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(WIP) Solver to play riichi mahjong (heuristic-based vs. RL-based methods)

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riichi-bot

Solver to play riichi mahjong (heuristic-based vs. RL-based methods)

ideas

  • start by training RL model with 1player version - there is no tile calling, you just draw and discard
    • reward function accounts for different yaku / han value
    • we should adjust the number of drawn tiles to approximate the 4 player environment (you don't have access to draw every single tile)
    • should we still reveal tiles as if other players are drawing & discarding?
    • should we include exhaustive draw situation? - achieving tenpai at the end is important

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(WIP) Solver to play riichi mahjong (heuristic-based vs. RL-based methods)

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