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Example OpenGL Graphics Programs

This is for use at the University of Nevada, Reno CS 480/680 Graphics Class

Any students in that class follow the instructions at Github Setup to begin. This is part of the first assignment in the class and necessary for turning in assignments throughout the semester.

Read through the Wiki on this repository to understand how each class works. This Wiki focuses on the code in PA1.

This repository has been forked and is now used by Alexander Novotny.

Group members

Made with Matt Johnson

Projects

PA0: Triangle

This is a simple colored triangle on the screen. To run this project cd PA0 then follow the instructions in the README.md.

PA1: Spinning Cube

This is a cube that rotates in place on the screen. To run this project cd PA1 then follow the instructions in the README.md.

PA2: Spinning Cube w/ Keyboard Controls

A cube rotates on screen in a direction specified by the keyboard. Rotation and spin speed/direction is all conrolled by the keyboard. To run this project cd PA2 then follow the instructions in the README.md.

PA3: Spinning Cube w/ Moon

First part of solar system with our inner planets and the moon around Earth. Menu system to control speed and camera. To run this project cd PA3 then follow the instructions in the README.md.

PA4: Planets w/ Sun Lighting

This project loads object and material files to give planets a real planet look and simulate day/night time. To run this project cd PA4 then follow the instructions in the README.md.

PA5: Assimp Model Loader

Nothing too new. Same models being loaded by Assimp this time. To run this project cd PA5 then follow the instructions in the README.md.

PA6: Assimp Texture Loader

Planets with textures and orbital paths. To run this project cd PA6 then follow the instructions in the README.md.

PA7: Complete Solar System

The grand finale. To run this project cd PA7 then follow the instructions in the README.md.

PA8: Bullet

Some physics based dynamic spheres, static cylinders, four walls, and a cube to bat some spheres around into things.

PA9: Lighting

Spotlights that follow a ball.

PA10: Pinball

Full Pinball game with a ball launcher, paddles, bumpers and scoring on a table.

PA11: Pool (Final)

Full Pool (Pocket Billiards) game.

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