A roleplaying game.
This game is openly developed. Join in on GitHub.
Each player: write down a name and a few aspects. This is your character.
Aspects are narrative facts about your character.
In order to play, describe what your character is doing. Decide together what happens next, based on these descriptions (or narratives).
If you cannot decide what happens, roll the dice.
Roll 4 Fudge dice. Fudge dice are six-sided dice with two sides each labelled with + and -, and two blank sides.
If one (or more) of your aspects applies, add +1 to the roll for each applicable aspect.
An opposition is another player's total. A difficulty is a static number, i.e. 1 is not difficult at all, 5 is quite difficult.
If you equal or exceed the opposition or difficulty, you get to describe what happens.
Yes, if you equal another player's total, you both get to describe what happens. Good luck.
Each player gets a few fate points (3 is a good number) at the start of your session of play.
If the dice are rolled and you don't like the outcome, you can:
- Describe how an aspect comes into play.
- Hand a fate point to the opposing player (in case of opposition), or throw it into a communal pool (in case of difficulty).
- Reroll the dice, or add 2 to your standing total.
Designate one player as the game master (hereafter "GM").
Everybody except the GM has narrative control over a single character, called a player character (hereafter "PC").
The gamemaster takes responsibility for the world the PCs inhabit. You make decisions and roll dice for every character in the game world who isn't a PC. These characters can be called non-player characters (hereafter "NPCs").
If Fate Points are being used (see Supplement 1, above), you have an unlimited store of fate points.
If the dice are rolled and you as GM feel that an aspect comes into play in such a way as to negatively effect a character, offer that character's player a fate point. If they accept it, subtract 2 from their total.
If you don't have any Fudge dice, you can use the every-day sort of six-sided dice. Just read 1 and 2 as -, 3 and 4 as blank, and 5 and 6 as +.
©2016 Andrew Codispoti. This work is licensed under a Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/).
This work is based on Fate Core System and Fate Accelerated Edition (found at http://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
This work is based on the Fate System Toolkit (found at http://www.faterpg.com/), a product of Evil Hat Productions, LLC, developed, authored, and edited by Robert Donoghue, Brian Engard, Brennan Taylor, Mike Olson, Mark Diaz Truman, Fred Hicks, and Matthew Gandy, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).