Oh look a neato Fractal Brownian Motion shader written using the Haskell Hylogen EDSL:
shortened.mov
WARN Industries as a Full Stack Developer.
- Tora Tiger Language implementation in Haskell
language-java
fork to parse and statically analyze JSP at my work- Notes on
defect-process
's message passing style game engine - Datalog analysis of SSBM replays using Souffle
- Matrix Support protoype for Hylogen GLSL DSL in a type-safe manner.
- TreadMarks PR to build within Nix. My dad loves this game.
- Obelisk, Haskell + SDL2 Raycasting rendering engine to accompany Sanglard's Game Engine Black Book.
- Patrus, Crafting Interpreters' Lox Language Tree-Walk interpreter in Haskell.
- Haskell client for RetroMMO's public web api, using servant-client.
- Stra74 Continuation Passing Style Interpreter for the language described in "Continuations, a mathematical semantics for handling full jumps."
- INTERESTS: Type Safety, Functional Programming, Domain Specific Languages.
- HOW TO REACH ME:
- Twitter: @adpextwindong
- Email: tcrary@gmail.com