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Releases: akarnokd/open-ig

0.95.219

25 Nov 10:13
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  • [Missions] Fixed Mission 17 - Destroy Prototype, where the Garthog ships would exit the wrong side of the screen when the battle happened over a friendly planet. (Issue #1007)
  • [UI] Fixed the database screen with stuck ship title overlapping the alien descriptions upon screen switching back and forth. (Issue #1035)
  • [UI] Fixed the database screen label errors when playing a Skirmish game and looking at the alien races.
  • [UI] Fixed the test video/screen overlapping with message playback triggered from the statusbar's Message indicator.
  • [UI] Fixed the test screen remaining open when loading an earlier save.

0.95.218

03 May 08:43
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  • [Missions] In Mission 12 - San Sterling Virus, Traders traveling towards San Sterling will now get the blinking red border too. (#1032)
  • [Performance] Fixed performance regression in rendering partially hidden vehicles.
  • [General] Improved compatibility with newer Java versions.

0.95.217

01 May 18:00
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  • [Map Editor] Fixed the map editor not properly saving 1x1 tiles.

0.95.215

17 Aug 13:59
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  • [Groundwar] Added default defensive deployment locations for planets without buildings. (#1013)
  • [Groundwar] Fixed an issue with AI deploying to unreachable locations via deployment exclusions. (#730)

0.95.214

02 Apr 11:03
216320b
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  • [Campaign] Fixed an issue with planets becoming non-operational upon level-up in the campaign.

0.95.213

22 Feb 12:35
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  • [UI] Adding fighters to a planet with maxed out vehicles via the Add button now works correctly.

0.95.212

13 Jan 21:41
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  • [Labels] Added some missing German labels causing an error dialog to pop up. (#1021)
  • [Skirmish] Fixed a potential issue with assigning initial planets to players.

0.95.211

18 Aug 10:36
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  • [UI] Colony screen behavior were not using the zoom factor. (#1001)
  • [UI] Skip deployment if there are no tanks to deploy. (#1008)
  • [Labels] Text corrections. (#1009)
  • [Campaign] Fix the duplicate planet Exterior 19.

0.95.210

19 Jul 19:19
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  • [AI] Fixed Trader AI overriding the script-designated chat back to the default chat. (#924)
  • [Labels] Fixed some parametric russian labels. (#987)
  • [Labels] Added missing Hungarian labels about the settings screen.
  • [UI] The button Start Battle is now only visible if all vehicles have been deployed. (#986)
  • [UI] Fixed the trade screen's bounding box.
  • [UI] Fixed the tooltip on the building upgrade panel remaining visible after clicking on the upgrade star.
  • [AI] AI no longer does research before level 3.
  • [Balance] AI on easy no longer deploys tanks to the planet's capacity but only 2/3.

Fixes to the UI and AI

23 May 07:55
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  • [AI] AI no longer builds cheap buildings (housing, food factory) in case there is an energy shortage.
  • [UI] Fix for research screen loosing the current technology when a research completes.
  • [UI] In ground battle, the start battle button now shows only if all vehicles have been deployed.