Created in blender 2.83.
- The menger sponge is created procedurally using nodes in the shader editors.
- The fractal is rendered as the volume of a cube mesh.
- Adapted from this 2D approach by cgMatter.
(!) The current version is not totally correct, as remarked by /u/MegavirusOfDoom on reddit. Suggestions on how to fix the problem - or a pull request - are welcome.
This creation is provided under a Creative Commons Attribution license (CC BY). Please read LICENSE.md for more details.
Licensor: Mehdi El Fadil, Alcove design.