragging - Add hookable events (#10304)
- Extensions - Rust (#9015)
- Grenades - Add grenade rolling (#10005)
- Hit Reactions - Add weapon dropping on arm hit (#9539)
- Interaction - Add actions based on animations (#6144)
- Interaction - Add remote squad management (#10258)
- Magazine Repack - Add ability to disable repacking via class (#10232)
- Medical AI - Add command actions to heal injured units (#10164)
- Missile Guidance - Rewrite to use real-world guidance principles, general refactor (#10019)
- Reaction Forces Compatibility (#10016)
- SPE Compat - Add CSW support (#10285)
- Sitting - Add config overwrite for random animation pool (#10120)
- UI - Add keybind to hide all hud elements (#10227)
- Vehicle Damage - Add API to prevent AI from dismounting from immobile vehicles (#9990)
- Zeus - Add spectator module (#6202)
FIXED:
- AdvThrowing - Fix showing wind info when no grenades in inventory (#10008)
- Advanced Ballistics/Field Rations - Notify restart requirement (#10161)
- Arsenal - Fix insignia not reapplying after switching vests & backpacks (#10046)
- Arsenal - Fix mission and campaign insignia (#10143)
- Artillery Tables - Fix artillery UI not refreshing when being teleported from one vehicle to another (#10217)
- Artillery Tables - Fix artillery UI not showing if no gunner view available (#10218)
- CSW - Fix belt linking (#10148)
- CSW - Fix round count in GMG belt description (#10180)
- Cargo - Add check for invoking
ace_cargoAdded
EH only if cargo was actually added (#10084) - Cargo - Fix missing cargo box sizes & cleanup (#10263)
- Common - Fix
ace_common_fnc_uniqueItems
(#10107) - Compat GM - Fix inheritance and add GM stringtable entries to display names (#10256)
- Cookoff - Fix Incorrect parent class in cookoff sounds (#10083)
- Dogtags - Drop dog tag on ground if unit doesn't have inventory space (#10094)
- Dogtags - Fix arsenal not showing dog tag info in multiplayer (#10095)
- Dragging - Fix dragging ai turrets via keybind (#10267)
- Dragging - Fix dragging breaking via keybind (#10261)
- Dragging - Fix dragging/carrying failing for items in ViV (#10128)
- Explosives - Only add "detonate all" action for dead man switch when necessary (#10146)
- Fastroping - Fix FRIES not working after vehicle respawn (#10268)
- General - Add replacement items for editor inventory management (#10216)
- Grenades - Fix how incendiary grenades do damage to vehicles (#9983)
- Grenades - Fix incendiary grenades damaging invulnerable objects (#10068)
- Grenades - Fix not being able to switch throw modes in FFV (#10012)
- Hearing - Fix deafness reducing when game is paused (#10039)
- Hearing - Fix explosions not affecting hearing (#10002)
- IR Light - Fix bad item replacements and switching to primary weapons (#10119)
- Interact Menu - Fix self actions when handcuffed (#10188)
- Interaction - Hide push interaction if target is in ViV cargo (#10127)
- Maptools - Fix gps detection (#10007)
- Medical AI - Fix splints not being applied in special circumstance & setting adding multiple EH (#10141)
- Medical AI - Prevent medics from being blocked on treatments they can't complete (#10167)
- Medical Engine - Fix limping not applying with open wounds (#10307)
- Medical Treatment - Notify restart requirement (#10197)
- Mk6 Mortar - Remove unnecessary restart notifications (#10277)
- Nametags - Only display talking waves when unit is alive and conscious (#10106)
- Nightvision - Fixes Exploit with FogScaling (#10299)
- Overheating - Set ammo to ambientTemperature on reload (#10320)
- Quickmount - Fix quickmount for vehicle interactions (#10126)
- RHS Compats - Remove silent
ace_hearing
dependency from RHS compats (#10134) - Refuel - Fix fuel source disabling (#9995)
- Safemode - Fix safemode being broken after respawning (#10260)
- Safemode - Refactor (#10111)
- Sitting - Fix sitting on carried objects (#10318)
- Spectator - Remove spectator lights when exiting spectator (#10114)
- Towing - Fix dependencies (#10288)
- Vehicle Damage - Fix ERA/SLAT not being detected (#10168)
- Vehicle Damage - Fix applying medical damage to non-local and invulnerable units (#9988)
- Vehicle Damage - Let AP trigger ERA/SLAT (#10169)
IMPROVED:
- Advanced Fatigue - Various improvements (continuation of #5723) (#9714)
- Aegis Compat - Add some realistic names (#10253)
- Aircraft - Drone "Follow Unit" Waypoint Action (#9889)
- Arsenal - Fix
modParams
printing messages in RPT (#10213) - Arsenal Stats - Add support for multiline text (#9856)
- Artillery Tables - Support for ammo that has native
airFriction
(#10059) - CSW - Fix overlapping interaction position for SPG-9, improve positions for Mk19 and DSHKM (#10165)
- CSW - Handle turret locality safer (#10272)
- CSW - Improve "disableWeaponAssembly" status effect usage (#10273)
- CSW - Improve tripod and weapon disassembly (#9915)
- CSW - Improved weapon attachments handling (#9904)
- CSW - Take individual components into account for disassembly (#10300)
- CSW/Reload - Don't allow interactions with hostile CSWs (#10152)
- CUP Compat - Add interaction anims to CUP vehicles (#10238)
- CUP Compat - Improve explosives compat (#10193)
- Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo (#10100)
- Cargo - Add checks for adding cargo via config (#9999)
- Cargo - Add object variable for custom interaction delay (#10308)
- Chemlights - Add pretty name for addon (#10174)
- Common - Add
ace_common_fnc_addExplosionEventHandler
(#10243) - Common - Add
ace_common_fnc_switchAttachmentMode
(#10135) - Common - Add
addPlayerEH
for adding EHs to ace_player (#10056) - Common - Add wheel hitpoint function (#10075)
- Common - Clean up
ace_common_fnc_hasItem
&ace_common_fnc_hasMagazine
functions (#10108) - Common - Improve PBO checking (#9266)
- Common - Improve
addWeapon
(#10051) - Common - Improve persistent lights/lasers (#10118)
- Common - Make
FUNC(getVehicleIcon)
check for strings without the .paa extension (#10257) - Common - Use hashmap for
canInteractWith
check (#10189) - Common - Use lifeState check in
FUNC(isAwake)
(#9646) - Compat CUP Units - Goggles Compatibility (#10065)
- Compat RF - Field Rations - Watersource Offsets (#10282)
- Compat RHS/Hellfire - Use RHS models when loaded (#10076)
- Compat WS - Update realistic names (#10014)
- Cookoff - Mini-Rewrite (#9758)
- Dogtags - Add context menu action to check dog tag (#10101)
- Dogtags - Improve displaying dog tags from bodies with no name (#10096)
- Dogtags - Rename inventory items via CBA (#10130)
- Dragging - Add parameters check for
FUNC(setDraggable)
&FUNC(setCarryable)
(#10264) - Dragging - Add parameters for
FUNC(setDraggable)
&FUNC(setCarryable)
to apply globally (#10266) - Dragging - Corpse carrying and dragging - continued (#9273)
- Explosives - Use
triggerAmmo
instead ofsetDamage
(#10182) - Explosives/Realistic Names - Improve CfgVehicles explosives naming (#10200)
- Fire - Mini-Rewrite (#9757)
- Fortify - Add item/weapon/backpack fortify tool property (#10290)
- Frag - Add public blacklist interface (#10163)
- Frag - Rewrite (event handlers and dev functions) (#10157)
- Frag - Spall simulation rewrite (#10247)
- GM Compat - Add interaction anims to GM vehicles (#10234)
- General - Add missing pretty names to components (#10211)
- General - Change CBA Namespaces to HashMap (#8801)
- General - Optimize some if statements (#10302)
- General - Optimize some loops with
forEachReversed
(#10191) - General - Remove "SwitchWeapon" spam (#10113)
- General - Use
findAny
where possible (#10292) - Goggles - Add effect event for API (#10314)
- Grenades - Add 3 more sounds to flashbang detonations (#9982)
- Grenades - Code cleanup (#9979)
- Grenades - Make flashbang detonation sound configurable via config (#9985)
- Gunbag - Optimise weapon taking/storing code (#10053)
- Headless - Add warning about duplicate loadout validation (#9878)
- Headless - Improve group transfer and add API (#9874)
- Hearing - Fix volume being force updated when loadouts are set on AI (#10044)
- Hearing - Improve and cleanup code (#9933)
- HuntIR - Add Events & Animation Disable Flag (#10214)
- Interact Menu - Add inheritance support to removeActionFromClass (#8396)
- Interact Menu - Use hashmaps for interactions (#9920)
- Interaction - Add distance to interaction anims (#10233)
- Interaction - Disable magazine passing to dead and unconscious units (#10091)
- Interaction - Improve
FUNC(switchWeaponAttachment)
(#10145) - Interaction - Show all possible modes for an attachment (#8154)
- Kill Tracker - Add setting to show kills from vehicle to crew (#10069)
- Medical - Make Peripheral Resistance affect blood loss (#8420)
- Medical - Refactor target blood pressure (#10081)
- Medical AI - Add tourniquet support (#10158)
- Medical AI - Give blood in Cardiac Arrest before doing CPR (#10154)
- Medical AI - Make AI take tourniquets into account when medicing (#10142)
- Medical Damage - Improve custom wound handling (#9310)
- Medical Engine - Allow disabling seat locking on vehicle types (#10123)
- Medical Engine - Remove ACE_HDBracket hitpoint (#9732)
- Medical Feedback - Add parameters to fnc_playInjuredSound (#10175)
- Medical Treatment - Allow diagnosing cardiac arrest with clear language (#9997)
- Nightvision - Improve NVG Brightness adjustment limits (#10136)
- Optics - Convert Optics to use CBA Optics (#7273)
- RHS Compat - Add interaction anims for ammo boxes (#1024...
Version 3.17.1
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
FIXED:
- Arsenal - Fix
FUNC(baseAttachment)
returning non-CBA item modes (#9916) - Arsenal - Handle arrays in loadout extended info (#9918)
- CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
- CSW - Fix CUP CSW (#9907)
- Cargo - Fix undefined variable (#9909)
- Cargo - Fix undefined variable and config entries (#9965)
- Common - Fix adding unusable throwables (#9980)
- Common - Fix animations not playing (#9973)
- Grenades - Fix flashbangs causing pain for invulnerable units (#9981)
- Grenades - Fix unconscious AI being affected by flashbangs (#9978)
- Hearing - Add earplugs only if not present (#9987)
- Hearing - Notify restart req. for combat deafness setting (#9934)
- Interact menu - Fix condition in consolidated menu (#9946)
- Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
- Medical - Fix script error when bandaging (#9956)
- Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
- Medical Treatment - Fix low SpO2 making units go into cardiac arrest again (#10003)
- Scopes - Notify restart req. for enable & pressure settings (#9944)
IMPROVED:
- Common - Use existing weapon holders for
FUNC(addToInventory)
(#9895) - General - Change
count
toforEach
where appropriate (#9890) - General - Change
count
toisEqualTo
where appropriate (#9921) - Headless - Code optimisation (#9873)
- Hearing - Use class EH instead of extended EH (#9986)
- Interact Menu - Add
nil
handling for condition (#9922) - Interaction - Add door events (#9910)
- Medical - Add
_createLitter
to medical events (#9959) - Medical Status - API to modify
getBloodLoss
(#9926) - Medical Treatment - Enforce bandage effectiveness variable type (#9950)
- Scopes - Stop changing CBA setting value directly (#9954)
- Weather - Winter Terrain Temperatures (#9943)
CHANGED:
- Casing - Move model lookup to cartridge config (#9893)
- Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
- Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
- Medical Treatment - Only create litter on empty container (#9924)
SETTINGS:
- Hearing - Add setting to add earplugs to all units (#9935)
TRANSLATIONS:
Version 3.17.1 Release Candidate 3
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
FIXED:
- Arsenal - Fix
FUNC(baseAttachment)
returning non-CBA item modes (#9916) - Arsenal - Handle arrays in loadout extended info (#9918)
- CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
- CSW - Fix CUP CSW (#9907)
- Cargo - Fix undefined variable (#9909)
- Cargo - Fix undefined variable and config entries (#9965)
- Common - Fix adding unusable throwables (#9980)
- Common - Fix animations not playing (#9973)
- Grenades - Fix flashbangs causing pain for invulnerable units (#9981)
- Grenades - Fix unconscious AI being affected by flashbangs (#9978)
- Hearing - Add earplugs only if not present (#9987)
- Hearing - Notify restart req. for combat deafness setting (#9934)
- Interact menu - Fix condition in consolidated menu (#9946)
- Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
- Medical - Fix script error when bandaging (#9956)
- Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
- Medical Treatment - Fix low SpO2 making units go into cardiac arrest again (#10003) - New In RC3
- Scopes - Notify restart req. for enable & pressure settings (#9944)
IMPROVED:
- Common - Use existing weapon holders for
FUNC(addToInventory)
(#9895) - General - Change
count
toforEach
where appropriate (#9890) - General - Change
count
toisEqualTo
where appropriate (#9921) - Headless - Code optimisation (#9873)
- Hearing - Use class EH instead of extended EH (#9986)
- Interact Menu - Add
nil
handling for condition (#9922) - Interaction - Add door events (#9910)
- Medical - Add
_createLitter
to medical events (#9959) - Medical Status - API to modify
getBloodLoss
(#9926) - Medical Treatment - Enforce bandage effectiveness variable type (#9950)
- Scopes - Stop changing CBA setting value directly (#9954)
- Weather - Winter Terrain Temperatures (#9943)
CHANGED:
- Casing - Move model lookup to cartridge config (#9893)
- Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
- Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
- Medical Treatment - Only create litter on empty container (#9924)
SETTINGS:
- Hearing - Add setting to add earplugs to all units (#9935)
TRANSLATIONS:
Version 3.17.1 Release Candidate 2
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
FIXED:
- Arsenal - Fix
FUNC(baseAttachment)
returning non-CBA item modes (#9916) - Arsenal - Handle arrays in loadout extended info (#9918)
- CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
- CSW - Fix CUP CSW (#9907)
- Cargo - Fix undefined variable (#9909)
- Cargo - Fix undefined variable and config entries (#9965)
- Common - Fix adding unusable throwables (#9980) - New In RC2
- Common - Fix animations not playing (#9973) - New In RC2
- Grenades - Fix flashbangs causing pain for invulnerable units (#9981) - New In RC2
- Grenades - Fix unconscious AI being affected by flashbangs (#9978) - New In RC2
- Hearing - Add earplugs only if not present (#9987) - New In RC2
- Hearing - Notify restart req. for combat deafness setting (#9934)
- Interact menu - Fix condition in consolidated menu (#9946) - New In RC2
- Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
- Medical - Fix script error when bandaging (#9956)
- Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
- Scopes - Notify restart req. for enable & pressure settings (#9944)
IMPROVED:
- Common - Use existing weapon holders for
FUNC(addToInventory)
(#9895) - General - Change
count
toforEach
where appropriate (#9890) - General - Change
count
toisEqualTo
where appropriate (#9921) - Headless - Code optimisation (#9873)
- Hearing - Use class EH instead of extended EH (#9986) - New In RC2
- Interact Menu - Add
nil
handling for condition (#9922) - Interaction - Add door events (#9910)
- Medical - Add
_createLitter
to medical events (#9959) - New In RC2 - Medical Status - API to modify
getBloodLoss
(#9926) - Medical Treatment - Enforce bandage effectiveness variable type (#9950)
- Scopes - Stop changing CBA setting value directly (#9954)
- Weather - Winter Terrain Temperatures (#9943)
CHANGED:
- Casing - Move model lookup to cartridge config (#9893)
- Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
- Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
- Medical Treatment - Only create litter on empty container (#9924)
SETTINGS:
- Hearing - Add setting to add earplugs to all units (#9935)
TRANSLATIONS:
Version 3.17.1 Release Candidate 1
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
FIXED:
- Arsenal - Fix
FUNC(baseAttachment)
returning non-CBA item modes (#9916) - Arsenal - Handle arrays in loadout extended info (#9918)
- CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
- CSW - Fix CUP CSW (#9907)
- Cargo - Fix undefined variable (#9909)
- Cargo - Fix undefined variable and config entries (#9965)
- Hearing - Notify restart req. for combat deafness setting (#9934)
- Interact Menu - Add
nil
handling for conditions (#9922) - Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
- Medical - Fix script error when bandaging (#9956)
- Medical Treatment - Fix painkiller effect when Advanced Medication is off (#9942)
- Scopes - Notify restart req. for enable & pressure settings (#9944)
IMPROVED:
- Casings - Move model lookup to cartridge config (#9893)
- Common - Use existing weapon holders for
FUNC(addToInventory)
(#9895) - Compats - Add/Fix Advanced Vehicle Damage ERA and SLAT arrays (#9925)
- General - Change
count
toisEqualTo
where appropriate (#9921) - Headless - Code optimisation (#9873)
- Interaction - Add door events (#9910)
- Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
- Medical Status - Add API to modify
getBloodLoss
(#9926) - Weather - Temperatures for snowy terrains (#9943)
CHANGED:
- Medical Treatment - Only create litter when emptying containers (#9924)
SETTINGS:
- Hearing - Add setting to add earplugs to all units (#9935)
TRANSLATIONS:
Version 3.17.0
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Artillery - Keybind for rangetable (#9818)
- Common - Sway settings (#9872)
- Cargo - Alternative unloading method (#8827)
- CUP Compatibility (#9599, #9602, #9627, #9649, #9810)
- Explosives - Keybinds for Cellphone & Detonators (#9687)
- Fire - Disable screams for individual units (#9863)
- Hearing - Keybind for earplugs (#9804)
- KillTracker - Option to filter out AI unit kills (#9800)
- Laser - API for laser codes (#9772)
- Medical - Painkillers (#9720)
- Medical - Support Magazine Treatment Items (#9816)
- Medical Vitals - SPO2 Simulation (#9360)
- Nightvision - WP variants for CUP NVGs (#9810)
- Reload - Manual reload for vehicle weapons (#9398)
FIXED:
- AB/Scopes - Fix script errors on profiling branch (#9869)
- Advanced Fatigue - Disable AF sway factors when Advanced Fatigue is off (#9867)
- Arsenal - Exit refresh early if no display is found (#9754)
- Arsenal - Make face tab adhere to mod icon setting (#9763)
- Arsenal/RHS Compats - Removed bad illuminator stats for RHS attachments (#9766)
- Artillery - Fix remembering last charge for rangetable (#9818)
- CSW - Delay init for CSW with simulation disabled (#9778)
- Cargo - Fix object lock when failling to load a carried object (#9759)
- Common - Fix addToInventory for magazines (#9823)
- Common - Fix players sliding when holstering weapons (#9846)
- Compat SPE - Fix flamethrower magazines not showing in arsenal (#9803)
- Compat SPE - Fix .50 cal hearing damage (#9803)
- Dragging - Fix dropping incorrect object when carrying fails (#9860)
- Dragging - Release ownership when target is too heavy to drag/carry (#9858)
- Fortify - Fix invalid object filtering (#9825)
- Fortify - Skip placement animation for no cost fortifications (#9861)
- Grenades - Fix flashbang in epilepsy mode (#9855)
- Interaction - Check canInteractWith before taking dropped weapons (#9783)
- Map Tools - Fix tools showing after item is dropped out of inventory (#9749)
- Medical - Fix getting no pulse on a dead patient receiving CPR (#9756)
- Medical - Prevent uncon AI from talking (#9776)
- Nightvision - Register effects during preInit (#9788)
- Options Menu - Fix main-menu news setting not working (#9886)
- Rearm - Fix actions not being added immeditately (#9843)
- Refuel - Add ownership concept to nozzles & jerry cans (#9826)
- Small Arms - Fix magazineReloadTime for vehicle FN Minimi SPW (#9774)
- Yardage - Fix broken display in 2.16 (#9892)
IMPROVED:
- Advanced Throwing - Show wind info when throwing (#9820)
- Arsenal - Add
ace_arsenal_loadoutVerified
event (#9792) - Arsenal - Add mod icons to editor arsenal attribute (#9797)
- Arsenal - Fill loadouts list over multiple frames (#9789)
- Arsenal - Improve performance of loadout verification (#9316)
- Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
- Arsenal - Left panel code improvements (#9787)
- Arsenal - Native baseWeapon support for CBA items (#9799)
- Arsenal - Show numerical value for load stat (#9833)
- Arsenal Actions - Add support for multiline text & updating on cargo event (#9771)
- Arsenal Actions - Cleanup UI code (#9784)
- Cargo - Show item and vehicle in progress bar text (#9747)
- Casings - Add CUP Casings (#9888)
- Common - Allow multiple events to clear a cached call (#9770)
- Compat WS - Allow barrel swapping on Western Sahara machine guns (#9808)
- Cookoff - Improve ammo detonation sounds (#5327)
- Fortify - Add onDeployStop event for cancelling before confirming (#9854)
- General - Replace vehicle with objectParent where applicable (#9801)
- General - Events for Mods (#9813)
- General - Replace toLower with toLowerANSI where applicable (#9790)
- General - SQF Improvements (#9698)
- Grenades - Events for Flashbangs (#9796)
- Interaction - Make magazine passing animation optional (#9875)
- Medical Engine - Prevent uncon units from ragdolling on death (#9762)
- Medical GUI - Display IV Type in UI (#9817)
- Medical Treatment - Add hook to modify bandaging treatment (#9814)
- Parachute - Add seconds indicator to altimeter watch (#9834)
- Rearm - Show distance to target on actions (#9866)
- Towing - Mini-refactor (#9007)
- Weather - Allow wind info indicator when in map/sitting/carrying/static weapon (#9820)
CHANGED:
- General - Don't add keybinds to headless client/dedicated server (#9842)
- Medical - Change max medication dosage behavior (#9746)
- Overheating - Increase cooling for open bolt guns and spare barrels (#9827)
- Repair - Rephrase tooltip for wheel patching setting (#9851)
SETTINGS:
- Medical GUI - Show Bleeding Rate (#9815)
TRANSLATIONS:
Version 3.17.0 Release Candidate 1
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Artillery - Keybind for rangetable (#9818)
- Common - Sway settings (#9872)
- Cargo - Alternative unloading method (#8827)
- CUP Compatibility (#9599, #9602, #9627, #9649, #9810)
- Explosives - Keybinds for Cellphone & Detonators (#9687)
- Fire - Disable screams for individual units (#9863)
- Hearing - Keybind for earplugs (#9804)
- KillTracker - Option to filter out AI unit kills (#9800)
- Laser - API for laser codes (#9772)
- Medical - Painkillers (#9720)
- Medical - Support Magazine Treatment Items (#9816)
- Medical Vitals - SPO2 Simulation (#9360)
- Nightvision - WP variants for CUP NVGs (#9810)
- Reload - Manual reload for vehicle weapons (#9398)
FIXED:
- AB/Scopes - Fix script errors on profiling branch (#9869)
- Advanced Fatigue - Disable AF sway factors when Advanced Fatigue is off (#9867)
- Arsenal - Exit refresh early if no display is found (#9754)
- Arsenal - Make face tab adhere to mod icon setting (#9763)
- Arsenal/RHS Compats - Removed bad illuminator stats for RHS attachments (#9766)
- Artillery - Fix remembering last charge for rangetable (#9818)
- CSW - Delay init for CSW with simulation disabled (#9778)
- Cargo - Fix object lock when failling to load a carried object (#9759)
- Common - Fix addToInventory for magazines (#9823)
- Common - Fix players sliding when holstering weapons (#9846)
- Compat SPE - Fix flamethrower magazines not showing in arsenal (#9803)
- Compat SPE - Fix .50 cal hearing damage (#9803)
- Dragging - Fix dropping incorrect object when carrying fails (#9860)
- Dragging - Release ownership when target is too heavy to drag/carry (#9858)
- Fortify - Fix invalid object filtering (#9825)
- Fortify - Skip placement animation for no cost fortifications (#9861)
- Grenades - Fix flashbang in epilepsy mode (#9855)
- Map Tools - Fix tools showing after item is dropped out of inventory (#9749)
- Medical - Fix getting no pulse on a dead patient receiving CPR (#9756)
- Medical - Prevent uncon AI from talking (#9776)
- Nightvision - Register effects during preInit (#9788)
- Rearm - Fix actions not being added immeditately (#9843)
- Refuel - Add ownership concept to nozzles & jerry cans (#9826)
- Small Arms - Fix magazineReloadTime for vehicle FN Minimi SPW (#9774)
IMPROVED:
- Advanced Throwing - Show wind info when throwing (#9820)
- Arsenal - Add
ace_arsenal_loadoutVerified
event (#9792) - Arsenal - Add mod icons to editor arsenal attribute (#9797)
- Arsenal - Fill loadouts list over multiple frames (#9789)
- Arsenal - Improve performance of loadout verification (#9316)
- Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
- Arsenal - Left panel code improvements (#9787)
- Arsenal - Native baseWeapon support for CBA items (#9799)
- Arsenal - Show numerical value for load stat (#9833)
- Arsenal Actions - Add support for multiline text & updating on cargo event (#9771)
- Arsenal Actions - Cleanup UI code (#9784)
- Cargo - Show item and vehicle in progress bar text (#9747)
- Common - Allow multiple events to clear a cached call (#9770)
- Compat WS - Allow barrel swapping on Western Sahara machine guns (#9808)
- Cookoff - Improve ammo detonation sounds (#5327)
- Fortify - Add onDeployStop event for cancelling before confirming (#9854)
- General - Replace vehicle with objectParent where applicable (#9801)
- General - Events for Mods (#9813)
- General - Replace toLower with toLowerANSI where applicable (#9790)
- General - SQF Improvements (#9698)
- Grenades - Events for Flashbangs (#9796)
- Interaction - Make magazine passing animation optional (#9875)
- Medical Engine - Prevent uncon units from ragdolling on death (#9762)
- Medical GUI - Display IV Type in UI (#9817)
- Medical Treatment - Add hook to modify bandaging treatment (#9814)
- Parachute - Add seconds indicator to altimeter watch (#9834)
- Rearm - Show distance to target on actions (#9866)
- Towing - Mini-refactor (#9007)
- Weather - Allow wind info indicator when in map/sitting/carrying/static weapon (#9820)
CHANGED:
- General - Don't add keybinds to headless client/dedicated server (#9842)
- Medical - Change max medication dosage behavior (#9746)
- Overheating - Increase cooling for open bolt guns and spare barrels (#9827)
- Repair - Rephrase tooltip for wheel patching setting (#9851)
SETTINGS:
- Medical GUI - Show Bleeding Rate (#9815)
TRANSLATIONS:
Version 3.16.3
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
FIXED:
- Common - Fixed status effects (#9741)
Version 3.16.2
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Common - Add support for non-blocking progress bar (#9493)
- Map Tools - Add Plotting Board (#9653)
- Markers - Add the option for UTC/System time timestamps (#9121)
- Markers - Add true milliseconds as a timestamp option (#9690)
- Weather - Add variable to temporarily pause wind simulation (#9057)
- Zeus - Add Medical Menu module (#9367)
- Zeus - Add Zeus module for unloading cargo (#9661)
FIXED:
- Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
- Arsenal - Disable action buttons upon hiding interface (#9664)
- Arsenal - Fix
FUNC(removeVirtualItems)
for JIP players (#9650) - Arsenal - Fix animations not playing properly (#9705)
- Arsenal - Fix closing arsenal when ignoring content (#9651)
- Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
- Arsenal - Fix left searchbar updating (#9583)
- Arsenal - Fix stats & actions appearing when they shouldn't be (#9737)
- Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
- Arsenal - Misc. search fixes (#9668)
- Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
- Common - Make
FUNC(isModLoaded)
case-insensitive (#9704) - Common/CSW - Use status effect for
enableWeaponDisassembly
(#9413) - Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
- Dragging - Fix being able to load cargo if the system is disabled (#9639)
- Dragging - Fix being able to load people into vehicles from any distance (#9638)
- Dragging - Fix captives integration (#9660)
- Dragging - Prevent multiple units carrying the same object (#9730)
- Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
- Inventory - Fix filtering for items without file extension in picture property (#9696)
- Inventory - Fix item lockup when dragging an item into its source container (#9697)
- Medical - Disable AI twitching when unconscious (#9708)
- Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
- Medical - Prevent running
FUNC(deserializeState)
in scheduled environment (#9662) - Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
- Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
- Medical Treatment - Fix missing semicolon (#9591)
- Refuel - Fix infinite recursion for
getCapacity
on a non-CfgVehicle (#9622) - Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
- Towing - Fix swimming issues (#9401)
- View Restriction - Handle thirdPersonView difficulty setting correctly (#9734)
- XM157 - Fix zeroing for secondary muzzles (#9652)
IMPROVED:
- Arsenal - Add option to show live search results (#9354)
- Arsenal - Add parameter to skip refresh animation (#9546)
- Arsenal - Add thermal vision support to scopes vision mode stat (#9736)
- Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
- Arsenal - Use
canAdd
to check if item can be added to container (#9699) - Attach - Add config property to set object orientation (#9623)
- Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
- Captives - Added listenable escorting EH (#9709)
- Cargo - Add item index and damage to cargo menu (#9655)
- Cargo - Improve various aspects (#9617)
- Common - Add JIP support to status effects (#9740)
- Common - Add keycombo support for
FUNC(disableUserInput)
(#9659) - Cookoff - Minor improvement to Fire integration (#8751)
- Dragging - Minor optimisation (#9679)
- General - Change UAV unit config lookups to
unitIsUAV
(#9735) - Goggles - Draw under HUD (requires 2.16) (#9615)
- Interaction - Add crew status check for some vehicle interactions (#9637)
- Interaction - Allow pulling bodies out of wrecks (#9618)
- Interaction Menu - Show distance to target on vehicle actions (#9644)
- Inventory - Improve multiple aspects (#9706)
- Markers - Use lbData for channel selection (#9693)
- Medical Engine - Exit early if incoming damage is 0 (#9733)
- Medical Treatment - Add separate actions for each bodybag (#9598)
- NightVision - Draw under HUD (requires 2.16) (#9614)
- Overheating - Add stats to arsenal (#9719)
- Refuel - Add separate names for jerry can interactions (#9625)
- Repair - Use object with lowest damage for changing wheels/tracks (#9648)
CHANGED:
- Cargo - Remove cargo objects from Zeus editable objects (#9400)
- General - Removed silent Options Menu dependencies (#9677)
- General/Medical - Lower inventory size for misc items (#9642, #9731)
- Hunter Killer - Enable on Rooikat 120 (#9658)
- Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
- Laser - Revert default code to 1111 (#9588)
- Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)
SETTINGS:
- Medical - Change default Fatal Injuries Source setting to Either (#9543)
TRANSLATIONS: