The multiplayer engine in Wesnoth 1.2.x before 1.2.7 and...
High severity
Unreviewed
Published
May 1, 2022
to the GitHub Advisory Database
•
Updated Jan 31, 2023
Description
Published by the National Vulnerability Database
Oct 11, 2007
Published to the GitHub Advisory Database
May 1, 2022
Last updated
Jan 31, 2023
The multiplayer engine in Wesnoth 1.2.x before 1.2.7 and 1.3.x before 1.3.9 allows remote servers to cause a denial of service (crash) via a long message with multibyte characters that can produce an invalid UTF-8 string after it is truncated, which triggers an uncaught exception, involving the truncate_message function in server/server.cpp. NOTE: this issue affects both clients and servers.
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