- 9th Ed Rules
- Simulate multi-turn combat for squads
- Linear movement, single position squad
- Shooting, weapon types
- Vehicle Damage Tables
- Common Dice Notation
- Charge, Overwatch, Melee
- Morale
- Simulation Statistics (KIA, MIA)
- Detailed Stats damage per weapon, damage per unit, location of kills
- Thought of the day
- Imperial date format
- REST API using flask
- handle special abilities
- battlescribe imports (cat and roster)
- handle vehicles
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9th ed rules
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handle more movement strategies
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handle Line of Sight
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handle fall back logic
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handle independant charecters (inc heroic intervention)
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handle aura abilities
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handle psykers
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handle mortal wounds
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handle invunrable saves
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handle cover
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handle terrain
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handle transport
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Stats Expectation (mathhammer style)
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Monte Carlo
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Markov Chain analysis